diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 20:16:41 +0300 |
commit | 845a02e65d8077f4079724a106f75470984df8d2 (patch) | |
tree | e6ab2efdd3d408dbb235fc6b3f7591ac0b017a51 /src/net | |
parent | 93e5a6fbfba642e4e3ff85dcf7bc3c02bada5649 (diff) | |
download | manaverse-845a02e65d8077f4079724a106f75470984df8d2.tar.gz manaverse-845a02e65d8077f4079724a106f75470984df8d2.tar.bz2 manaverse-845a02e65d8077f4079724a106f75470984df8d2.tar.xz manaverse-845a02e65d8077f4079724a106f75470984df8d2.zip |
Simplify set weapon sprite.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/ea/beingrecv.cpp | 5 | ||||
-rw-r--r-- | src/net/ea/beingrecv.h | 3 | ||||
-rw-r--r-- | src/net/eathena/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 26 | ||||
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 11 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 5 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 28 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 12 |
8 files changed, 11 insertions, 94 deletions
diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index 06739043b..10694a8e9 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -546,12 +546,11 @@ void BeingRecv::setSprite(Being *const being, const unsigned int slot, const int id, const std::string &color, - const ItemColor colorId, - const IsWeapon isWeapon) + const ItemColor colorId) { if (!being) return; - being->updateSprite(slot, id, color, colorId, isWeapon); + being->updateSprite(slot, id, color, colorId); } } // namespace Ea diff --git a/src/net/ea/beingrecv.h b/src/net/ea/beingrecv.h index 0da890eb3..c167f174a 100644 --- a/src/net/ea/beingrecv.h +++ b/src/net/ea/beingrecv.h @@ -59,8 +59,7 @@ namespace Ea const unsigned int slot, const int id, const std::string &color = "", - const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false); + const ItemColor colorId = ItemColor_one); } // namespace BeingRecv } // namespace Ea diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index c4b8e85d5..f1f47ca61 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -54,91 +54,76 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHIELD, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_FLOOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_ROBE, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL2, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL3, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL4, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL5, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL6, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index bcfaa06eb..83c6b9515 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -164,14 +164,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", itemColor, - IsWeapon_true, cards); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -181,7 +179,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -191,7 +188,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -202,7 +198,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -222,7 +217,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -232,7 +226,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -242,7 +235,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -252,7 +244,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -262,7 +253,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -272,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -282,7 +271,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -292,7 +280,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -302,7 +289,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -312,7 +298,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -322,7 +307,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -332,7 +316,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); @@ -489,8 +472,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -696,8 +678,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -901,8 +882,7 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 796be90ca..d3300f092 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -153,7 +152,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -163,7 +161,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - IsWeapon_false, nullptr); } @@ -197,49 +194,41 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index c479e4ced..8aa01bb9c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -53,31 +53,26 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index a219203cc..73fa7b87c 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -147,14 +147,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", ItemColor_one, - IsWeapon_true, nullptr); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -163,7 +161,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -172,7 +169,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -181,7 +177,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -197,7 +192,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -206,7 +200,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -215,7 +208,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -224,7 +216,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -233,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -242,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -251,7 +240,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -260,7 +248,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -369,8 +356,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -516,8 +502,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -663,8 +648,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -918,8 +902,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -1136,8 +1119,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index fdc24cf7a..7a5c6adae 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -108,7 +108,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -130,7 +129,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -139,7 +137,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -160,55 +157,46 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); character->slot = msg.readUInt8("slot"); |