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author | Andrei Karas <akaras@inbox.ru> | 2016-06-21 13:53:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-21 13:58:49 +0300 |
commit | 48cff567cb37f3ce18ee32e75bb7570db72368e0 (patch) | |
tree | e40f3656b0b37f6ca51a1da27a7050552b7c86eb /src/net/tmwa | |
parent | 26891e5a71320228e49f0f42b8efdf5284e8e853 (diff) | |
download | manaverse-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.gz manaverse-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.bz2 manaverse-48cff567cb37f3ce18ee32e75bb7570db72368e0.tar.xz manaverse-48cff567cb37f3ce18ee32e75bb7570db72368e0.zip |
Split Being::setSprite into Being::setSprite and Being::setSpriteCards.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 15 | ||||
-rw-r--r-- | src/net/tmwa/beingrecv.cpp | 39 | ||||
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 36 |
3 files changed, 30 insertions, 60 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 9a67b9358..159e56fb8 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -52,28 +52,23 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 16c2f1599..d86d8b2ec 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -146,38 +146,33 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_BODY, id, "", - ItemColor_one, - zeroCards); + ItemColor_one); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -191,64 +186,56 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - ItemColor_one, - zeroCards); + ItemColor_one); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 2fd768870..982779a23 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -107,8 +107,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -128,16 +127,14 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one, - zeroCards); + ItemColor_one); } tempPlayer->setHairColor(hairColor); @@ -156,48 +153,39 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), - ItemColor_one, - zeroCards); + ItemColor_one); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); |