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author | Andrei Karas <akaras@inbox.ru> | 2014-10-09 16:33:10 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-10-09 16:33:10 +0300 |
commit | 38d50ac6a85f25d5e80eb9024fda5975d9561094 (patch) | |
tree | 5e193ff004b7b9e628fd5aea6004ae5c9b3a9b70 /src/net/tmwa | |
parent | 84f1e19691aa83f0bd73d63d08de2a0baa5596bd (diff) | |
download | manaverse-38d50ac6a85f25d5e80eb9024fda5975d9561094.tar.gz manaverse-38d50ac6a85f25d5e80eb9024fda5975d9561094.tar.bz2 manaverse-38d50ac6a85f25d5e80eb9024fda5975d9561094.tar.xz manaverse-38d50ac6a85f25d5e80eb9024fda5975d9561094.zip |
Move processBeingSelfEffect from ea namespace into eathena and tmwa.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 34 | ||||
-rw-r--r-- | src/net/tmwa/beinghandler.h | 2 |
2 files changed, 36 insertions, 0 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index a996f97da..9ff7b3ad0 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -23,12 +23,15 @@ #include "net/tmwa/beinghandler.h" #include "actormanager.h" +#include "effectmanager.h" #include "guild.h" #include "guildmanager.h" #include "party.h" #include "being/localplayer.h" +#include "particle/particle.h" + #include "input/keyboardconfig.h" #include "gui/windows/killstats.h" @@ -1644,4 +1647,35 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg) const BLOCK_END("BeingHandler::processPlayerGuilPartyInfo") } +void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg) const +{ + BLOCK_START("BeingHandler::processBeingSelfEffect") + if (!effectManager || !actorManager) + { + BLOCK_END("BeingHandler::processBeingSelfEffect") + return; + } + + const int id = static_cast<uint32_t>(msg.readInt32("being id")); + Being *const being = actorManager->findBeing(id); + if (!being) + { + BLOCK_END("BeingHandler::processBeingSelfEffect") + return; + } + + const int effectType = msg.readInt32("effect type"); + + if (Particle::enabled) + effectManager->trigger(effectType, being); + + // +++ need dehard code effectType == 3 + if (effectType == 3 && being->getType() == ActorType::Player + && socialWindow) + { // reset received damage + socialWindow->resetDamage(being->getName()); + } + BLOCK_END("BeingHandler::processBeingSelfEffect") +} + } // namespace TmwAthena diff --git a/src/net/tmwa/beinghandler.h b/src/net/tmwa/beinghandler.h index 7c22c3e93..9a5bc993b 100644 --- a/src/net/tmwa/beinghandler.h +++ b/src/net/tmwa/beinghandler.h @@ -92,6 +92,8 @@ class BeingHandler final : public MessageHandler, public Ea::BeingHandler static void applyPlayerAction(Being *const being, const uint8_t type); + + void processBeingSelfEffect(Net::MessageIn &msg) const; }; } // namespace TmwAthena |