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authorAndrei Karas <akaras@inbox.ru>2016-06-08 18:26:56 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 18:55:05 +0300
commit53ccb4e767914782172c09ead9076f9fccaa5253 (patch)
tree2bcf886b7c0b25c4a757892148fcd5c3778403ea /src/net/tmwa
parente03f294796e1cd8d49d00fd86dc33959948924c7 (diff)
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Add setTempSprite method into Being.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r--src/net/tmwa/beinghandler.cpp5
-rw-r--r--src/net/tmwa/beingrecv.cpp13
-rw-r--r--src/net/tmwa/charserverrecv.cpp12
3 files changed, 0 insertions, 30 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index ec8aee8ef..c479e4ced 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -54,35 +54,30 @@ void BeingHandler::undress(Being *const being) const
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HEAD_BOTTOM,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_CLOTHES_COLOR,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_HAIR,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
being->setSprite(SPRITE_SHOES,
0,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 57b295a8d..98f030f12 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -148,14 +148,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
"",
ItemColor_one,
IsWeapon_true,
- IsTempSprite_false,
nullptr);
dstBeing->setSprite(SPRITE_FLOOR,
id2,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -165,7 +163,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
@@ -175,7 +172,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
@@ -185,7 +181,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -202,7 +197,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
@@ -212,7 +206,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
@@ -222,7 +215,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
@@ -232,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
@@ -242,7 +233,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
@@ -252,7 +242,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
@@ -262,7 +251,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
@@ -272,7 +260,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
color,
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 15c8aa7a0..a940799ba 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -109,7 +109,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
"",
ItemColor_one,
IsWeapon_true,
- IsTempSprite_false,
nullptr);
data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
@@ -131,7 +130,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
else
@@ -141,7 +139,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
ItemDB::get(-hairStyle).getDyeColorsString(hairColor),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
}
tempPlayer->setHairColor(hairColor);
@@ -163,63 +160,54 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_SHOES,
gloves,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_SHIELD,
cape,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_HEAD_TOP,
misc1,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_WEAPON,
bottomClothes,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_FLOOR,
shield,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
hat,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
topClothes,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
tempPlayer->setSprite(SPRITE_HEAD_MID,
misc2,
std::string(),
ItemColor_one,
IsWeapon_false,
- IsTempSprite_false,
nullptr);
character->slot = msg.readUInt8("slot");