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author | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-11 19:28:57 +0300 |
commit | 87c59212f8590a8dd72fac3e320fcb2ada781355 (patch) | |
tree | 198d627c44f1164140659827a5c782d30bec375b /src/net/tmwa | |
parent | 02e91411eb9961e95f856bd717d6ca0d8ec0e435 (diff) | |
download | manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.gz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.bz2 manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.tar.xz manaverse-87c59212f8590a8dd72fac3e320fcb2ada781355.zip |
Move player attributes into separate file.
Diffstat (limited to 'src/net/tmwa')
-rw-r--r-- | src/net/tmwa/buysellhandler.cpp | 3 | ||||
-rw-r--r-- | src/net/tmwa/charserverhandler.cpp | 16 | ||||
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 10 | ||||
-rw-r--r-- | src/net/tmwa/playerhandler.cpp | 4 |
4 files changed, 20 insertions, 13 deletions
diff --git a/src/net/tmwa/buysellhandler.cpp b/src/net/tmwa/buysellhandler.cpp index 0be6839a7..5cc23a786 100644 --- a/src/net/tmwa/buysellhandler.cpp +++ b/src/net/tmwa/buysellhandler.cpp @@ -25,6 +25,7 @@ #include "notifications.h" #include "notifymanager.h" +#include "being/attributes.h" #include "being/playerinfo.h" #include "gui/windows/buydialog.h" @@ -98,7 +99,7 @@ void BuySellHandler::processNpcBuy(Net::MessageIn &msg) sz += 1; const int n_items = (msg.getLength() - 4) / sz; mBuyDialog = new BuyDialog(mNpcId); - mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); + mBuyDialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (int k = 0; k < n_items; k++) { diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index c4fc9001c..7bd057231 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -25,6 +25,8 @@ #include "client.h" #include "configuration.h" +#include "being/attributes.h" + #include "net/logindata.h" #include "net/net.h" @@ -132,8 +134,8 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, tempPlayer->setGender(token.sex); PlayerInfoBackend &data = character->data; - data.mAttributes[PlayerInfo::EXP] = msg.readInt32(); - data.mAttributes[PlayerInfo::MONEY] = msg.readInt32(); + data.mAttributes[Attributes::EXP] = msg.readInt32(); + data.mAttributes[Attributes::MONEY] = msg.readInt32(); Stat &jobStat = data.mStats[static_cast<size_t>(JOB)]; jobStat.exp = msg.readInt32(); @@ -151,10 +153,10 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, msg.readInt32(); // manner msg.readInt16(); // character points left - data.mAttributes[PlayerInfo::HP] = msg.readInt16(); - data.mAttributes[PlayerInfo::MAX_HP] = msg.readInt16(); - data.mAttributes[PlayerInfo::MP] = msg.readInt16(); - data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16(); + data.mAttributes[Attributes::HP] = msg.readInt16(); + data.mAttributes[Attributes::MAX_HP] = msg.readInt16(); + data.mAttributes[Attributes::MP] = msg.readInt16(); + data.mAttributes[Attributes::MAX_MP] = msg.readInt16(); msg.readInt16(); // speed const uint16_t race = msg.readInt16(); // class (used for race) @@ -164,7 +166,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg, const uint16_t weapon = msg.readInt16(); // unused on server. need use? tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true); - data.mAttributes[PlayerInfo::LEVEL] = msg.readInt16(); + data.mAttributes[Attributes::LEVEL] = msg.readInt16(); msg.readInt16(); // skill point const int bottomClothes = msg.readInt16(); diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index eef89324e..9fd4eb78e 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -26,6 +26,8 @@ #include "configuration.h" #include "logger.h" +#include "being/attributes.h" + #include "gui/windows/inventorywindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" @@ -302,13 +304,13 @@ void GeneralHandler::gameStarted() const // xgettext:no-c-format statusWindow->addAttribute(CRIT, _("% Critical")); // TRANSLATORS: player stat - statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay")); + statusWindow->addAttribute(Attributes::ATTACK_DELAY, _("Attack Delay")); // TRANSLATORS: player stat - statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay")); + statusWindow->addAttribute(Attributes::WALK_SPEED, _("Walk Delay")); // TRANSLATORS: player stat - statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range")); + statusWindow->addAttribute(Attributes::ATTACK_RANGE, _("Attack Range")); // TRANSLATORS: player stat - statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec.")); + statusWindow->addAttribute(Attributes::ATTACK_SPEED, _("Damage per sec.")); } void GeneralHandler::gameEnded() const diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp index 25a2e0cde..591c9c44e 100644 --- a/src/net/tmwa/playerhandler.cpp +++ b/src/net/tmwa/playerhandler.cpp @@ -26,6 +26,8 @@ #include "game.h" #include "soundmanager.h" +#include "being/attributes.h" + #include "net/net.h" #include "net/tmwa/inventoryhandler.h" @@ -161,7 +163,7 @@ void PlayerHandler::increaseAttribute(const int attr) const void PlayerHandler::increaseSkill(const uint16_t skillId) const { - if (PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS) <= 0) + if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0) return; MessageOut outMsg(CMSG_SKILL_LEVELUP_REQUEST); |