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authorAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
commitc9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (patch)
tree147357b76a80705cf0af7bc1ec69cf417ef94812 /src/net/tmwa/playerhandler.cpp
parent1e5a50f6c67cd20967e139320a6c00f54e15dfe2 (diff)
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Add into player attributes prefix PLAYER_.
Diffstat (limited to 'src/net/tmwa/playerhandler.cpp')
-rw-r--r--src/net/tmwa/playerhandler.cpp100
1 files changed, 50 insertions, 50 deletions
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index eb9665af9..5058e1d39 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -79,7 +79,7 @@ void PlayerHandler::emote(const uint8_t emoteId) const
void PlayerHandler::increaseAttribute(const AttributesT attr,
const int amount A_UNUSED) const
{
- if (attr >= Attributes::STR && attr <= Attributes::LUK)
+ if (attr >= Attributes::PLAYER_STR && attr <= Attributes::PLAYER_LUK)
{
createOutPacket(CMSG_STAT_UPDATE_REQUEST);
outMsg.writeInt16(CAST_S16(attr), "attribute id");
@@ -89,7 +89,7 @@ void PlayerHandler::increaseAttribute(const AttributesT attr,
void PlayerHandler::increaseSkill(const uint16_t skillId) const
{
- if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0)
+ if (PlayerInfo::getAttribute(Attributes::PLAYER_SKILL_POINTS) <= 0)
return;
createOutPacket(CMSG_SKILL_LEVELUP_REQUEST);
@@ -224,26 +224,26 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
{
case Sp::SPEED:
localPlayer->setWalkSpeed(base);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED, base);
- PlayerInfo::setStatMod(Attributes::WALK_SPEED, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_WALK_SPEED, 0);
break;
case Sp::BASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP, base);
break;
case Sp::JOBEXP:
- PlayerInfo::setStatExperience(Attributes::JOB, base,
- PlayerInfo::getStatExperience(Attributes::JOB).second);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB, base,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).second);
break;
case Sp::KARMA:
- PlayerInfo::setStatBase(Attributes::KARMA, base);
- PlayerInfo::setStatMod(Attributes::KARMA, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_KARMA, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_KARMA, 0);
break;
case Sp::MANNER:
- PlayerInfo::setStatBase(Attributes::MANNER, base);
- PlayerInfo::setStatMod(Attributes::MANNER, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MANNER, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MANNER, 0);
break;
case Sp::HP:
- PlayerInfo::setAttribute(Attributes::HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
PartyMember *const m = Party::getParty(1)
@@ -251,12 +251,12 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
if (m)
{
m->setHp(base);
- m->setMaxHp(PlayerInfo::getAttribute(Attributes::MAX_HP));
+ m->setMaxHp(PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP));
}
}
break;
case Sp::MAXHP:
- PlayerInfo::setAttribute(Attributes::MAX_HP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_HP, base);
if (localPlayer->isInParty() && Party::getParty(1))
{
@@ -264,22 +264,22 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
localPlayer->getId());
if (m)
{
- m->setHp(PlayerInfo::getAttribute(Attributes::HP));
+ m->setHp(PlayerInfo::getAttribute(Attributes::PLAYER_HP));
m->setMaxHp(base);
}
}
break;
case Sp::SP:
- PlayerInfo::setAttribute(Attributes::MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MP, base);
break;
case Sp::MAXSP:
- PlayerInfo::setAttribute(Attributes::MAX_MP, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_MAX_MP, base);
break;
case Sp::STATUSPOINT:
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, base);
break;
case Sp::BASELEVEL:
- PlayerInfo::setAttribute(Attributes::LEVEL, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_LEVEL, base);
if (localPlayer)
{
localPlayer->setLevel(base);
@@ -287,27 +287,27 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
}
break;
case Sp::SKILLPOINT:
- PlayerInfo::setAttribute(Attributes::SKILL_POINTS, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_SKILL_POINTS, base);
if (skillDialog)
skillDialog->update();
break;
case Sp::STR:
- setStatComplex(Attributes::STR);
+ setStatComplex(Attributes::PLAYER_STR);
break;
case Sp::AGI:
- setStatComplex(Attributes::AGI);
+ setStatComplex(Attributes::PLAYER_AGI);
break;
case Sp::VIT:
- setStatComplex(Attributes::VIT);
+ setStatComplex(Attributes::PLAYER_VIT);
break;
case Sp::INT:
- setStatComplex(Attributes::INT);
+ setStatComplex(Attributes::PLAYER_INT);
break;
case Sp::DEX:
- setStatComplex(Attributes::DEX);
+ setStatComplex(Attributes::PLAYER_DEX);
break;
case Sp::LUK:
- setStatComplex(Attributes::LUK);
+ setStatComplex(Attributes::PLAYER_LUK);
break;
case Sp::ZENY:
{
@@ -328,11 +328,11 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
break;
}
case Sp::NEXTBASEEXP:
- PlayerInfo::setAttribute(Attributes::EXP_NEEDED, base);
+ PlayerInfo::setAttribute(Attributes::PLAYER_EXP_NEEDED, base);
break;
case Sp::JOB_MOD:
- PlayerInfo::setStatExperience(Attributes::JOB,
- PlayerInfo::getStatExperience(Attributes::JOB).first, base);
+ PlayerInfo::setStatExperience(Attributes::PLAYER_JOB,
+ PlayerInfo::getStatExperience(Attributes::PLAYER_JOB).first, base);
break;
case Sp::WEIGHT:
PlayerInfo::setAttribute(Attributes::TOTAL_WEIGHT, base);
@@ -341,70 +341,70 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
PlayerInfo::setAttribute(Attributes::MAX_WEIGHT, base);
break;
case Sp::USTR:
- statusWindow->setPointsNeeded(Attributes::STR, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_STR, base);
break;
case Sp::UAGI:
- statusWindow->setPointsNeeded(Attributes::AGI, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_AGI, base);
break;
case Sp::UVIT:
- statusWindow->setPointsNeeded(Attributes::VIT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_VIT, base);
break;
case Sp::UINT:
- statusWindow->setPointsNeeded(Attributes::INT, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_INT, base);
break;
case Sp::UDEX:
- statusWindow->setPointsNeeded(Attributes::DEX, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_DEX, base);
break;
case Sp::ULUK:
- statusWindow->setPointsNeeded(Attributes::LUK, base);
+ statusWindow->setPointsNeeded(Attributes::PLAYER_LUK, base);
break;
case Sp::ATK1:
- PlayerInfo::setStatBase(Attributes::ATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::ATK2:
- PlayerInfo::setStatMod(Attributes::ATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATK, base);
PlayerInfo::updateAttrs();
break;
case Sp::MATK1:
- PlayerInfo::setStatBase(Attributes::MATK, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MATK, base);
break;
case Sp::MATK2:
- PlayerInfo::setStatMod(Attributes::MATK, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MATK, base);
break;
case Sp::DEF1:
- PlayerInfo::setStatBase(Attributes::DEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_DEF, base);
break;
case Sp::DEF2:
- PlayerInfo::setStatMod(Attributes::DEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_DEF, base);
break;
case Sp::MDEF1:
- PlayerInfo::setStatBase(Attributes::MDEF, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_MDEF, base);
break;
case Sp::MDEF2:
- PlayerInfo::setStatMod(Attributes::MDEF, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_MDEF, base);
break;
case Sp::HIT:
- PlayerInfo::setStatBase(Attributes::HIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_HIT, base);
break;
case Sp::FLEE1:
- PlayerInfo::setStatBase(Attributes::FLEE, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_FLEE, base);
break;
case Sp::FLEE2:
- PlayerInfo::setStatMod(Attributes::FLEE, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_FLEE, base);
break;
case Sp::CRITICAL:
- PlayerInfo::setStatBase(Attributes::CRIT, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_CRIT, base);
break;
case Sp::ASPD:
localPlayer->setAttackSpeed(base);
- PlayerInfo::setStatBase(Attributes::ATTACK_DELAY, base);
- PlayerInfo::setStatMod(Attributes::ATTACK_DELAY, 0);
+ PlayerInfo::setStatBase(Attributes::PLAYER_ATTACK_DELAY, base);
+ PlayerInfo::setStatMod(Attributes::PLAYER_ATTACK_DELAY, 0);
PlayerInfo::updateAttrs();
break;
case Sp::JOBLEVEL:
- PlayerInfo::setStatBase(Attributes::JOB, base);
+ PlayerInfo::setStatBase(Attributes::PLAYER_JOB, base);
break;
case Sp::GM_LEVEL:
localPlayer->setGMLevel(base);