diff options
author | Andrei Karas <akaras@inbox.ru> | 2011-07-30 21:36:51 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2011-07-30 22:20:09 +0300 |
commit | cfede1d7d50541cf64b191844d537cb55880ce09 (patch) | |
tree | cfdaba05d4951b7b3522d2ea6844bd3e99fb37fc /src/net/tmwa/inventoryhandler.cpp | |
parent | 19738d5a2d5d96aef78e51da99061a22d7cf15bb (diff) | |
download | manaverse-cfede1d7d50541cf64b191844d537cb55880ce09.tar.gz manaverse-cfede1d7d50541cf64b191844d537cb55880ce09.tar.bz2 manaverse-cfede1d7d50541cf64b191844d537cb55880ce09.tar.xz manaverse-cfede1d7d50541cf64b191844d537cb55880ce09.zip |
Extract shared logic from inventoryhandler netcode to ea namespace.
Diffstat (limited to 'src/net/tmwa/inventoryhandler.cpp')
-rw-r--r-- | src/net/tmwa/inventoryhandler.cpp | 515 |
1 files changed, 17 insertions, 498 deletions
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 43f04d2dc..ae79f6842 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -22,100 +22,21 @@ #include "net/tmwa/inventoryhandler.h" -#include "configuration.h" -#include "equipment.h" -#include "event.h" -#include "inventory.h" -#include "item.h" -#include "itemshortcut.h" -#include "localplayer.h" #include "log.h" -#include "gui/ministatus.h" - -#include "gui/widgets/chattab.h" - #include "net/messagein.h" -#include "net/messageout.h" #include "net/tmwa/protocol.h" -#include "resources/iteminfo.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include <SDL_types.h> +#include "net/ea/eaprotocol.h" #include "debug.h" extern Net::InventoryHandler *inventoryHandler; -const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = -{ - Equipment::EQUIP_LEGS_SLOT, - Equipment::EQUIP_FIGHT1_SLOT, - Equipment::EQUIP_GLOVES_SLOT, - Equipment::EQUIP_RING2_SLOT, - Equipment::EQUIP_RING1_SLOT, - Equipment::EQUIP_FIGHT2_SLOT, - Equipment::EQUIP_FEET_SLOT, - Equipment::EQUIP_NECK_SLOT, - Equipment::EQUIP_HEAD_SLOT, - Equipment::EQUIP_TORSO_SLOT, - Equipment::EQUIP_EVOL_RING1_SLOT, - Equipment::EQUIP_EVOL_RING2_SLOT, - Equipment::EQUIP_PROJECTILE_SLOT, -}; - -// missing EQUIP_RING1_SLOT -const Equipment::Slot EQUIP_CONVERT[] = -{ - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE - Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES - Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_NECK_SLOT, // SPRITE_RING - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT - Equipment::EQUIP_RING2_SLOT, // 0 - Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES - Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON - Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD - Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1 - Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2 - Equipment::EQUIP_PROJECTILE_SLOT, // 0 -}; - namespace TmwAthena { -int getSlot(int eAthenaSlot); - -int getSlot(int eAthenaSlot) -{ - if (eAthenaSlot == 0) - return Equipment::EQUIP_VECTOREND; - - if (eAthenaSlot & 0x8000) - return Equipment::EQUIP_PROJECTILE_SLOT; - - int mask = 1; - int position = 0; - while (!(eAthenaSlot & mask)) - { - mask <<= 1; - position++; - } - return EQUIP_POINTS[position]; -} - -enum -{ - debugInventory = 1 -}; - InventoryHandler::InventoryHandler() { static const Uint16 _messages[] = @@ -140,433 +61,75 @@ InventoryHandler::InventoryHandler() }; handledMessages = _messages; inventoryHandler = this; - - mStorage = 0; - mStorageWindow = 0; } InventoryHandler::~InventoryHandler() { - if (mStorageWindow) - { - mStorageWindow->close(); - mStorageWindow = 0; - } - - delete mStorage; - mStorage = 0; } void InventoryHandler::handleMessage(Net::MessageIn &msg) { - int number, flag; - int index, amount, itemId, equipType, arrow, refine; - int cards[4], itemType; - int floorId; - unsigned char identified; - Inventory *inventory = 0; - if (player_node) - inventory = PlayerInfo::getInventory(); - switch (msg.getId()) { case SMSG_PLAYER_INVENTORY: case SMSG_PLAYER_STORAGE_ITEMS: - if (msg.getId() == SMSG_PLAYER_INVENTORY) - { - if (PlayerInfo::getEquipment()) - { - // Clear inventory - this will be a complete refresh - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - - if (inventory) - inventory->clear(); - } - else - { - mInventoryItems.clear(); - } - - msg.readInt16(); // length - number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - index = msg.readInt16(); - itemId = msg.readInt16(); - itemType = msg.readInt8(); - identified = msg.readInt8(); - amount = msg.readInt16(); - arrow = msg.readInt16(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - - index -= ((msg.getId() == SMSG_PLAYER_INVENTORY) ? - INVENTORY_OFFSET : STORAGE_OFFSET); - - if (debugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3]); - } - - if (serverVersion < 1 && identified > 1) - identified = 1; - - if (msg.getId() == SMSG_PLAYER_INVENTORY) - { - // Trick because arrows are not considered equipment - bool isEquipment = arrow & 0x8000; - - if (inventory) - { - inventory->setItem(index, itemId, amount, - 0, identified, isEquipment); - } - } - else - { - mInventoryItems.push_back(InventoryItem(index, itemId, - amount, 0, identified, false)); - } - } + processPlayerInventory(msg, msg.getId() == SMSG_PLAYER_INVENTORY); break; case SMSG_PLAYER_STORAGE_EQUIP: - msg.readInt16(); // length - number = (msg.getLength() - 4) / 20; - - for (int loop = 0; loop < number; loop++) - { - index = msg.readInt16() - STORAGE_OFFSET; - itemId = msg.readInt16(); - itemType = msg.readInt8(); - identified = msg.readInt8(); - amount = 1; - msg.readInt16(); // Equip Point? - msg.readInt16(); // Another Equip Point? - msg.readInt8(); // Attribute (broken) - refine = msg.readInt8(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - - if (debugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d, Refine: %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3], - refine); - } - - if (serverVersion < 1 && identified > 1) - identified = 1; - - mInventoryItems.push_back(InventoryItem(index, itemId, amount, - refine, identified, false)); - } + processPlayerStorageEquip(msg); break; case SMSG_PLAYER_INVENTORY_ADD: - if (PlayerInfo::getEquipment() - && !PlayerInfo::getEquipment()->getBackend()) - { // look like SMSG_PLAYER_INVENTORY was not received - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); - itemId = msg.readInt16(); - identified = msg.readInt8(); - msg.readInt8(); // attribute - refine = msg.readInt8(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - equipType = msg.readInt16(); - itemType = msg.readInt8(); - - { - const ItemInfo &itemInfo = ItemDB::get(itemId); - - unsigned char err = msg.readInt8(); - if (mSentPickups.empty()) - { - floorId = 0; - } - else - { - floorId = mSentPickups.front(); - mSentPickups.pop(); - } - - if (err) - { - if (player_node) - { - player_node->pickedUp(itemInfo, 0, identified, - floorId, err); - } - } - else - { - if (player_node) - { - player_node->pickedUp(itemInfo, amount, - identified, floorId, PICKUP_OKAY); - } - - if (inventory) - { - Item *item = inventory->getItem(index); - - if (item && item->getId() == itemId) - amount += inventory->getItem(index)->getQuantity(); - - if (serverVersion < 1 && identified > 1) - identified = 1; - - inventory->setItem(index, itemId, amount, refine, - identified, equipType != 0); - } - } - } break; + processPlayerInventoryAdd(msg); + break; case SMSG_PLAYER_INVENTORY_REMOVE: - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); - if (inventory) - { - if (Item *item = inventory->getItem(index)) - { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - inventory->removeItemAt(index); - if (miniStatusWindow) - miniStatusWindow->updateArrows(); - } - } + processPlayerInventoryRemove(msg); break; case SMSG_PLAYER_INVENTORY_USE: - index = msg.readInt16() - INVENTORY_OFFSET; - msg.readInt16(); // item id - msg.readInt32(); // id - amount = msg.readInt16(); - msg.readInt8(); // type - - if (inventory) - { - if (Item *item = inventory->getItem(index)) - { - if (amount) - item->setQuantity(amount); - else - inventory->removeItemAt(index); - } - } + processPlayerInventoryUse(msg); break; case SMSG_ITEM_USE_RESPONSE: - index = msg.readInt16() - INVENTORY_OFFSET; - amount = msg.readInt16(); - - if (msg.readInt8() == 0) - { - SERVER_NOTICE(_("Failed to use item.")) - } - else - { - if (inventory) - { - if (Item *item = inventory->getItem(index)) - { - if (amount) - item->setQuantity(amount); - else - inventory->removeItemAt(index); - } - } - } + processItemUseResponse(msg); break; case SMSG_PLAYER_STORAGE_STATUS: - /* - * This is the closest we get to an "Open Storage" packet from the - * server. It always comes after the two SMSG_PLAYER_STORAGE_... - * packets that update storage contents. - */ - { - msg.readInt16(); // Used count - int size = msg.readInt16(); // Max size - - if (!mStorage) - mStorage = new Inventory(Inventory::STORAGE, size); - - InventoryItems::iterator it = mInventoryItems.begin(); - InventoryItems::iterator it_end = mInventoryItems.end(); - for (; it != it_end; ++it) - { - mStorage->setItem((*it).slot, (*it).id, (*it).quantity, - (*it).refine, (*it).color, (*it).equip); - } - mInventoryItems.clear(); - - if (!mStorageWindow) - mStorageWindow = new InventoryWindow(mStorage); - } + processPlayerStorageStatus(msg); break; case SMSG_PLAYER_STORAGE_ADD: - // Move an item into storage - index = msg.readInt16() - STORAGE_OFFSET; - amount = msg.readInt32(); - itemId = msg.readInt16(); - identified = msg.readInt8(); - msg.readInt8(); // attribute - refine = msg.readInt8(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - - if (Item *item = mStorage->getItem(index)) - { - item->setId(itemId, identified); - item->increaseQuantity(amount); - } - else - { - if (mStorage) - { - if (serverVersion < 1 && identified > 1) - identified = 1; - - mStorage->setItem(index, itemId, amount, refine, - identified, false); - } - } + processPlayerStorageAdd(msg); break; case SMSG_PLAYER_STORAGE_REMOVE: - // Move an item out of storage - index = msg.readInt16() - STORAGE_OFFSET; - amount = msg.readInt16(); - if (mStorage) - { - if (Item *item = mStorage->getItem(index)) - { - item->increaseQuantity(-amount); - if (item->getQuantity() == 0) - mStorage->removeItemAt(index); - } - } + processPlayerStorageRemove(msg); break; case SMSG_PLAYER_STORAGE_CLOSE: - // Storage access has been closed - - // Storage window deletes itself - mStorageWindow = 0; - - if (mStorage) - mStorage->clear(); - - delete mStorage; - mStorage = 0; + processPlayerStorageClose(msg); break; case SMSG_PLAYER_EQUIPMENT: - msg.readInt16(); // length - if (PlayerInfo::getEquipment() - && !PlayerInfo::getEquipment()->getBackend()) - { // look like SMSG_PLAYER_INVENTORY was not received - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - number = (msg.getLength() - 4) / 20; - - for (int loop = 0; loop < number; loop++) - { - index = msg.readInt16() - INVENTORY_OFFSET; - itemId = msg.readInt16(); - int itemType = msg.readInt8(); // type - identified = msg.readInt8(); // identify flag - - msg.readInt16(); // equip type - equipType = msg.readInt16(); - msg.readInt8(); // attribute - refine = msg.readInt8(); - msg.skip(8); // card - - - if (debugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d", - index, itemId, itemType, identified); - } - - if (serverVersion < 1 && identified > 1) - identified = 1; - - if (inventory) - { - inventory->setItem(index, itemId, 1, refine, - identified, true); - } - - if (equipType) - mEquips.setEquipment(getSlot(equipType), index); - - } + processPlayerEquipment(msg); break; case SMSG_PLAYER_EQUIP: - index = msg.readInt16() - INVENTORY_OFFSET; - equipType = msg.readInt16(); - flag = msg.readInt8(); - - if (!flag) - SERVER_NOTICE(_("Unable to equip.")) - else - mEquips.setEquipment(getSlot(equipType), index); + processPlayerEquip(msg); break; case SMSG_PLAYER_UNEQUIP: - index = msg.readInt16() - INVENTORY_OFFSET; - equipType = msg.readInt16(); - flag = msg.readInt8(); - - if (flag) - mEquips.setEquipment(getSlot(equipType), -1); - if (miniStatusWindow && equipType & 0x8000) - miniStatusWindow->updateArrows(); - + processPlayerUnEquip(msg); break; case SMSG_PLAYER_ATTACK_RANGE: - { - int range = msg.readInt16(); - if (player_node) - player_node->setAttackRange(range); - PlayerInfo::setStatBase(ATTACK_RANGE, range); - PlayerInfo::setStatMod(ATTACK_RANGE, 0); + processPlayerAttackRange(msg); break; - } case SMSG_PLAYER_ARROW_EQUIP: - index = msg.readInt16(); - - if (index <= 1) - break; - - index -= INVENTORY_OFFSET; - - mEquips.setEquipment(Equipment::EQUIP_PROJECTILE_SLOT, index); - - if (miniStatusWindow) - miniStatusWindow->updateArrows(); + processPlayerArrowEquip(msg); break; default: @@ -618,27 +181,6 @@ void InventoryHandler::dropItem(const Item *item, int amount) outMsg.writeInt16(static_cast<Sint16>(amount)); } -bool InventoryHandler::canSplit(const Item *item A_UNUSED) const -{ - return false; -} - -void InventoryHandler::splitItem(const Item *item A_UNUSED, - int amount A_UNUSED) -{ - // Not implemented for eAthena (possible?) -} - -void InventoryHandler::moveItem(int oldIndex A_UNUSED, int newIndex A_UNUSED) -{ - // Not implemented for eAthena (possible?) -} - -void InventoryHandler::openStorage(int type A_UNUSED) -{ - // Doesn't apply to eAthena, since opening happens through NPCs? -} - void InventoryHandler::closeStorage(int type A_UNUSED) { MessageOut outMsg(CMSG_CLOSE_STORAGE); @@ -662,27 +204,4 @@ void InventoryHandler::moveItem(int source, int slot, int amount, } } -size_t InventoryHandler::getSize(int type) const -{ - switch (type) - { - case Inventory::INVENTORY: - return 100; - case Inventory::STORAGE: - return 0; // Comes from server after items - case Inventory::TRADE: - return 12; - case GUILD_STORAGE: - return 0; // Comes from server after items - default: - return 0; - } -} -int InventoryHandler::convertFromServerSlot(int serverSlot) const -{ - if (serverSlot < 0 || serverSlot > 13) - return 0; - - return EQUIP_CONVERT[serverSlot]; -} } // namespace TmwAthena |