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author | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:33:11 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-05-03 12:51:43 +0300 |
commit | 04fbf07c41bf78dea11aa9b7098c80f0da3801e3 (patch) | |
tree | 05df787f04d3d59a6d3c0711a895d77018d84b6b /src/net/tmwa/generalhandler.cpp | |
parent | a3855d22fce6a33ace394f50f33571e489bab299 (diff) | |
download | manaverse-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.gz manaverse-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.bz2 manaverse-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.tar.xz manaverse-04fbf07c41bf78dea11aa9b7098c80f0da3801e3.zip |
add comments for translators.
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index 01a012ee0..fa625b76f 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -101,11 +101,17 @@ GeneralHandler::GeneralHandler() : generalHandler = this; std::vector<ItemDB::Stat> stats; + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("str", _("Strength %+d"))); + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("agi", _("Agility %+d"))); + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("vit", _("Vitality %+d"))); + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("int", _("Intelligence %+d"))); + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("dex", _("Dexterity %+d"))); + // TRANSLATORS: player stat stats.push_back(ItemDB::Stat("luck", _("Luck %+d"))); ItemDB::setStatsList(stats); @@ -131,29 +137,36 @@ void GeneralHandler::handleMessage(Net::MessageIn &msg) switch (code) { case 0: + // TRANSLATORS: error message errorMessage = _("Authentication failed."); break; case 1: + // TRANSLATORS: error message errorMessage = _("No servers available."); break; case 2: if (Client::getState() == STATE_GAME) { + // TRANSLATORS: error message errorMessage = _("Someone else is trying to use this " "account."); } else { + // TRANSLATORS: error message errorMessage = _("This account is already logged in."); } break; case 3: + // TRANSLATORS: error message errorMessage = _("Speed hack detected."); break; case 8: + // TRANSLATORS: error message errorMessage = _("Duplicated login."); break; default: + // TRANSLATORS: error message errorMessage = _("Unknown connection error."); break; } @@ -229,9 +242,14 @@ void GeneralHandler::flushNetwork() if (mNetwork->getState() == Network::NET_ERROR) { if (!mNetwork->getError().empty()) + { errorMessage = mNetwork->getError(); + } else + { + // TRANSLATORS: error message errorMessage = _("Got disconnected from server!"); + } Client::setState(STATE_ERROR); } @@ -257,26 +275,43 @@ void GeneralHandler::gameStarted() const // protection against double addition attributes. statusWindow->clearAttributes(); + // TRANSLATORS: player stat statusWindow->addAttribute(STR, _("Strength"), "str", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(AGI, _("Agility"), "agi", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(VIT, _("Vitality"), "vit", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(INT, _("Intelligence"), "int", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(DEX, _("Dexterity"), "dex", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(LUK, _("Luck"), "luk", true, ""); + // TRANSLATORS: player stat statusWindow->addAttribute(ATK, _("Attack")); + // TRANSLATORS: player stat statusWindow->addAttribute(DEF, _("Defense")); + // TRANSLATORS: player stat statusWindow->addAttribute(MATK, _("M.Attack")); + // TRANSLATORS: player stat statusWindow->addAttribute(MDEF, _("M.Defense")); + // TRANSLATORS: player stat // xgettext:no-c-format statusWindow->addAttribute(HIT, _("% Accuracy")); + // TRANSLATORS: player stat // xgettext:no-c-format statusWindow->addAttribute(FLEE, _("% Evade")); + // TRANSLATORS: player stat // xgettext:no-c-format statusWindow->addAttribute(CRIT, _("% Critical")); + // TRANSLATORS: player stat statusWindow->addAttribute(PlayerInfo::ATTACK_DELAY, _("Attack Delay")); + // TRANSLATORS: player stat statusWindow->addAttribute(PlayerInfo::WALK_SPEED, _("Walk Delay")); + // TRANSLATORS: player stat statusWindow->addAttribute(PlayerInfo::ATTACK_RANGE, _("Attack Range")); + // TRANSLATORS: player stat statusWindow->addAttribute(PlayerInfo::ATTACK_SPEED, _("Damage per sec.")); } |