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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/tmwa/charserverrecv.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r-- | src/net/tmwa/charserverrecv.cpp | 304 |
1 files changed, 0 insertions, 304 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp deleted file mode 100644 index 8b0f960df..000000000 --- a/src/net/tmwa/charserverrecv.cpp +++ /dev/null @@ -1,304 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/tmwa/charserverrecv.h" - -#include "client.h" -#include "configuration.h" -#include "settings.h" - -#include "gui/windows/charcreatedialog.h" -#include "gui/windows/okdialog.h" - -#include "gui/widgets/createwidget.h" - -#include "net/character.h" -#include "net/charserverhandler.h" -#include "net/messagein.h" -#include "net/serverfeatures.h" - -#include "net/ea/token.h" - -#include "net/tmwa/gamehandler.h" -#include "net/tmwa/loginhandler.h" -#include "net/tmwa/network.h" -#include "net/tmwa/sprite.h" - -#include "resources/iteminfo.h" - -#include "resources/db/itemdb.h" - -#include "utils/dtor.h" -#include "utils/gettext.h" - -#include "debug.h" - -namespace TmwAthena -{ - -extern ServerInfo mapServer; - -extern ServerInfo charServer; - -void CharServerRecv::readPlayerData(Net::MessageIn &msg, - Net::Character *const character) -{ - if (character == nullptr) - return; - - const Token &token = - static_cast<LoginHandler*>(loginHandler)->getToken(); - - LocalPlayer *const tempPlayer = new LocalPlayer( - msg.readBeingId("account id"), BeingTypeId_zero); - - PlayerInfoBackend &data = character->data; - data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("base exp"); - data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); - data.mAttributes[Attributes::PLAYER_JOB_EXP] = msg.readInt32("job exp"); - data.mAttributes[Attributes::PLAYER_JOB_LEVEL] = - msg.readInt32("job level"); - - const int shoes = msg.readInt16("shoes"); - const int gloves = msg.readInt16("gloves"); - const int cape = msg.readInt16("cape"); - const int misc1 = msg.readInt16("misc1"); - - msg.readInt32("option"); - tempPlayer->setKarma(msg.readInt32("karma")); - tempPlayer->setManner(msg.readInt32("manner")); - msg.readInt16("character points left"); - - data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp"); - data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp"); - data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp"); - data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp"); - - msg.readInt16("speed"); - const uint16_t race = msg.readInt16("class"); - const uint8_t hairStyle = msg.readUInt8("hair style"); - const uint16_t look = msg.readUInt8("look"); - tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); - const uint16_t weapon = msg.readInt16("weapon"); - tempPlayer->setSpriteId(SPRITE_BODY, - weapon); - tempPlayer->setWeaponId(weapon); - - data.mAttributes[Attributes::PLAYER_BASE_LEVEL] = msg.readInt16("level"); - - msg.readInt16("skill point"); - const int bottomClothes = msg.readInt16("bottom clothes"); - const int shield = msg.readInt16("shield"); - - const int hat = msg.readInt16("hat"); - const int topClothes = msg.readInt16("top clothes"); - - const ItemColor hairColor = fromInt( - msg.readUInt8("hair color"), ItemColor); - msg.readUInt8("unused"); - if (hairStyle == 0) - { - tempPlayer->unSetSprite(SPRITE_HAIR_COLOR); - } - else - { - tempPlayer->setSpriteColor(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - tempPlayer->setHairColor(hairColor); - - const int misc2 = msg.readInt16("misc2"); - tempPlayer->setName(msg.readString(24, "name")); - - character->dummy = tempPlayer; - - character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str"); - character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi"); - character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit"); - character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int"); - character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex"); - character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk"); - - tempPlayer->setSpriteId(SPRITE_HAIR, - shoes); - tempPlayer->setSpriteId(SPRITE_SHOES, - gloves); - tempPlayer->setSpriteId(SPRITE_SHIELD, - cape); - tempPlayer->setSpriteId(SPRITE_HEAD_TOP, - misc1); - tempPlayer->setSpriteId(SPRITE_WEAPON, - bottomClothes); - tempPlayer->setSpriteId(SPRITE_FLOOR, - shield); - tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR, - hat); - tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM, - topClothes); - tempPlayer->setSpriteId(SPRITE_HEAD_MID, - misc2); - - character->slot = msg.readUInt8("slot"); - const uint8_t sex = CAST_U8(msg.readUInt8("gender")); - if (serverFeatures->haveCreateCharGender()) - tempPlayer->setGender(Being::intToGender(sex)); - else - tempPlayer->setGender(token.sex); -} - -void CharServerRecv::processCharLogin(Net::MessageIn &msg) -{ - BLOCK_START("CharServerRecv::processCharLogin") - - msg.readInt16("len"); - const int slots = msg.readInt16("slots"); - if (slots > 0 && slots < 30) - loginData.characterSlots = CAST_U16(slots); - - msg.skip(18, "unused"); - - delete_all(Net::CharServerHandler::mCharacters); - Net::CharServerHandler::mCharacters.clear(); - - // Derive number of characters from message length - const int count = (msg.getLength() - 24) / 106; - - for (int i = 0; i < count; ++i) - { - Net::Character *const character = new Net::Character; - readPlayerData(msg, character); - Net::CharServerHandler::mCharacters.push_back(character); - if (character->dummy != nullptr) - { - logger->log("CharServer: Player: %s (%d)", - character->dummy->getName().c_str(), character->slot); - } - } - - client->setState(State::CHAR_SELECT); - BLOCK_END("CharServerRecv::processCharLogin") -} - -void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) -{ - Network *const network = Network::mInstance; - ServerInfo &server = mapServer; - BLOCK_START("CharServerRecv::processCharMapInfo") - PlayerInfo::setCharId(msg.readInt32("char id?")); - GameHandler::setMap(msg.readString(16, "map name")); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("ip address"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("ip address")); - } - server.port = msg.readInt16("port"); - - // Prevent the selected local player from being deleted - localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy; - PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data); - - Net::CharServerHandler::mSelectedCharacter->dummy = nullptr; - - charServerHandler->clear(); - Net::CharServerHandler::updateCharSelectDialog(); - - if (network != nullptr) - network->disconnect(); - client->setState(State::CONNECT_GAME); - BLOCK_END("CharServerRecv::processCharMapInfo") -} - -void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) -{ - Network *const network = Network::mInstance; - ServerInfo &server = mapServer; - BLOCK_START("CharServerRecv::processChangeMapServer") - if (network == nullptr) - { - BLOCK_END("CharServerRecv::processChangeMapServer") - return; - } - GameHandler::setMap(msg.readString(16, "map name")); - const int x = msg.readInt16("x"); - const int y = msg.readInt16("y"); - if (config.getBoolValue("usePersistentIP") || settings.persistentIp) - { - msg.readInt32("ip address"); - server.hostname = settings.serverName; - } - else - { - server.hostname = ipToString(msg.readInt32("ip address")); - } - server.port = msg.readInt16("port"); - - network->disconnect(); - client->setState(State::CHANGE_MAP); - if (localPlayer != nullptr) - { - localPlayer->setTileCoords(x, y); - localPlayer->setMap(nullptr); - } - BLOCK_END("CharServerRecv::processChangeMapServer") -} - -void CharServerRecv::processCharCreate(Net::MessageIn &msg) -{ - BLOCK_START("CharServerRecv::processCharCreate") - Net::Character *const character = new Net::Character; - readPlayerData(msg, character); - Net::CharServerHandler::mCharacters.push_back(character); - - Net::CharServerHandler::updateCharSelectDialog(); - - // Close the character create dialog - Net::CharServerHandler::mCharCreateDialog->scheduleDelete(); - Net::CharServerHandler::mCharCreateDialog = nullptr; - BLOCK_END("CharServerRecv::processCharCreate") -} - -void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg) -{ - BLOCK_START("CharServerRecv::processCharDeleteFailed") - Net::CharServerHandler::unlockCharSelectDialog(); - msg.readUInt8("error"); - CREATEWIDGET(OkDialog, - // TRANSLATORS: error header - _("Error"), - // TRANSLATORS: error message - _("Failed to delete character."), - // TRANSLATORS: ok dialog button - _("OK"), - DialogType::ERROR, - Modal_true, - ShowCenter_true, - nullptr, - 260); - BLOCK_END("CharServerRecv::processCharDeleteFailed") -} - -} // namespace TmwAthena |