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authorAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-25 17:00:29 +0300
commit86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068 (patch)
tree9fb021b988d6ac482b02b2c91cfc3981696e981c /src/net/tmwa/charserverhandler.cpp
parent5f602ac6b69195658ea54d218b29b270744bbb47 (diff)
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Move receive code from charserverhandler into separate file.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp247
1 files changed, 11 insertions, 236 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index 229339ef4..2be2f1250 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -35,6 +35,9 @@
#include "net/ea/token.h"
+#include "net/ea/charserverrecv.h"
+
+#include "net/tmwa/charserverrecv.h"
#include "net/tmwa/gamehandler.h"
#include "net/tmwa/loginhandler.h"
#include "net/tmwa/messageout.h"
@@ -87,35 +90,35 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_CHAR_LOGIN:
- processCharLogin(msg);
+ CharServerRecv::processCharLogin(msg);
break;
case SMSG_CHAR_LOGIN_ERROR:
- processCharLoginError(msg);
+ Ea::CharServerRecv::processCharLoginError(msg);
break;
case SMSG_CHAR_CREATE_SUCCEEDED:
- processCharCreate(msg);
+ CharServerRecv::processCharCreate(msg);
break;
case SMSG_CHAR_CREATE_FAILED:
- processCharCreateFailed(msg);
+ Ea::CharServerRecv::processCharCreateFailed(msg);
break;
case SMSG_CHAR_DELETE_SUCCEEDED:
- processCharDelete(msg);
+ Ea::CharServerRecv::processCharDelete(msg);
break;
case SMSG_CHAR_DELETE_FAILED:
- processCharDeleteFailed(msg);
+ CharServerRecv::processCharDeleteFailed(msg);
break;
case SMSG_CHAR_MAP_INFO:
- processCharMapInfo(msg);
+ CharServerRecv::processCharMapInfo(msg);
break;
case SMSG_CHANGE_MAP_SERVER:
- processChangeMapServer(msg);
+ CharServerRecv::processChangeMapServer(msg);
break;
default:
@@ -124,94 +127,6 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
BLOCK_END("CharServerHandler::handleMessage")
}
-void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character) const
-{
- if (!character)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("account id"), BeingTypeId_zero);
- tempPlayer->setGender(token.sex);
-
- PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
- jobStat.exp = msg.readInt32("job");
-
- const int temp = msg.readInt32("job level");
- jobStat.base = temp;
- jobStat.mod = temp;
-
- const int shoes = msg.readInt16("shoes");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("character points left");
-
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
- data.mAttributes[Attributes::MP] = msg.readInt16("mp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
-
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill point");
- const int bottomClothes = msg.readInt16("bottom clothes");
- const int shield = msg.readInt16("shield");
-
- const int hat = msg.readInt16("hat");
- const int topClothes = msg.readInt16("top clothes");
-
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- tempPlayer->setHairColor(hairColor);
-
- const int misc2 = msg.readInt16("misc2");
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
-
- tempPlayer->setSprite(SPRITE_HAIR, shoes);
- tempPlayer->setSprite(SPRITE_SHOES, gloves);
- tempPlayer->setSprite(SPRITE_SHIELD, cape);
- tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1);
- tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes);
- tempPlayer->setSprite(SPRITE_FLOOR, shield);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes);
- tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
-
- character->slot = msg.readUInt8("slot");
- msg.readUInt8("unused");
-}
-
void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
@@ -333,126 +248,6 @@ void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window)
mCharCreateDialog->setDefaultGender(token.sex);
}
-void CharServerHandler::processCharLogin(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharLogin")
-
- msg.readInt16("len");
- const int slots = msg.readInt16("slots");
- if (slots > 0 && slots < 30)
- loginData.characterSlots = static_cast<uint16_t>(slots);
-
- msg.skip(18, "unused");
-
- delete_all(mCharacters);
- mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24) / 106;
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- mCharacters.push_back(character);
- if (character->dummy)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(STATE_CHAR_SELECT);
- BLOCK_END("CharServerHandler::processCharLogin")
-}
-
-void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id?"));
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- gh->setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- // Prevent the selected local player from being deleted
- localPlayer = mSelectedCharacter->dummy;
- PlayerInfo::setBackend(mSelectedCharacter->data);
-
- mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- updateCharSelectDialog();
-
- if (network)
- network->disconnect();
- client->setState(STATE_CONNECT_GAME);
- BLOCK_END("CharServerHandler::processCharMapInfo")
-}
-
-void CharServerHandler::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = mNetwork;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerHandler::processChangeMapServer")
- GameHandler *const gh = static_cast<GameHandler*>(gameHandler);
- if (!gh || !network)
- {
- BLOCK_END("CharServerHandler::processChangeMapServer")
- return;
- }
- gh->setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("ip address"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(STATE_CHANGE_MAP);
- if (localPlayer)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerHandler::processChangeMapServer")
-}
-
-void CharServerHandler::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharCreate")
- Net::Character *const character = new Net::Character;
- charServerHandler->readPlayerData(msg, character);
- mCharacters.push_back(character);
-
- updateCharSelectDialog();
-
- // Close the character create dialog
- if (mCharCreateDialog)
- {
- mCharCreateDialog->scheduleDelete();
- mCharCreateDialog = nullptr;
- }
- BLOCK_END("CharServerHandler::processCharCreate")
-}
-
void CharServerHandler::renameCharacter(const BeingId id A_UNUSED,
const std::string &newName A_UNUSED)
{
@@ -463,26 +258,6 @@ void CharServerHandler::changeSlot(const int oldSlot A_UNUSED,
{
}
-void CharServerHandler::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerHandler::processCharDeleteFailed")
- unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerHandler::processCharDeleteFailed")
-}
-
void CharServerHandler::ping() const
{
}