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authorAndrei Karas <akaras@inbox.ru>2014-04-30 19:53:09 +0300
committerAndrei Karas <akaras@inbox.ru>2014-04-30 19:53:09 +0300
commit237449794444d60ecc4a669d78becac5372da723 (patch)
tree694f439d43e303065220df02ec5a1df9ea5b57fe /src/net/tmwa/charserverhandler.cpp
parent2c13c60e916768fe09bcfff1d0b568a4c5397a99 (diff)
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Fix code style in net.
Diffstat (limited to 'src/net/tmwa/charserverhandler.cpp')
-rw-r--r--src/net/tmwa/charserverhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index a245372c5..c4fc9001c 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -157,9 +157,9 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
data.mAttributes[PlayerInfo::MAX_MP] = msg.readInt16();
msg.readInt16(); // speed
- const int race = msg.readInt16(); // class (used for race)
+ const uint16_t race = msg.readInt16(); // class (used for race)
const int hairStyle = msg.readInt8();
- const int look = msg.readInt8();
+ const uint8_t look = msg.readInt8();
tempPlayer->setSubtype(race, look);
const uint16_t weapon = msg.readInt16(); // unused on server. need use?
tempPlayer->setSprite(SPRITE_WEAPON, weapon, "", 1, true);