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authorAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
commit3fc6d30634ea19569caaa1e8887378eef9c4505d (patch)
tree86079d581aae2585c6f21a936fca0876d7244703 /src/net/tmwa/beingnet.cpp
parent4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff)
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Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/tmwa/beingnet.cpp')
-rw-r--r--src/net/tmwa/beingnet.cpp1391
1 files changed, 0 insertions, 1391 deletions
diff --git a/src/net/tmwa/beingnet.cpp b/src/net/tmwa/beingnet.cpp
deleted file mode 100644
index 0230e053d..000000000
--- a/src/net/tmwa/beingnet.cpp
+++ /dev/null
@@ -1,1391 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2015 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/tmwa/beingnet.h"
-
-#include "actormanager.h"
-#include "effectmanager.h"
-#include "guild.h"
-#include "party.h"
-
-#include "being/localplayer.h"
-
-#include "particle/particle.h"
-
-#include "input/keyboardconfig.h"
-
-#include "gui/windows/outfitwindow.h"
-#include "gui/windows/socialwindow.h"
-
-#include "net/serverfeatures.h"
-
-#include "net/ea/beingnet.h"
-
-#include "net/tmwa/guildmanager.h"
-#include "net/tmwa/messageout.h"
-#include "net/tmwa/protocol.h"
-#include "net/tmwa/sprite.h"
-
-#include "resources/iteminfo.h"
-
-#include "resources/db/itemdb.h"
-
-#include "utils/stringutils.h"
-#include "utils/timer.h"
-
-#include "debug.h"
-
-extern int serverVersion;
-
-namespace TmwAthena
-{
-
-void BeingNet::processBeingChangeLook(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingChangeLook")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingChangeLook")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- const uint8_t type = msg.readUInt8("type");
- const int16_t id = static_cast<int16_t>(msg.readUInt8("id"));
- const int id2 = 1;
-
- if (!localPlayer || !dstBeing)
- {
- BLOCK_END("BeingNet::processBeingChangeLook")
- return;
- }
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingNet::processBeingChangeLook")
-}
-
-void BeingNet::processBeingChangeLook2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingChangeLook")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingChangeLook")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- const uint8_t type = msg.readUInt8("type");
- int id2 = 0;
-
- const int16_t id = msg.readInt16("id1");
- if (type == 2)
- {
- id2 = msg.readInt16("id2");
- }
- else
- {
- msg.readInt16("id2");
- id2 = 1;
- }
-
- if (!localPlayer || !dstBeing)
- {
- BLOCK_END("BeingNet::processBeingChangeLook")
- return;
- }
- processBeingChangeLookContinue(msg, dstBeing, type, id, id2);
- BLOCK_END("BeingNet::processBeingChangeLook")
-}
-
-void BeingNet::processBeingChangeLookContinue(Net::MessageIn &msg,
- Being *const dstBeing,
- const uint8_t type,
- const int id,
- const int id2)
-{
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setOtherTime();
-
- const std::string color;
- switch (type)
- {
- case 0: // change race
- dstBeing->setSubtype(fromInt(id, BeingTypeId),
- dstBeing->getLook());
- break;
- case 1: // eAthena LOOK_HAIR
- {
- const uint16_t look = static_cast<uint16_t>(id / 256);
- const int hair = id % 256;
- dstBeing->setHairStyle(SPRITE_HAIR_COLOR, hair * -1);
- dstBeing->setLook(look);
- break;
- }
- case 2: // Weapon ID in id, Shield ID in id2
- dstBeing->setSprite(SPRITE_BODY, id, "", ItemColor_one, true);
- dstBeing->setSprite(SPRITE_FLOOR, id2);
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_WEAPON, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
- break;
- case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
- break;
- case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
- break;
- case 6: // eAthena LOOK_HAIR_COLOR
- dstBeing->setHairColor(SPRITE_HAIR_COLOR,
- fromInt(id, ItemColor));
- break;
- case 7: // Clothes color
- // ignoring it
- break;
- case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
- break;
- case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
- break;
- case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
- break;
- case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
- break;
- case 12:
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
- break;
- case 13:
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
- break;
- case 14:
- dstBeing->setSprite(SPRITE_ROBE, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
- break;
- case 15:
- dstBeing->setSprite(SPRITE_EVOL2, id, color,
- ItemColor_one);
- localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
- break;
- case 16:
- dstBeing->setLook(static_cast<uint16_t>(id));
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
-void BeingNet::processPlayerUpdate1(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = Ea::BeingNet::createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
-
- localPlayer->imitateDirection(dstBeing, dir);
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- msg.readUInt8("unused");
-
- dstBeing->setActionTime(tick_time);
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
-}
-
-void BeingNet::processPlayerUpdate2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = Ea::BeingNet::createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
- dstBeing->setDirection(dir);
-
- localPlayer->imitateDirection(dstBeing, dir);
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- applyPlayerAction(msg, dstBeing, msg.readUInt8("action type"));
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- dstBeing->setActionTime(tick_time);
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
-}
-
-void BeingNet::processPlayerMove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerMoveUpdate")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- // An update about a player, potentially including movement.
- const BeingId id = msg.readBeingId("account id");
- const int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("options")))
- << 16;
- const int16_t job = msg.readInt16("job");
- int disguiseId = 0;
- if (toInt(id, int) < 110000000 && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
-
- dstBeing = Ea::BeingNet::createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
- return;
- }
- }
- else if (disguiseId)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
-
- const uint8_t dir = dstBeing->getDirectionDelayed();
- if (dir)
- {
- if (dir != dstBeing->getDirection())
- dstBeing->setDirection(dir);
- }
-
- if (Party *const party = localPlayer->getParty())
- {
- if (party->isMember(id))
- dstBeing->setParty(party);
- }
-
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- msg.readInt32("tick");
-
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- msg.readInt32("unused");
-
- const int guild = msg.readInt32("guild");
-
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<int16_t>(guild)));
- }
-
- msg.readInt16("emblem");
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- dstBeing->setKarma(msg.readUInt8("karma"));
- // reserving bit for future usage
- dstBeing->setGender(Being::intToGender(
- static_cast<uint8_t>(msg.readUInt8("gender") & 3)));
-
- if (!disguiseId)
- {
- // Set these after the gender, as the sprites may be gender-specific
- dstBeing->updateSprite(SPRITE_BODY, weapon, "", ItemColor_one, true);
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- }
- localPlayer->imitateOutfit(dstBeing);
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "moving path");
-
- localPlayer->followMoveTo(dstBeing, srcX, srcY, dstX, dstY);
-
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
-
- // because server don't send direction in move packet,
- // we fixing it
-
- if (srcX != dstX || srcY != dstY)
- {
- const int d = dstBeing->calcDirection(dstX, dstY);
-
- if (d && dstBeing->getDirection() != d)
- dstBeing->setDirectionDelayed(static_cast<uint8_t>(d));
- }
-
- if (localPlayer->getCurrentAction() != BeingAction::STAND)
- localPlayer->imitateAction(dstBeing, BeingAction::STAND);
- if (localPlayer->getDirection() != dstBeing->getDirection())
- {
- localPlayer->imitateDirection(dstBeing,
- dstBeing->getDirection());
- }
-
- const uint16_t gmstatus = msg.readInt16("gm status");
-
- if (gmstatus & 0x80)
- dstBeing->setGM(true);
-
- msg.readUInt8("unused");
-
- const int level = static_cast<int>(msg.readUInt8("level"));
- if (level)
- dstBeing->setLevel(level);
-
- msg.readUInt8("unused");
-
- if (dstBeing->getType() != ActorType::Player)
- dstBeing->setActionTime(tick_time);
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
- BLOCK_END("BeingNet::processPlayerMoveUpdate")
-}
-
-void BeingNet::processBeingVisible(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingVisibleOrMove")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- BeingId spawnId;
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- if (id == Ea::BeingNet::mSpawnId)
- spawnId = Ea::BeingNet::mSpawnId;
- else
- spawnId = BeingId_zero;
- Ea::BeingNet::mSpawnId = BeingId_zero;
- int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
- const int16_t job = msg.readInt16("class");
- int disguiseId = 0;
- if (id == localPlayer->getId() && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && toInt(id, int) >= 110000000)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- dstBeing = Ea::BeingNet::createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Npc)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- {
- dstBeing->setAction(BeingAction::SPAWN, 0);
- }
- else
- {
- dstBeing->clearPath();
- dstBeing->setActionTime(tick_time);
- dstBeing->setAction(BeingAction::STAND, 0);
- }
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- const uint16_t shoes = msg.readInt16("shoes / clothes color");
-
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::Monster)
- {
- if (serverFeatures->haveServerHp())
- {
- const int hp = msg.readInt32("hp");
- const int maxHP = msg.readInt32("max hp");
- if (hp && maxHP)
- {
- dstBeing->setMaxHP(maxHP);
- const int oldHP = dstBeing->getHP();
- if (!oldHP || oldHP > hp)
- dstBeing->setHP(hp);
- }
- }
- else
- {
- msg.readInt32("unused");
- msg.readInt32("unused");
- }
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16("gloves / head dir");
- msg.readInt32("guild");
- msg.readInt16("guild emblem");
- }
-
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverFeatures->haveMonsterAttackRange()
- && dstBeing->getType() == ActorType::Monster)
- {
- const int attackRange = static_cast<int>(
- msg.readUInt8("attack range (was karma)"));
- dstBeing->setAttackRange(attackRange);
- }
- else
- {
- dstBeing->setKarma(msg.readUInt8("karma"));
- }
- uint8_t gender = msg.readUInt8("gender");
-
- if (!disguiseId && dstBeing->getType() == ActorType::Player)
- {
- // reserving bits for future usage
- gender &= 3;
- dstBeing->setGender(Being::intToGender(gender));
- // Set these after the gender, as the sprites may be gender-specific
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- setServerGender(dstBeing, gender);
- }
-
- uint8_t dir;
- uint16_t x, y;
- msg.readCoordinates(x, y, dir, "position");
- dstBeing->setTileCoords(x, y);
-
- if (job == 45 && socialWindow && outfitWindow)
- {
- const int num = socialWindow->getPortalIndex(x, y);
- if (num >= 0)
- {
- dstBeing->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(num)));
- }
- else
- {
- dstBeing->setName("");
- }
- }
-
- dstBeing->setDirection(dir);
-
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
-}
-
-void BeingNet::processBeingMove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingVisibleOrMove")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- BeingId spawnId;
-
- // Information about a being in range
- const BeingId id = msg.readBeingId("being id");
- if (id == Ea::BeingNet::mSpawnId)
- spawnId = Ea::BeingNet::mSpawnId;
- else
- spawnId = BeingId_zero;
- Ea::BeingNet::mSpawnId = BeingId_zero;
- int16_t speed = msg.readInt16("speed");
- const uint16_t stunMode = msg.readInt16("opt1");
- uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("option"))) << 16;
- const int16_t job = msg.readInt16("class");
- int disguiseId = 0;
- if (id == localPlayer->getId() && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::Monster
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && toInt(id, int) >= 110000000)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
-
- dstBeing = Ea::BeingNet::createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
- return;
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Npc)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- beingHandler->requestNameById(id);
- }
- }
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
-
- if (spawnId != BeingId_zero)
- dstBeing->setAction(BeingAction::SPAWN, 0);
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- const uint8_t hairStyle = msg.readUInt8("hair style");
- const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
- if (dstBeing->getType() == ActorType::Monster && localPlayer)
- localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16("weapon");
- const uint16_t headBottom = msg.readInt16("head bottom");
-
- msg.readInt32("tick");
-
- const uint16_t shield = msg.readInt16("shield");
- const uint16_t headTop = msg.readInt16("head top");
- const uint16_t headMid = msg.readInt16("head mid");
- const ItemColor hairColor = fromInt(
- msg.readUInt8("hair color"), ItemColor);
- msg.readUInt8("unused");
- const uint16_t shoes = msg.readInt16("shoes / clothes color");
-
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::Monster)
- {
- if (serverFeatures->haveServerHp())
- {
- const int hp = msg.readInt32("hp");
- const int maxHP = msg.readInt32("max hp");
- if (hp && maxHP)
- {
- dstBeing->setMaxHP(maxHP);
- const int oldHP = dstBeing->getHP();
- if (!oldHP || oldHP > hp)
- dstBeing->setHP(hp);
- }
- }
- else
- {
- msg.readInt32("unused");
- msg.readInt32("unused");
- }
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16("gloves / head dir");
- msg.readInt32("guild");
- msg.readInt16("guild emblem");
- }
-
- dstBeing->setManner(msg.readInt16("manner"));
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
- if (serverFeatures->haveMonsterAttackRange()
- && dstBeing->getType() == ActorType::Monster)
- {
- const int attackRange = static_cast<int>(
- msg.readUInt8("attack range (was karma)"));
- dstBeing->setAttackRange(attackRange);
- }
- else
- {
- dstBeing->setKarma(msg.readUInt8("karma"));
- }
- uint8_t gender = msg.readUInt8("gender");
-
- if (!disguiseId && dstBeing->getType() == ActorType::Player)
- {
- // reserving bits for future usage
- gender &= 3;
- dstBeing->setGender(Being::intToGender(gender));
- // Set these after the gender, as the sprites may be gender-specific
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR_COLOR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_WEAPON, headBottom);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HEAD_BOTTOM, headMid);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_CLOTHES_COLOR, headTop);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_HAIR, shoes);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_SHOES, gloves);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_BODY, weapon, "",
- ItemColor_one, true);
- Ea::BeingNet::setSprite(dstBeing, SPRITE_FLOOR, shield);
- }
- else if (dstBeing->getType() == ActorType::Npc
- && serverFeatures->haveNpcGender())
- {
- setServerGender(dstBeing, gender);
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- if (!disguiseId)
- {
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- if (!serverFeatures->haveMove3())
- dstBeing->setDestination(dstX, dstY);
- }
-
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
- msg.readUInt8("unknown");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingNet::processBeingVisibleOrMove")
-}
-
-void BeingNet::processBeingSpawn(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingSpawn")
- // skipping this packet
- Ea::BeingNet::mSpawnId = msg.readBeingId("being id");
- msg.readInt16("speed");
- msg.readInt16("opt1");
- msg.readInt16("opt2");
- msg.readInt16("option");
- msg.readInt16("disguise");
- msg.skip(25, "unused");
- BLOCK_END("BeingNet::processBeingSpawn")
-}
-
-void BeingNet::processSkillCasting(Net::MessageIn &msg)
-{
- msg.readInt32("src id");
- msg.readInt32("dst id");
- msg.readInt16("dst x");
- msg.readInt16("dst y");
- msg.readInt16("skill num");
- msg.readInt32("skill get p1");
- msg.readInt32("cast time");
-}
-
-void BeingNet::processBeingStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingStatusChange")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingStatusChange")
- return;
- }
-
- // Status change
- const uint16_t status = msg.readInt16("status");
- const BeingId id = msg.readBeingId("being id");
- const Enable flag = fromBool(
- msg.readUInt8("flag: 0: stop, 1: start"), Enable);
-
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- dstBeing->setStatusEffect(status, flag);
- BLOCK_END("BeingNet::processBeingStatusChange")
-}
-
-void BeingNet::processBeingMove2(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingMove2")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingMove2")
- return;
- }
-
- /*
- * A simplified movement packet, used by the
- * later versions of eAthena for both mobs and
- * players
- */
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- /*
- * This packet doesn't have enough info to actually
- * create a new being, so if the being isn't found,
- * we'll just pretend the packet didn't happen
- */
-
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingMove2")
- return;
- }
-
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readInt32("tick");
-
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- dstBeing->setDestination(dstX, dstY);
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setMoveTime();
- BLOCK_END("BeingNet::processBeingMove2")
-}
-
-void BeingNet::processBeingChangeDirection(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingChangeDirection")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingChangeDirection")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- if (!dstBeing)
- {
- msg.readInt16("unused");
- msg.readUInt8("direction");
- BLOCK_END("BeingNet::processBeingChangeDirection");
- return;
- }
-
- msg.readInt16("unused");
-
- const uint8_t dir = Net::MessageIn::fromServerDirection(
- static_cast<uint8_t>(msg.readUInt8("direction") & 0x0FU));
- dstBeing->setDirection(dir);
- if (localPlayer)
- localPlayer->imitateDirection(dstBeing, dir);
- BLOCK_END("BeingNet::processBeingChangeDirection")
-}
-
-void BeingNet::processPlaterStatusChange(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerStop")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processPlayerStop")
- return;
- }
-
- // Change in players' flags
- const BeingId id = msg.readBeingId("account id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- return;
-
- const uint16_t stunMode = msg.readInt16("stun mode");
- uint32_t statusEffects = msg.readInt16("status effect");
- statusEffects |= (static_cast<uint32_t>(msg.readInt16("opt?"))) << 16;
- msg.readUInt8("Unused?");
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingNet::processPlayerStop")
-}
-
-void BeingNet::processBeingResurrect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingResurrect")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processBeingResurrect")
- return;
- }
-
- // A being changed mortality status
-
- const BeingId id = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingResurrect")
- return;
- }
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack();
-
- if (msg.readUInt8("flag?") == 1U)
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingNet::processBeingResurrect")
-}
-
-void BeingNet::processPlayerGuilPartyInfo(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerGuilPartyInfo")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
-
- if (dstBeing)
- {
- dstBeing->setPartyName(msg.readString(24, "party name"));
- if (!guildManager || !GuildManager::getEnableGuildBot())
- {
- dstBeing->setGuildName(msg.readString(24, "guild name"));
- dstBeing->setGuildPos(msg.readString(24, "guild pos"));
- }
- else
- {
- msg.readString(24, "guild name");
- msg.readString(24, "guild pos");
- }
- dstBeing->addToCache();
- msg.readString(24, "?");
- }
- else
- {
- msg.readString(24, "party name");
- msg.readString(24, "guild name");
- msg.readString(24, "guild pos");
- msg.readString(24, "?");
- }
- BLOCK_END("BeingNet::processPlayerGuilPartyInfo")
-}
-
-void BeingNet::processBeingSelfEffect(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingSelfEffect")
- if (!effectManager || !actorManager)
- {
- BLOCK_END("BeingNet::processBeingSelfEffect")
- return;
- }
-
- const BeingId id = msg.readBeingId("being id");
- Being *const being = actorManager->findBeing(id);
- if (!being)
- {
- BLOCK_END("BeingNet::processBeingSelfEffect")
- return;
- }
-
- const int effectType = msg.readInt32("effect type");
-
- if (Particle::enabled)
- effectManager->trigger(effectType, being);
-
- // +++ need dehard code effectType == 3
- if (effectType == 3 && being->getType() == ActorType::Player
- && socialWindow)
- { // reset received damage
- socialWindow->resetDamage(being->getName());
- }
- BLOCK_END("BeingNet::processBeingSelfEffect")
-}
-
-void BeingNet::processSkillCastCancel(Net::MessageIn &msg)
-{
- msg.readInt32("skill id");
-}
-
-void BeingNet::processIpResponse(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processIpResponse")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processIpResponse")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (dstBeing)
- dstBeing->setIp(ipToString(msg.readInt32("ip address")));
- BLOCK_END("BeingNet::processIpResponse")
-}
-
-void BeingNet::processPvpSet(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPvpSet")
- const BeingId id = msg.readBeingId("being id");
- const int rank = msg.readInt32("rank");
- int teamId = 0;
- if (serverFeatures->haveTeamId())
- teamId = msg.readInt32("team");
- else
- msg.readInt32("num");
- if (actorManager)
- {
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- {
- dstBeing->setPvpRank(rank);
- dstBeing->setTeamId(static_cast<uint16_t>(teamId));
- dstBeing->addToCache();
- }
- }
- BLOCK_END("BeingNet::processPvpSet")
-}
-
-void BeingNet::applyPlayerAction(Net::MessageIn &msg,
- Being *const being,
- const uint8_t type)
-{
- if (!being)
- return;
- switch (type)
- {
- case 0:
- being->setAction(BeingAction::STAND, 0);
- localPlayer->imitateAction(being, BeingAction::STAND);
- break;
-
- case 1:
- if (being->getCurrentAction() != BeingAction::DEAD)
- {
- being->setAction(BeingAction::DEAD, 0);
- being->recalcSpritesOrder();
- }
- break;
-
- case 2:
- being->setAction(BeingAction::SIT, 0);
- localPlayer->imitateAction(being, BeingAction::SIT);
- break;
-
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-}
-
-void BeingNet::setServerGender(Being *const being, const uint8_t gender)
-{
- if (!being)
- return;
- switch (gender)
- {
- case 2:
- being->setGender(Gender::FEMALE);
- break;
- case 3:
- being->setGender(Gender::MALE);
- break;
- case 4:
- being->setGender(Gender::OTHER);
- break;
- default:
- being->setGender(Gender::UNSPECIFIED);
- break;
- }
-}
-
-} // namespace TmwAthena