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authorAndrei Karas <akaras@inbox.ru>2015-08-17 02:24:43 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-17 02:24:43 +0300
commita1b0a12f03f56b0a60f9d4f6e28f5714200aee96 (patch)
tree11257c0563abd7256ba191cfceb6c20c1b558a06 /src/net/tmwa/beinghandler.cpp
parentd1dbf42aee628e0d3566b92c6e967c6667ac3142 (diff)
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Remove some mode outdated color related code from tmwa.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index d336bdf47..d34594ee6 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -345,17 +345,17 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 3: // Change lower headgear for eAthena, pants for us
dstBeing->setSprite(SPRITE_WEAPON, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
case 6: // eAthena LOOK_HAIR_COLOR
@@ -367,42 +367,42 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
break;
case 8: // eAthena LOOK_SHIELD
dstBeing->setSprite(SPRITE_FLOOR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
dstBeing->setSprite(SPRITE_SHIELD, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
dstBeing->setSprite(SPRITE_ROBE, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
dstBeing->setSprite(SPRITE_EVOL2, id, color,
- fromInt(id2, ItemColor));
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;
case 16: