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author | Andrei Karas <akaras@inbox.ru> | 2011-03-03 01:25:21 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-03-03 01:25:21 +0200 |
commit | 22f79fd0d623c8e11994905534f53da267e22935 (patch) | |
tree | 04403929ca80f47253f8dd523a29489c0fd30162 /src/net/tmwa/beinghandler.cpp | |
parent | 582428edf9e40db0d1ed7b78222562a7a5031fe4 (diff) | |
download | manaverse-22f79fd0d623c8e11994905534f53da267e22935.tar.gz manaverse-22f79fd0d623c8e11994905534f53da267e22935.tar.bz2 manaverse-22f79fd0d623c8e11994905534f53da267e22935.tar.xz manaverse-22f79fd0d623c8e11994905534f53da267e22935.zip |
Dehardcode item colors. Now reading all from configs.
Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r-- | src/net/tmwa/beinghandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 0548a2715..b1c173df6 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -290,7 +290,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) ? GENDER_FEMALE : GENDER_MALE); // Set these after the gender, as the sprites may be gender-specific dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, - ColorDB::get(hairColor)); + ColorDB::getHairColor(hairColor)); dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); dstBeing->setSprite(SPRITE_HAT, headTop); @@ -671,7 +671,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) player_node->imitateOutfit(dstBeing, SPRITE_TOPCLOTHES); break; case 6: // eAthena LOOK_HAIR_COLOR - dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::get(id)); + dstBeing->setSpriteColor(SPRITE_HAIR, ColorDB::getHairColor(id)); break; case 8: // eAthena LOOK_SHIELD if (!config.getBoolValue("hideShield")) @@ -927,7 +927,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg) //dstBeing->setSprite(SPRITE_MISC1, misc1); //dstBeing->setSprite(SPRITE_MISC2, misc2); dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, - ColorDB::get(hairColor)); + ColorDB::getHairColor(hairColor)); player_node->imitateOutfit(dstBeing); |