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author | Andrei Karas <akaras@inbox.ru> | 2012-02-23 20:07:00 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-02-23 20:08:36 +0300 |
commit | 3a99b3d6aa8be21eab786bd77b3329822a51a828 (patch) | |
tree | 4044601268150bde9ef4084fed8e2687e4947489 /src/net/manaserv/gamehandler.cpp | |
parent | e304be2e573cee65cdaf71fa1eb7f96fda1c0358 (diff) | |
download | manaverse-3a99b3d6aa8be21eab786bd77b3329822a51a828.tar.gz manaverse-3a99b3d6aa8be21eab786bd77b3329822a51a828.tar.bz2 manaverse-3a99b3d6aa8be21eab786bd77b3329822a51a828.tar.xz manaverse-3a99b3d6aa8be21eab786bd77b3329822a51a828.zip |
Remove manaserv support.
Diffstat (limited to 'src/net/manaserv/gamehandler.cpp')
-rw-r--r-- | src/net/manaserv/gamehandler.cpp | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/src/net/manaserv/gamehandler.cpp b/src/net/manaserv/gamehandler.cpp deleted file mode 100644 index 4a03dff0f..000000000 --- a/src/net/manaserv/gamehandler.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2012 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/manaserv/gamehandler.h" - -#include "client.h" -#include "localplayer.h" - -#include "net/manaserv/chathandler.h" -#include "net/manaserv/connection.h" -#include "net/manaserv/messageout.h" -#include "net/manaserv/protocol.h" - -extern Net::GameHandler *gameHandler; - -extern ManaServ::ChatHandler *chatHandler; - -namespace ManaServ -{ - -extern Connection *chatServerConnection; -extern Connection *gameServerConnection; -extern std::string netToken; -extern ServerInfo gameServer; -extern ServerInfo chatServer; - -GameHandler::GameHandler() -{ - static const Uint16 _messages[] = - { - GPMSG_DISCONNECT_RESPONSE, - 0 - }; - handledMessages = _messages; - gameHandler = this; -} - -void GameHandler::handleMessage(Net::MessageIn &msg) -{ - switch (msg.getId()) - { - case GPMSG_DISCONNECT_RESPONSE: - { - int errMsg = msg.readInt8(); - // Successful logout - if (errMsg == ERRMSG_OK) - { - netToken = msg.readString(32); - - if (!netToken.empty()) - { - Client::setState(STATE_SWITCH_CHARACTER); - } - else - { - // TODO: Handle logout - } - } - // Logout failed - else - { - switch (errMsg) - { - case ERRMSG_NO_LOGIN: - errorMessage = "Gameserver: Not logged in"; - break; - default: - errorMessage = "Gameserver: Unknown error"; - break; - } - Client::setState(STATE_ERROR); - } - } - break; - default: - break; - } -} - -void GameHandler::connect() -{ - gameServerConnection->connect(gameServer.hostname, gameServer.port); - - // Will already be connected if we just changed gameservers - if (!chatServerConnection->isConnected()) - chatServerConnection->connect(chatServer.hostname, chatServer.port); -} - -bool GameHandler::isConnected() -{ - return gameServerConnection->isConnected() && - chatHandler->isConnected(); -} - -void GameHandler::disconnect() -{ - gameServerConnection->disconnect(); - // No need if we're just changing gameservers - if (Client::getState() != STATE_CHANGE_MAP) - chatHandler->disconnect(); -} - -void GameHandler::who() -{ - // TODO -} - -void GameHandler::quit(bool reconnectAccount) -{ - MessageOut msg(PGMSG_DISCONNECT); - msg.writeInt8((unsigned char) reconnectAccount); - gameServerConnection->send(msg); -} - -void GameHandler::ping(int tick A_UNUSED) -{ - // TODO -} - -void GameHandler::gameLoading() -{ - MessageOut msg(PGMSG_CONNECT); - msg.writeString(netToken, 32); - gameServerConnection->send(msg); - - chatHandler->connect(); - - // Attack range from item DB - player_node->setAttackRange(-1); -} - -void GameHandler::disconnect2() -{ -} - -} // namespace ManaServ |