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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
treeff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/manaserv/chathandler.h
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
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diff --git a/src/net/manaserv/chathandler.h b/src/net/manaserv/chathandler.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_MANASERV_CHATHANDLER_H
+#define NET_MANASERV_CHATHANDLER_H
+
+#include "net/chathandler.h"
+#include "net/serverinfo.h"
+
+#include "net/manaserv/messagehandler.h"
+
+#ifdef __GNUC__
+#define _UNUSED_ __attribute__ ((unused))
+#else
+#define _UNUSED_
+#endif
+
+namespace ManaServ
+{
+
+class ChatHandler : public MessageHandler, public Net::ChatHandler
+{
+ public:
+ ChatHandler();
+
+ /**
+ * Handle the given message appropriately.
+ */
+ void handleMessage(Net::MessageIn &msg);
+
+ void connect();
+
+ bool isConnected();
+
+ void disconnect();
+
+ void talk(const std::string &text);
+
+ void talkRaw(const std::string &text);
+
+ void me(const std::string &text);
+
+ void privateMessage(const std::string &recipient,
+ const std::string &text);
+
+ void channelList();
+
+ void enterChannel(const std::string &channel,
+ const std::string &password);
+
+ void quitChannel(int channelId);
+
+ void sendToChannel(int channelId, const std::string &text);
+
+ void userList(const std::string &channel);
+
+ void setChannelTopic(int channelId, const std::string &text);
+
+ void setUserMode(int channelId, const std::string &name, int mode);
+
+ void kickUser(int channelId, const std::string &name);
+
+ void who();
+
+ void sendRaw(const std::string &args);
+
+ private:
+ /**
+ * Handle chat messages sent from the game server.
+ */
+ void handleGameChatMessage(Net::MessageIn &msg);
+
+ /**
+ * Handle channel entry responses.
+ */
+ void handleEnterChannelResponse(Net::MessageIn &msg);
+
+ /**
+ * Handle list channels responses.
+ */
+ void handleListChannelsResponse(Net::MessageIn &msg);
+
+ /**
+ * Handle private messages.
+ */
+ void handlePrivateMessage(Net::MessageIn &msg);
+
+ /**
+ * Handle announcements.
+ */
+ void handleAnnouncement(Net::MessageIn &msg);
+
+ /**
+ * Handle chat messages.
+ */
+ void handleChatMessage(Net::MessageIn &msg);
+
+ /**
+ * Handle quit channel responses.
+ */
+ void handleQuitChannelResponse(Net::MessageIn &msg);
+
+ /**
+ * Handle list channel users responses.
+ */
+ void handleListChannelUsersResponse(Net::MessageIn &msg);
+
+ /**
+ * Handle channel events.
+ */
+ void handleChannelEvent(Net::MessageIn &msg);
+
+ /**
+ * Handle who responses.
+ */
+ void handleWhoResponse(Net::MessageIn &msg);
+};
+
+} // namespace ManaServ
+
+#endif