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authorAndrei Karas <akaras@inbox.ru>2012-06-28 02:19:35 +0300
committerAndrei Karas <akaras@inbox.ru>2012-06-28 02:20:49 +0300
commit574181b2e5dfff30a2d4f766492226ab7b5a5a17 (patch)
treeb27f40c42b9cbd9081474883a048ec888654395c /src/net/manaserv/attributes.cpp
parent8611b3c1ea3316bfc4740149b8f41c35dacee7c1 (diff)
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Remove for now manaserv net code.
Possible it will be restored in the future.
Diffstat (limited to 'src/net/manaserv/attributes.cpp')
-rw-r--r--src/net/manaserv/attributes.cpp414
1 files changed, 0 insertions, 414 deletions
diff --git a/src/net/manaserv/attributes.cpp b/src/net/manaserv/attributes.cpp
deleted file mode 100644
index a03e510fb..000000000
--- a/src/net/manaserv/attributes.cpp
+++ /dev/null
@@ -1,414 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2010 The Mana Developers
- * Copyright (C) 2011-2012 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/manaserv/attributes.h"
-
-#include "logger.h"
-#include "playerinfo.h"
-
-#include "gui/statuswindow.h"
-
-#include "resources/itemdb.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-#include "utils/xml.h"
-
-#include <list>
-#include <map>
-
-#define DEFAULT_ATTRIBUTESDB_FILE "attributes.xml"
-#define DEFAULT_POINTS 60
-#define DEFAULT_MIN_PTS 1
-#define DEFAULT_MAX_PTS 20
-
-namespace ManaServ
-{
-namespace Attributes
-{
- typedef struct
- {
- unsigned int id;
- std::string name;
- std::string description;
- /** Whether the attribute value can be modified by the player */
- bool modifiable;
- /**< Attribute scope. */
- std::string scope;
- /** The playerInfo core Id the attribute is linked with or -1 if not */
- int playerInfoId;
- } Attribute;
-
- /** Map for attributes. */
- typedef std::map<unsigned int, Attribute> AttributeMap;
- static AttributeMap attributes;
-
- /** tags = effects on attributes. */
- typedef std::map< std::string, std::string > TagMap;
- static TagMap tags;
-
- /** List of modifiable attribute names used at character's creation. */
- static StringVect attributeLabels;
-
- /** Characters creation points. */
- static unsigned int creationPoints = 0;
- static unsigned int attributeMinimum = 0;
- static unsigned int attributeMaximum = 0;
-
- unsigned int getCreationPoints()
- { return creationPoints; }
-
- unsigned int getAttributeMinimum()
- { return attributeMinimum; }
-
- unsigned int getAttributeMaximum()
- { return attributeMaximum; }
-
- StringVect& getLabels()
- { return attributeLabels; }
-
- /**
- * Fills the list of base attribute labels.
- */
- static void fillLabels()
- {
- // Fill up the modifiable attribute label list.
- attributeLabels.clear();
- for (AttributeMap::const_iterator it = attributes.begin(),
- it_end = attributes.end();
- it != it_end; ++it)
- {
- if (it->second.modifiable && (it->second.scope == "character"
- || it->second.scope == "being"))
- {
- attributeLabels.push_back(it->second.name + ":");
- }
- }
- }
-
- /**
- * Fills the list of base attribute labels.
- */
- static int getPlayerInfoIdFromAttrType(std::string attrType)
- {
- toLower(attrType);
- if (attrType == "level")
- return ::LEVEL;
- else if (attrType == "hp")
- return ::HP;
- else if (attrType == "max-hp")
- return ::MAX_HP;
- else if (attrType == "mp")
- return ::MP;
- else if (attrType == "max-mp")
- return ::MAX_MP;
- else if (attrType == "exp")
- return ::EXP;
- else if (attrType == "exp-needed")
- return ::EXP_NEEDED;
- else if (attrType == "money")
- return ::MONEY;
- else if (attrType == "total-weight")
- return ::TOTAL_WEIGHT;
- else if (attrType == "max-weight")
- return ::MAX_WEIGHT;
- else if (attrType == "skill-points")
- return ::SKILL_POINTS;
- else if (attrType == "char-points")
- return ::CHAR_POINTS;
- else if (attrType == "corr-points")
- return ::CORR_POINTS;
- else if (attrType == "none")
- return -2; // Used to hide the attribute display.
-
- return -1; // Not linked to a playerinfo stat.
- }
-
- int getPlayerInfoIdFromAttrId(int attrId)
- {
- AttributeMap::const_iterator it = attributes.find(attrId);
-
- if (it != attributes.end())
- return it->second.playerInfoId;
-
- return -1;
- }
-
- static void loadBuiltins()
- {
- {
- Attribute a;
- a.id = 16;
- a.name = _("Strength");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("str", _("Strength %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 17;
- a.name = _("Agility");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("agi", _("Agility %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 18;
- a.name = _("Dexterity");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("dex", _("Dexterity %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 19;
- a.name = _("Vitality");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("vit", _("Vitality %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 20;
- a.name = _("Intelligence");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("int", _("Intelligence %+.1f")));
- }
-
- {
- Attribute a;
- a.id = 21;
- a.name = _("Willpower");
- a.description = "";
- a.modifiable = true;
- a.scope = "character";
- a.playerInfoId = -1;
-
- attributes[a.id] = a;
- tags.insert(std::make_pair("wil", _("Willpower %+.1f")));
- }
- }
-
- void load()
- {
- logger->log("Initializing attributes database...");
-
- XML::Document doc(DEFAULT_ATTRIBUTESDB_FILE);
- XmlNodePtr rootNode = doc.rootNode();
-
- if (!rootNode || !xmlNameEqual(rootNode, "attributes"))
- {
- logger->log("Attributes: Error while loading "
- DEFAULT_ATTRIBUTESDB_FILE ". Using Built-ins.");
- loadBuiltins();
- fillLabels();
- return;
- }
-
- for_each_xml_child_node(node, rootNode)
- {
- if (xmlNameEqual(node, "attribute"))
- {
- int id = XML::getProperty(node, "id", 0);
-
- if (!id)
- {
- logger->log("Attributes: Invalid or missing stat ID in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
- else if (attributes.find(id) != attributes.end())
- {
- logger->log("Attributes: Redefinition of stat ID %d", id);
- }
-
- std::string name = XML::getProperty(node, "name", "");
-
- if (name.empty())
- {
- logger->log("Attributes: Invalid or missing stat name in "
- DEFAULT_ATTRIBUTESDB_FILE "!");
- continue;
- }
-
- // Create the attribute.
- Attribute a;
- a.id = id;
- a.name = name;
- a.description = XML::getProperty(node, "desc", "");
- a.modifiable = XML::getBoolProperty(node, "modifiable", false);
- a.scope = XML::getProperty(node, "scope", "none");
- a.playerInfoId = getPlayerInfoIdFromAttrType(
- XML::getProperty(node, "player-info", ""));
-
- attributes[id] = a;
-
- unsigned int count = 0;
- for_each_xml_child_node(effectNode, node)
- {
- if (!xmlNameEqual(effectNode, "modifier"))
- continue;
- ++count;
- std::string tag = XML::getProperty(effectNode, "tag", "");
- if (tag.empty())
- {
- if (name.empty())
- {
- logger->log("Attribute modifier in attribute"
- " %u:%s: Empty name definition "
- "on empty tag definition, skipping.",
- a.id, a.name.c_str());
- --count;
- continue;
- }
- tag = name.substr(0, name.size() > 3
- ? 3 : name.size());
- tag = toLower(tag) + toString(count);
- }
-
- std::string effect = XML::getProperty(
- effectNode, "effect", "");
-
- if (effect.empty())
- {
- if (name.empty())
- {
- logger->log("Attribute modifier in attribute"
- " %u:%s: Empty name definition "
- "on empty effect definition, skipping.",
- a.id, a.name.c_str());
- --count;
- continue;
- }
- else
- {
- effect = name + " %+f";
- }
- }
- tags.insert(std::make_pair(tag, effect));
- }
- logger->log("Found %d tags for attribute %d.", count, id);
-
- }// End attribute
- else if (xmlNameEqual(node, "points"))
- {
- creationPoints = XML::getProperty(
- node, "start", DEFAULT_POINTS);
- attributeMinimum = XML::getProperty(
- node, "minimum", DEFAULT_MIN_PTS);
- attributeMaximum = XML::getProperty(
- node, "maximum", DEFAULT_MAX_PTS);
- logger->log("Loaded points: start: %i, min: %i, max: %i.",
- creationPoints, attributeMinimum, attributeMaximum);
- }
- else
- {
- continue;
- }
- }
- logger->log("Found %d tags for %d attributes.",
- static_cast<int>(tags.size()),
- static_cast<int>(attributes.size()));
-
- fillLabels();
-
- // Sanity checks on starting points
- float modifiableAttributeCount = (float) attributeLabels.size();
- float averageValue = 1;
- if (modifiableAttributeCount)
- averageValue = ((float) creationPoints) / modifiableAttributeCount;
-
- if (averageValue > attributeMaximum || averageValue < attributeMinimum
- || creationPoints < 1)
- {
- logger->log("Attributes: Character's point values make "
- "the character's creation impossible. "
- "Switch back to defaults.");
- creationPoints = DEFAULT_POINTS;
- attributeMinimum = DEFAULT_MIN_PTS;
- attributeMaximum = DEFAULT_MAX_PTS;
- }
- }
-
- void unload()
- {
- attributes.clear();
- }
-
- void informItemDB()
- {
- std::vector<ItemDB::Stat> dbStats;
-
- for (TagMap::const_iterator it = tags.begin(), it_end = tags.end();
- it != it_end; ++it)
- {
- dbStats.push_back(ItemDB::Stat(it->first, it->second));
- }
- ItemDB::setStatsList(dbStats);
- }
-
- void informStatusWindow()
- {
- if (!statusWindow)
- return;
-
- for (AttributeMap::const_iterator it = attributes.begin(),
- it_end = attributes.end();
- it != it_end; ++it)
- {
- if (it->second.playerInfoId == -1
- && (it->second.scope == "character"
- || it->second.scope == "being"))
- {
- statusWindow->addAttribute(it->second.id, it->second.name,
- it->second.modifiable, it->second.description);
- }
- }
- }
-
-} // namespace Attributes
-} // namespace ManaServ