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authorAndrei Karas <akaras@inbox.ru>2016-09-26 02:41:35 +0300
committerAndrei Karas <akaras@inbox.ru>2016-09-26 02:41:35 +0300
commit52fdc7544c117b058fb1321a24795d64fe3d3887 (patch)
tree903955c78f5911e09c8cb9a7cf00c720de842f4d /src/net/eathena
parent3a97fc3fd6f316882af762017443c410632d65eb (diff)
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Read all fields from new quest packets and send to quests and skills window.
But for now not using this fields.
Diffstat (limited to 'src/net/eathena')
-rw-r--r--src/net/eathena/questrecv.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/net/eathena/questrecv.cpp b/src/net/eathena/questrecv.cpp
index ca5f706e8..88f804330 100644
--- a/src/net/eathena/questrecv.cpp
+++ b/src/net/eathena/questrecv.cpp
@@ -51,12 +51,12 @@ void QuestRecv::processAddQuest(Net::MessageIn &msg)
if (questsWindow)
{
- questsWindow->updateQuest(var, val);
+ questsWindow->updateQuest(var, val, 0, 0, 0);
questsWindow->rebuild(true);
}
if (skillDialog)
{
- skillDialog->updateQuest(var, val);
+ skillDialog->updateQuest(var, val, 0, 0, 0);
skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
}
}
@@ -65,20 +65,20 @@ void QuestRecv::processAddQuest2(Net::MessageIn &msg)
{
const int var = msg.readInt32("quest id");
msg.readUInt8("state");
- const int val = msg.readInt32("count1");
+ const int val1 = msg.readInt32("count1");
// +++ need use all this fields
- msg.readInt32("count2");
- msg.readInt32("count3");
- msg.readInt32("time");
+ const int val2 = msg.readInt32("count2");
+ const int val3 = msg.readInt32("count3");
+ const int time = msg.readInt32("time");
if (questsWindow)
{
- questsWindow->updateQuest(var, val);
+ questsWindow->updateQuest(var, val1, val2, val3, time);
questsWindow->rebuild(true);
}
if (skillDialog)
{
- skillDialog->updateQuest(var, val);
+ skillDialog->updateQuest(var, val1, val2, val3, time);
skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
}
}
@@ -98,9 +98,9 @@ void QuestRecv::processAddQuests(Net::MessageIn &msg)
msg.readInt16("objectives count");
}
if (questsWindow)
- questsWindow->updateQuest(var, val);
+ questsWindow->updateQuest(var, val, 0, 0, 0);
if (skillDialog)
- skillDialog->updateQuest(var, val);
+ skillDialog->updateQuest(var, val, 0, 0, 0);
}
if (questsWindow)
@@ -115,15 +115,15 @@ void QuestRecv::processAddQuests2(Net::MessageIn &msg)
{
const int var = msg.readInt32("quest id");
msg.readUInt8("state");
- const int val = msg.readInt32("count1");
+ const int val1 = msg.readInt32("count1");
// +++ need use all this fields
- msg.readInt32("count2");
- msg.readInt32("count3");
- msg.readInt32("time");
+ const int val2 = msg.readInt32("count2");
+ const int val3 = msg.readInt32("count3");
+ const int time = msg.readInt32("time");
if (questsWindow)
- questsWindow->updateQuest(var, val);
+ questsWindow->updateQuest(var, val1, val2, val3, time);
if (skillDialog)
- skillDialog->updateQuest(var, val);
+ skillDialog->updateQuest(var, val1, val2, val3, time);
}
if (questsWindow)
@@ -174,12 +174,12 @@ void QuestRecv::processRemoveQuest(Net::MessageIn &msg)
// but changing status to -1
if (questsWindow)
{
- questsWindow->updateQuest(var, val);
+ questsWindow->updateQuest(var, val, 0, 0, 0);
questsWindow->rebuild(true);
}
if (skillDialog)
{
- skillDialog->updateQuest(var, val);
+ skillDialog->updateQuest(var, val, 0, 0, 0);
skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID);
}
}