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author | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:14:45 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-10-10 22:15:57 +0300 |
commit | aa3f63fd497558a02feb3ddbc44f31eac091f39b (patch) | |
tree | 0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/eathena/skillrecv.cpp | |
parent | 7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff) | |
download | manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.gz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.bz2 manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.tar.xz manaverse-aa3f63fd497558a02feb3ddbc44f31eac091f39b.zip |
Remove most unused files.
Diffstat (limited to 'src/net/eathena/skillrecv.cpp')
-rw-r--r-- | src/net/eathena/skillrecv.cpp | 529 |
1 files changed, 0 insertions, 529 deletions
diff --git a/src/net/eathena/skillrecv.cpp b/src/net/eathena/skillrecv.cpp deleted file mode 100644 index e4b71a076..000000000 --- a/src/net/eathena/skillrecv.cpp +++ /dev/null @@ -1,529 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/eathena/skillrecv.h" - -#include "notifymanager.h" - -#include "being/localplayer.h" -#include "being/playerinfo.h" - -#include "const/net/skill.h" - -#include "enums/resources/notifytypes.h" - -#include "gui/widgets/createwidget.h" - -#include "gui/windows/skilldialog.h" -#include "gui/windows/textselectdialog.h" - -#include "listeners/skillwarplistener.h" - -#include "net/messagein.h" - -#include "net/eathena/menu.h" - -#include "resources/iteminfo.h" - -#include "resources/db/itemdb.h" - -#include "resources/skill/skillinfo.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -#include "debug.h" - -static const unsigned int RFAIL = 10; -static const unsigned int RFAIL_SUMMON = 19; -static const unsigned int RFAIL_NEED_ITEM = 71; -static const unsigned int RFAIL_NEED_EQUIPMENT = 72; -static const unsigned int RFAIL_SPIRITS = 74; - -extern int serverVersion; - -namespace EAthena -{ - -void SkillRecv::processPlayerSkills(Net::MessageIn &msg) -{ - msg.readInt16("len"); - const int sz = (serverVersion >= 15) ? 41 : 37; - const int skillCount = (msg.getLength() - 4) / sz; - int updateSkill = 0; - - if (skillDialog != nullptr) - skillDialog->hideSkills(SkillOwner::Player); - for (int k = 0; k < skillCount; k++) - { - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - if (serverVersion >= 15) - msg.readInt32("inf2"); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const std::string name = msg.readString(24, "skill name"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if ((oldLevel != 0) && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog != nullptr) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, name, level, range, up, inf, sp); - } - } - } - if (skillDialog != nullptr) - { - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillRecv::processSkillAdd(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const std::string name = msg.readString(24, "skill name"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if ((oldLevel != 0) && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog != nullptr) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, name, level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillRecv::processSkillAdd2(Net::MessageIn &msg) -{ - int updateSkill = 0; - msg.readInt16("len"); // for now unused - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - msg.readInt32("inf2"); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const std::string name = msg.readString(24, "skill name"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if ((oldLevel != 0) && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog != nullptr) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, name, level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillRecv::processSkillUpdate(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if ((oldLevel != 0) && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog != nullptr) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, "", level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillRecv::processSkillUpdate2(Net::MessageIn &msg) -{ - int updateSkill = 0; - msg.readInt16("len"); // for now unused - const int skillId = msg.readInt16("skill id"); - const SkillType::SkillType inf = static_cast<SkillType::SkillType>( - msg.readInt32("inf")); - msg.readInt32("inf2"); - const int level = msg.readInt16("skill level"); - const int sp = msg.readInt16("sp"); - const int range = msg.readInt16("range"); - const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if ((oldLevel != 0) && oldLevel != level) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, level); - if (skillDialog != nullptr) - { - if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) - { - skillDialog->addSkill(SkillOwner::Player, - skillId, "", level, range, up, inf, sp); - } - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playUpdateEffect(updateSkill); - } -} - -void SkillRecv::processSkillDelete(Net::MessageIn &msg) -{ - int updateSkill = 0; - const int skillId = msg.readInt16("skill id"); - const int oldLevel = PlayerInfo::getSkillLevel(skillId); - if (oldLevel != 0) - updateSkill = skillId; - PlayerInfo::setSkillLevel(skillId, 0); - if (skillDialog != nullptr) - { - skillDialog->removeSkill(skillId); - skillDialog->update(); - if (updateSkill != 0) - skillDialog->playRemoveEffect(updateSkill); - } -} - -void SkillRecv::processSkillCoolDown(Net::MessageIn &msg) -{ - const int skillId = msg.readInt16("skill id"); - const int duration = msg.readInt32("duration"); - if (skillDialog != nullptr) - skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration); -} - -void SkillRecv::processSkillCoolDownList(Net::MessageIn &msg) -{ - int packetLen; - if (msg.getVersion() >= 20120604) - packetLen = 10; - else - packetLen = 6; - const int count = (msg.readInt16("len") - 4) / packetLen; - for (int f = 0; f < count; f ++) - { - const int skillId = msg.readInt16("skill id"); - if (msg.getVersion() >= 20120604) - msg.readInt32("total"); - const int duration = msg.readInt32("duration"); - if (skillDialog != nullptr) - { - skillDialog->setSkillDuration(SkillOwner::Player, - skillId, duration); - } - } -} - -void SkillRecv::processSkillFailed(Net::MessageIn &msg) -{ - // Action failed (ex. sit because you have not reached the - // right level) - const int skillId = msg.readInt16("skill id"); - const int bskill = msg.readInt32("btype"); - const signed char success = msg.readUInt8("success"); - const signed char reason = msg.readUInt8("reason"); - if (success != CAST_S32(SKILL_FAILED) - && bskill == CAST_S32(BSKILL_EMOTE)) - { - logger->log("Action: %d/%d", bskill, success); - } - - if (localPlayer != nullptr) - localPlayer->stopCast(true); - std::string txt; - if (success == CAST_S32(SKILL_FAILED) && bskill != 0) - { - if ((localPlayer != nullptr) && bskill == CAST_S32(BSKILL_EMOTE) - && reason == CAST_S32(RFAIL_SKILLDEP)) - { - localPlayer->stopAdvert(); - } - - const SkillInfo *const info = skillDialog->getSkill(bskill); - if (info != nullptr) - { - txt = info->errorText; - } - else - { - // TRANSLATORS: skill error message - txt = strprintf(_("Unknown skill error: %d"), bskill); - } - } - else - { - const SkillInfo *const info = skillDialog->getSkill(skillId); - if (info != nullptr) - { - txt = info->errorText + "."; - } - else - { - // TRANSLATORS: skill error message - txt = strprintf(_("Unknown skill error: %d."), skillId); - } - } - - txt.append(" "); - switch (reason) - { - case RFAIL_SKILLDEP: - // TRANSLATORS: error message - txt.append(_("You have not yet reached a high enough lvl!")); - break; - case RFAIL_INSUFHP: - // TRANSLATORS: error message - txt.append(_("Insufficient HP!")); - break; - case RFAIL_INSUFSP: - // TRANSLATORS: error message - txt.append(_("Insufficient SP!")); - break; - case RFAIL_NOMEMO: - // TRANSLATORS: error message - txt.append(_("You have no memos!")); - break; - case RFAIL_SKILLDELAY: - // TRANSLATORS: error message - txt.append(_("You cannot do that right now!")); - break; - case RFAIL_ZENY: - // TRANSLATORS: error message - txt.append(_("Seems you need more money... ;-)")); - break; - case RFAIL_WEAPON: - // TRANSLATORS: error message - txt.append(_("You cannot use this skill with that " - "kind of weapon!")); - break; - case RFAIL_REDGEM: - // TRANSLATORS: error message - txt.append(_("You need another red gem!")); - break; - case RFAIL_BLUEGEM: - // TRANSLATORS: error message - txt.append(_("You need another blue gem!")); - break; - case RFAIL_OVERWEIGHT: - // TRANSLATORS: error message - txt.append(_("You're carrying to much to do this!")); - break; - case RFAIL_SUMMON: - // TRANSLATORS: error message - txt.append(_("Fail summon.")); - break; - case RFAIL_SPIRITS: - // TRANSLATORS: error message - txt.append(_("Need spirits.")); - break; - case RFAIL_NEED_EQUIPMENT: - { - const int itemId = bskill >> 16U; - const int amount = bskill & 0xFFFFU; - const ItemInfo &info = ItemDB::get(itemId); - if (amount == 1) - { - // TRANSLATORS: skill error message - txt.append(strprintf(_("Need equipment %s."), - info.getLink().c_str())); - } - else - { - // TRANSLATORS: skill error message - txt.append(strprintf(_("Need equipment %s and amount %d"), - info.getLink().c_str(), - amount)); - } - break; - } - case RFAIL_NEED_ITEM: - { - const int itemId = bskill >> 16U; - const int amount = bskill & 0xFFFFU; - const ItemInfo &info = ItemDB::get(itemId); - if (amount == 1) - { - // TRANSLATORS: skill error message - txt.append(strprintf(_("Need item %s."), - info.getLink().c_str())); - } - else - { - // TRANSLATORS: skill error message - txt.append(strprintf(_("Need item %s and amount %d"), - info.getLink().c_str(), - amount)); - } - break; - } - case RFAIL: - { - // TRANSLATORS: error message - txt.append(_("Skill failed!")); - break; - } - - default: - UNIMPLEMENTEDPACKETFIELD(reason); - break; - } - - NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt); -} - -void SkillRecv::processSkillWarpPoint(Net::MessageIn &msg) -{ - const int skillId = msg.readInt16("skill id"); - - TextSelectDialog *const dialog = CREATEWIDGETR(TextSelectDialog, - // TRANSLATORS: warp select window name - _("Select warp target"), - // TRANSLATORS: warp select button - _("Warp"), - AllowQuit_false); - skillWarpListener.setDialog(dialog); - skillWarpListener.setSkill(skillId); - dialog->addActionListener(&skillWarpListener); - for (int f = 0; f < 4; f ++) - dialog->addText(msg.readString(16, "map name")); -} - -void SkillRecv::processSkillMemoMessage(Net::MessageIn &msg) -{ - const int type = msg.readUInt8("type"); - switch (type) - { - case 0: - NotifyManager::notify(NotifyTypes::SKILL_MEMO_SAVED); - break; - case 1: - NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_LEVEL); - break; - case 2: - NotifyManager::notify(NotifyTypes::SKILL_MEMO_ERROR_SKILL); - break; - default: - UNIMPLEMENTEDPACKETFIELD(type); - break; - } -} - -void SkillRecv::processSkillProduceMixList(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - const int count = (msg.readInt16("len") - 8) / 8; - for (int f = 0; f < count; f ++) - { - msg.readInt16("item id"); - for (int d = 0; d < 3; d ++) - msg.readInt16("material id"); - } -} - -void SkillRecv::processSkillProduceEffect(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - msg.readInt16("flag"); - msg.readInt16("item id"); -} - -void SkillRecv::processSkillUnitUpdate(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - msg.readBeingId("being id"); -} - -void SkillRecv::processSkillArrowCreateList(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - const int count = (msg.readInt16("len") - 4) / 2; - for (int f = 0; f < count; f ++) - msg.readInt16("item id"); -} - -void SkillRecv::processSkillAutoSpells(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - for (int f = 0; f < 7; f ++) - msg.readInt32("skill id"); - - menu = MenuType::AutoSpell; -} - -void SkillRecv::processSkillDevotionEffect(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - msg.readBeingId("being id"); - for (int f = 0; f < 5; f ++) - msg.readInt32("devotee id"); - msg.readInt16("range"); -} - -void SkillRecv::processSkillItemListWindow(Net::MessageIn &msg) -{ - UNIMPLEMENTEDPACKET; - - msg.readInt32("skill level"); - msg.readInt32("unused"); -} - -} // namespace EAthena |