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author | Andrei Karas <akaras@inbox.ru> | 2015-09-02 20:58:41 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-09-02 20:58:41 +0300 |
commit | 84d2bab38202cd52b5eb0a37c12204ab6f607915 (patch) | |
tree | 2f3951b2f4f3b75f190eb2539979cc4afbace27c /src/net/eathena/playerhandler.cpp | |
parent | 40730c4fa73d403cf7284a76d9b26f7ec662afa4 (diff) | |
download | manaverse-84d2bab38202cd52b5eb0a37c12204ab6f607915.tar.gz manaverse-84d2bab38202cd52b5eb0a37c12204ab6f607915.tar.bz2 manaverse-84d2bab38202cd52b5eb0a37c12204ab6f607915.tar.xz manaverse-84d2bab38202cd52b5eb0a37c12204ab6f607915.zip |
Remove MessageHandler class
Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r-- | src/net/eathena/playerhandler.cpp | 156 |
1 files changed, 0 insertions, 156 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp index 4779cee4b..7c4bab97a 100644 --- a/src/net/eathena/playerhandler.cpp +++ b/src/net/eathena/playerhandler.cpp @@ -56,167 +56,11 @@ namespace EAthena { PlayerHandler::PlayerHandler() : - MessageHandler(), Ea::PlayerHandler() { - static const uint16_t _messages[] = - { - SMSG_WALK_RESPONSE, - SMSG_PLAYER_WARP, - SMSG_PLAYER_STAT_UPDATE_1, - SMSG_PLAYER_STAT_UPDATE_2, - SMSG_PLAYER_STAT_UPDATE_3, - SMSG_PLAYER_STAT_UPDATE_4, - SMSG_PLAYER_STAT_UPDATE_5, - SMSG_PLAYER_STAT_UPDATE_6, - SMSG_PLAYER_ARROW_MESSAGE, - SMSG_PLAYER_SHORTCUTS, - SMSG_PLAYER_SHOW_EQUIP, - SMSG_PLAYER_GET_EXP, - SMSG_PVP_INFO, - SMSG_PLAYER_HEAL, - SMSG_PLAYER_SKILL_MESSAGE, - SMSG_MAP_MASK, - SMSG_MAP_MUSIC, - SMSG_ONLINE_LIST, - SMSG_PLAYER_NOTIFY_MAPINFO, - SMSG_PLAYER_FAME_BLACKSMITH, - SMSG_PLAYER_FAME_ALCHEMIST, - SMSG_PLAYER_UPGRADE_MESSAGE, - SMSG_PLAYER_FAME_TAEKWON, - SMSG_PLAYER_READ_BOOK, - SMSG_PLAYER_EQUIP_TICK_ACK, - SMSG_AUTOSHADOW_SPELL_LIST, - SMSG_PLAYER_RANK_POINTS, - SMSG_PLAYER_CLIENT_COMMAND, - 0 - }; - handledMessages = _messages; playerHandler = this; } -void PlayerHandler::handleMessage(Net::MessageIn &msg) -{ - switch (msg.getId()) - { - case SMSG_WALK_RESPONSE: - PlayerRecv::processWalkResponse(msg); - break; - - case SMSG_PLAYER_WARP: - Ea::PlayerRecv::processPlayerWarp(msg); - break; - - case SMSG_PLAYER_STAT_UPDATE_1: - Ea::PlayerRecv::processPlayerStatUpdate1(msg); - break; - - case SMSG_PLAYER_STAT_UPDATE_2: - Ea::PlayerRecv::processPlayerStatUpdate2(msg); - break; - - case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute - Ea::PlayerRecv::processPlayerStatUpdate3(msg); - break; - - case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack - Ea::PlayerRecv::processPlayerStatUpdate4(msg); - break; - - // Updates stats and status points - case SMSG_PLAYER_STAT_UPDATE_5: - PlayerRecv::processPlayerStatUpdate5(msg); - break; - - case SMSG_PLAYER_STAT_UPDATE_6: - Ea::PlayerRecv::processPlayerStatUpdate6(msg); - break; - - case SMSG_PLAYER_ARROW_MESSAGE: - Ea::PlayerRecv::processPlayerArrowMessage(msg); - break; - - case SMSG_PLAYER_SHORTCUTS: - PlayerRecv::processPlayerShortcuts(msg); - break; - - case SMSG_PLAYER_SHOW_EQUIP: - PlayerRecv::processPlayerShowEquip(msg); - break; - - case SMSG_PLAYER_GET_EXP: - PlayerRecv::processPlayerGetExp(msg); - break; - - case SMSG_PVP_INFO: - PlayerRecv::processPvpInfo(msg); - break; - - case SMSG_PLAYER_HEAL: - PlayerRecv::processPlayerHeal(msg); - break; - - case SMSG_PLAYER_SKILL_MESSAGE: - PlayerRecv::processPlayerSkillMessage(msg); - break; - - case SMSG_MAP_MASK: - PlayerRecv::processMapMask(msg); - break; - - case SMSG_MAP_MUSIC: - Ea::PlayerRecv::processMapMusic(msg); - break; - - case SMSG_ONLINE_LIST: - PlayerRecv::processOnlineList(msg); - break; - - case SMSG_PLAYER_NOTIFY_MAPINFO: - PlayerRecv::processNotifyMapInfo(msg); - break; - - case SMSG_PLAYER_FAME_BLACKSMITH: - PlayerRecv::processPlayerFameBlacksmith(msg); - break; - - case SMSG_PLAYER_FAME_ALCHEMIST: - PlayerRecv::processPlayerFameAlchemist(msg); - break; - - case SMSG_PLAYER_UPGRADE_MESSAGE: - PlayerRecv::processPlayerUpgradeMessage(msg); - break; - - case SMSG_PLAYER_FAME_TAEKWON: - PlayerRecv::processPlayerFameTaekwon(msg); - break; - - case SMSG_PLAYER_READ_BOOK: - PlayerRecv::processPlayerReadBook(msg); - break; - - case SMSG_PLAYER_EQUIP_TICK_ACK: - PlayerRecv::processPlayerEquipTickAck(msg); - break; - - case SMSG_AUTOSHADOW_SPELL_LIST: - PlayerRecv::processPlayerAutoShadowSpellList(msg); - break; - - case SMSG_PLAYER_RANK_POINTS: - PlayerRecv::processPlayerRankPoints(msg); - break; - - case SMSG_PLAYER_CLIENT_COMMAND: - PlayerRecv::processPlayerClientCommand(msg); - break; - - default: - break; - } -} - void PlayerHandler::attack(const BeingId id, const Keep keep) const { |