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author | Andrei Karas <akaras@inbox.ru> | 2012-06-24 19:34:08 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-06-24 21:41:20 +0300 |
commit | 3b537e109df901df3da4c706f827c8d3d39a7238 (patch) | |
tree | ae5a83f71954aaeb45ce3f8d609e6f4a8dc0678c /src/net/eathena/network.cpp | |
parent | 4ef35e9ef757da1db724c5d784048601144c934c (diff) | |
download | manaverse-3b537e109df901df3da4c706f827c8d3d39a7238.tar.gz manaverse-3b537e109df901df3da4c706f827c8d3d39a7238.tar.bz2 manaverse-3b537e109df901df3da4c706f827c8d3d39a7238.tar.xz manaverse-3b537e109df901df3da4c706f827c8d3d39a7238.zip |
Add basic support for eathena stable.
Can register, create char, connect to map server and get map info.
Diffstat (limited to 'src/net/eathena/network.cpp')
-rw-r--r-- | src/net/eathena/network.cpp | 520 |
1 files changed, 520 insertions, 0 deletions
diff --git a/src/net/eathena/network.cpp b/src/net/eathena/network.cpp new file mode 100644 index 000000000..17514d025 --- /dev/null +++ b/src/net/eathena/network.cpp @@ -0,0 +1,520 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2012 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/network.h" + +#include "configuration.h" +#include "logger.h" + +#include "net/messagehandler.h" +#include "net/messagein.h" + +#include "net/eathena/protocol.h" + +#include "utils/gettext.h" +#include "utils/stringutils.h" + +#include <assert.h> +#include <sstream> + +#include "debug.h" + +namespace EAthena +{ + +/** Warning: buffers and other variables are shared, + so there can be only one connection active at a time */ + +short packet_lengths[] = +{ + 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0040 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 50, 3, -1, 55, 17, 3, 37, 46, -1, 23, -1, 3, 108, 3, 2, + 3, 28, 19, 11, 3, -1, 9, 5, 55, 53, 58, 60, 44, 2, 6, 6, +// #0x0080 + 7, 3, 2, 2, 2, 5, 16, 12, 10, 7, 29, 23, -1, -1, -1, 0, + 7, 22, 28, 2, 6, 30, -1, -1, 3, -1, -1, 5, 9, 17, 17, 6, + 23, 6, 6, -1, -1, -1, -1, 8, 7, 6, 7, 4, 7, 0, -1, 6, + 8, 8, 3, 3, -1, 6, 6, -1, 7, 6, 2, 5, 6, 44, 5, 3, +// #0x00C0 + 7, 2, 6, 8, 6, 7, -1, -1, -1, -1, 3, 3, 6, 6, 2, 27, + 3, 4, 4, 2, -1, -1, 3, -1, 6, 14, 3, -1, 28, 29, -1, -1, + 30, 30, 26, 2, 6, 26, 3, 3, 8, 19, 5, 2, 3, 2, 2, 2, + 3, 2, 6, 8, 21, 8, 8, 2, 2, 26, 3, -1, 6, 27, 30, 10, +// #0x0100 + 2, 6, 6, 30, 79, 31, 10, 10, -1, -1, 4, 6, 6, 2, 11, -1, + 10, 39, 4, 10, 31, 35, 10, 18, 2, 13, 15, 20, 68, 2, 3, 16, + 6, 14, -1, -1, 21, 8, 8, 8, 8, 8, 2, 2, 3, 4, 2, -1, + 6, 86, 6, -1, -1, 7, -1, 6, 3, 16, 4, 4, 4, 6, 24, 26, +// #0x0140 + 22, 14, 6, 10, 23, 19, 6, 39, 8, 9, 6, 27, -1, 2, 6, 6, +110, 6, -1, -1, -1, -1, -1, 6, -1, 54, 66, 54, 90, 42, 6, 42, + -1, -1, -1, -1, -1, 30, -1, 3, 14, 3, 30, 10, 43, 14, 186, 182, + 14, 30, 10, 3, -1, 6, 106, -1, 4, 5, 4, -1, 6, 7, -1, -1, +// #0x0180 + 6, 3, 106, 10, 10, 34, 0, 6, 8, 4, 4, 4, 29, -1, 10, 6, + 90, 86, 24, 6, 30, 102, 9, 4, 8, 4, 14, 10, 4, 6, 2, 6, + 3, 3, 35, 5, 11, 26, -1, 4, 4, 6, 10, 12, 6, -1, 4, 4, + 11, 7, -1, 67, 12, 18, 114, 6, 3, 6, 26, 26, 26, 26, 2, 3, +// #0x01C0 + 2, 14, 10, -1, 22, 22, 4, 2, 13, 97, 0, 9, 9, 29, 6, 28, + 8, 14, 10, 35, 6, 8, 4, 11, 54, 53, 60, 2, -1, 47, 33, 6, + 30, 8, 34, 14, 2, 6, 26, 2, 28, 81, 6, 10, 26, 2, -1, -1, + -1, -1, 20, 10, 32, 9, 34, 14, 2, 6, 48, 56, -1, 4, 5, 10, +// #0x0200 + 26, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 19, 10, 0, 0, 0, + 2, -1, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + -1, 122, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0240 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0280 + 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 191, 0, 0, 0, 0, 0, 0, +// #0x02C0 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +// #0x0300 + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, +}; + +const unsigned int BUFFER_SIZE = 655360; + +int networkThread(void *data) +{ + Network *network = static_cast<Network*>(data); + + if (!network || !network->realConnect()) + return -1; + + network->receive(); + + return 0; +} + +Network *Network::mInstance = nullptr; + +Network::Network() : + mSocket(nullptr), + mInBuffer(new char[BUFFER_SIZE]), + mOutBuffer(new char[BUFFER_SIZE]), + mInSize(0), + mOutSize(0), + mToSkip(0), + mState(IDLE), + mWorkerThread(nullptr) +{ + SDLNet_Init(); + + mMutex = SDL_CreateMutex(); + mInstance = this; +} + +Network::~Network() +{ + clearHandlers(); + + if (mState != IDLE && mState != NET_ERROR) + disconnect(); + + SDL_DestroyMutex(mMutex); + mMutex = nullptr; + mInstance = nullptr; + + delete []mInBuffer; + delete []mOutBuffer; + + SDLNet_Quit(); +} + +bool Network::connect(ServerInfo server) +{ + if (mState != IDLE && mState != NET_ERROR) + { + logger->log1("Tried to connect an already connected socket!"); + assert(false); + return false; + } + + if (server.hostname.empty()) + { + setError(_("Empty address given to Network::connect()!")); + return false; + } + + logger->log("Network::Connecting to %s:%i", + server.hostname.c_str(), server.port); + + mServer.hostname = server.hostname; + mServer.port = server.port; + + // Reset to sane values + mOutSize = 0; + mInSize = 0; + mToSkip = 0; + + mState = CONNECTING; + mWorkerThread = SDL_CreateThread(networkThread, this); + if (!mWorkerThread) + { + setError("Unable to create network worker thread"); + return false; + } + + return true; +} + +void Network::disconnect() +{ + mState = IDLE; + + if (mWorkerThread && SDL_GetThreadID(mWorkerThread)) + { + SDL_WaitThread(mWorkerThread, nullptr); + mWorkerThread = nullptr; + } + + if (mSocket) + { + // need call SDLNet_TCP_DelSocket? + SDLNet_TCP_Close(mSocket); + mSocket = nullptr; + int sleep = config.getIntValue("networksleep"); + if (sleep > 0) + SDL_Delay(sleep); + } +} + +void Network::registerHandler(MessageHandler *handler) +{ + if (!handler) + return; + + for (const uint16_t *i = handler->handledMessages; *i; ++i) + mMessageHandlers[*i] = handler; + + handler->setNetwork(this); +} + +void Network::unregisterHandler(MessageHandler *handler) +{ + if (!handler) + return; + + for (const uint16_t *i = handler->handledMessages; *i; ++i) + mMessageHandlers.erase(*i); + + handler->setNetwork(nullptr); +} + +void Network::clearHandlers() +{ + for (MessageHandlerIterator i = mMessageHandlers.begin(); + i != mMessageHandlers.end(); ++i) + { + if (i->second) + i->second->setNetwork(nullptr); + } + mMessageHandlers.clear(); +} + +void Network::dispatchMessages() +{ + while (messageReady()) + { + MessageIn msg = getNextMessage(); + + MessageHandlerIterator iter = mMessageHandlers.find(msg.getId()); + + if (msg.getLength() == 0) + logger->safeError("Zero length packet received. Exiting."); + + if (iter != mMessageHandlers.end()) + { + if (iter->second) + iter->second->handleMessage(msg); + } + else + { + logger->log("Unhandled packet: %x", msg.getId()); + } + + skip(msg.getLength()); + } +} + +void Network::flush() +{ + if (!mOutSize || mState != CONNECTED) + return; + + int ret; + + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Send(mSocket, mOutBuffer, mOutSize); + DEBUGLOG("Send " + toString(mOutSize) + " bytes"); + if (ret < static_cast<int>(mOutSize)) + { + setError("Error in SDLNet_TCP_Send(): " + + std::string(SDLNet_GetError())); + } + mOutSize = 0; + SDL_mutexV(mMutex); +} + +void Network::skip(int len) +{ + SDL_mutexP(mMutex); + mToSkip += len; + if (!mInSize) + { + SDL_mutexV(mMutex); + return; + } + + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + SDL_mutexV(mMutex); +} + +bool Network::messageReady() +{ + int len = -1; + + SDL_mutexP(mMutex); + if (mInSize >= 2) + { + int msgId = readWord(0); + if (msgId == SMSG_SERVER_VERSION_RESPONSE) + len = 10; + else if (msgId == SMSG_UPDATE_HOST2) + len = -1; + else + len = packet_lengths[msgId]; + + if (len == -1 && mInSize > 4) + len = readWord(2); + } + + bool ret = (mInSize >= static_cast<unsigned int>(len)); + SDL_mutexV(mMutex); + + return ret; +} + +MessageIn Network::getNextMessage() +{ + while (!messageReady()) + { + if (mState == NET_ERROR) + break; + } + + SDL_mutexP(mMutex); + int msgId = readWord(0); + int len; + if (msgId == SMSG_SERVER_VERSION_RESPONSE) + len = 10; + else if (msgId == SMSG_UPDATE_HOST2) + len = -1; + else + len = packet_lengths[msgId]; + + if (len == -1) + len = readWord(2); + +#ifdef ENABLEDEBUGLOG + logger->dlog(strprintf("Received packet 0x%x of length %d\n", + msgId, len)); +#endif + + MessageIn msg(mInBuffer, len); + SDL_mutexV(mMutex); + + return msg; +} + +bool Network::realConnect() +{ + IPaddress ipAddress; + + if (SDLNet_ResolveHost(&ipAddress, mServer.hostname.c_str(), + mServer.port) == -1) + { + std::string errorMessage = _("Unable to resolve host \"") + + mServer.hostname + "\""; + setError(errorMessage); + logger->log("SDLNet_ResolveHost: %s", errorMessage.c_str()); + return false; + } + + mState = CONNECTING; + + mSocket = SDLNet_TCP_Open(&ipAddress); + if (!mSocket) + { + logger->log("Error in SDLNet_TCP_Open(): %s", SDLNet_GetError()); + setError(SDLNet_GetError()); + return false; + } + + logger->log("Network::Started session with %s:%i", + ipToString(ipAddress.host), ipAddress.port); + + mState = CONNECTED; + + return true; +} + +void Network::receive() +{ + SDLNet_SocketSet set; + + if (!(set = SDLNet_AllocSocketSet(1))) + { + setError("Error in SDLNet_AllocSocketSet(): " + + std::string(SDLNet_GetError())); + return; + } + + if (SDLNet_TCP_AddSocket(set, mSocket) == -1) + { + setError("Error in SDLNet_AddSocket(): " + + std::string(SDLNet_GetError())); + } + + while (mState == CONNECTED) + { + // TODO Try to get this to block all the time while still being able + // to escape the loop + int numReady = SDLNet_CheckSockets(set, (static_cast<uint32_t>(500))); + int ret; + switch (numReady) + { + case -1: + logger->log1("Error: SDLNet_CheckSockets"); + // FALLTHROUGH + case 0: + break; + + case 1: + // Receive data from the socket + SDL_mutexP(mMutex); + ret = SDLNet_TCP_Recv(mSocket, mInBuffer + mInSize, + BUFFER_SIZE - mInSize); + + if (!ret) + { + // We got disconnected + mState = IDLE; + logger->log1("Disconnected."); + } + else if (ret < 0) + { + setError(_("Connection to server terminated. ") + + std::string(SDLNet_GetError())); + } + else + { +// DEBUGLOG("Receive " + toString(ret) + " bytes"); + mInSize += ret; + if (mToSkip) + { + if (mInSize >= mToSkip) + { + mInSize -= mToSkip; + memmove(mInBuffer, mInBuffer + mToSkip, mInSize); + mToSkip = 0; + } + else + { + mToSkip -= mInSize; + mInSize = 0; + } + } + } + SDL_mutexV(mMutex); + break; + + default: + // more than one socket is ready.. + // this should not happen since we only listen once socket. + std::stringstream errorStream; + errorStream << "Error in SDLNet_TCP_Recv(), " << numReady + << " sockets are ready: " << SDLNet_GetError(); + setError(errorStream.str()); + break; + } + } + + if (SDLNet_TCP_DelSocket(set, mSocket) == -1) + logger->log("Error in SDLNet_DelSocket(): %s", SDLNet_GetError()); + + SDLNet_FreeSocketSet(set); +} + +Network *Network::instance() +{ + return mInstance; +} + +void Network::setError(const std::string &error) +{ + logger->log("Network error: %s", error.c_str()); + mError = error; + mState = NET_ERROR; +} + +uint16_t Network::readWord(int pos) +{ +#if SDL_BYTEORDER == SDL_BIG_ENDIAN + return SDL_Swap16((*(uint16_t*)(mInBuffer + (pos)))); +#else + return (*reinterpret_cast<uint16_t*>(mInBuffer + (pos))); +#endif +} + +} // namespace EAthena |