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authorAndrei Karas <akaras@inbox.ru>2015-05-29 14:30:20 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-29 14:30:20 +0300
commit0f9ec2061c4ad6157c3186f1cab9c4d8558980b5 (patch)
tree6259593b8436178ad8d981a96a8fd71eab9e04cc /src/net/eathena/mercenaryhandler.cpp
parent01773c71a4698c6f01fe70d864f922bda65506cb (diff)
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Add strong typed int type BeingId.
Diffstat (limited to 'src/net/eathena/mercenaryhandler.cpp')
-rw-r--r--src/net/eathena/mercenaryhandler.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp
index ebdba730e..82f7b59c2 100644
--- a/src/net/eathena/mercenaryhandler.cpp
+++ b/src/net/eathena/mercenaryhandler.cpp
@@ -90,7 +90,7 @@ void MercenaryHandler::processMercenaryUpdate(Net::MessageIn &msg)
void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
- Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
+ Being *const dstBeing = actorManager->findBeing(msg.readBeingId("being id"));
msg.readInt16("atk");
msg.readInt16("matk");
msg.readInt16("hit");
@@ -188,33 +188,34 @@ void MercenaryHandler::fire()
void MercenaryHandler::moveToMaster() const
{
- const int id = PlayerInfo::getMercenaryId();
- if (!id)
+ const BeingId id = PlayerInfo::getMercenaryId();
+ if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO_MASTER);
- outMsg.writeInt32(id, "mercenary id");
+ outMsg.writeBeingId(id, "mercenary id");
}
void MercenaryHandler::move(const int x, const int y) const
{
- const int id = PlayerInfo::getMercenaryId();
- if (!id)
+ const BeingId id = PlayerInfo::getMercenaryId();
+ if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_MOVE_TO);
- outMsg.writeInt32(id, "mercenary id");
+ outMsg.writeBeingId(id, "mercenary id");
outMsg.writeCoordinates(static_cast<uint16_t>(x),
static_cast<uint16_t>(y),
0U, "position");
}
-void MercenaryHandler::attack(const int targetId, const Keep keep) const
+void MercenaryHandler::attack(const BeingId targetId,
+ const Keep keep) const
{
- const int id = PlayerInfo::getMercenaryId();
- if (!id)
+ const BeingId id = PlayerInfo::getMercenaryId();
+ if (id == BeingId_zero)
return;
createOutPacket(CMSG_HOMMERC_ATTACK);
- outMsg.writeInt32(id, "mercenary id");
- outMsg.writeInt32(targetId, "target id");
+ outMsg.writeBeingId(id, "mercenary id");
+ outMsg.writeBeingId(targetId, "target id");
outMsg.writeInt8(static_cast<int8_t>(keep == Keep_true ? 1 : 0), "keep");
}