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authorAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-23 16:45:46 +0300
commitd20744c0ff83572dc209389df900826b7d088546 (patch)
treeb6a91790f6c52d016e57cfdba687251c1f01409f /src/net/eathena/inventoryhandler.cpp
parenta22d7bce703101ba3ae15cb5b8545381dfe863c4 (diff)
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Add support for additional slots in net code.
Now projectile slot depend on server.
Diffstat (limited to 'src/net/eathena/inventoryhandler.cpp')
-rw-r--r--src/net/eathena/inventoryhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index af08fa1b2..384ca86b2 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -57,7 +57,7 @@ const Equipment::Slot EQUIP_CONVERT[] =
Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_WEAPON
Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_SHIELD
Equipment::EQUIP_EVOL_RING2_SLOT, // 12
- Equipment::EQUIP_EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
+ Equipment::EQUIP_PROJECTILE_SLOT, // 13 SPRITE_EVOL2
Equipment::EQUIP_COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
Equipment::EQUIP_MISSING1_SLOT, // 15 SPRITE_EVOL4
};