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authorAndrei Karas <akaras@inbox.ru>2015-08-26 23:41:49 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-26 23:41:49 +0300
commitd1ed605d722ea17a9d5576bdb306b9f4680d646f (patch)
treed805993139afe9e350ec97ca66d44672bfb46880 /src/net/eathena/homunculushandler.cpp
parent1fa2a62572a46f34f7216e12814c0e932f5bd2ca (diff)
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Move receive code from homunculushandler into separate file.
Diffstat (limited to 'src/net/eathena/homunculushandler.cpp')
-rw-r--r--src/net/eathena/homunculushandler.cpp154
1 files changed, 6 insertions, 148 deletions
diff --git a/src/net/eathena/homunculushandler.cpp b/src/net/eathena/homunculushandler.cpp
index e98d73fe0..79a4d4f10 100644
--- a/src/net/eathena/homunculushandler.cpp
+++ b/src/net/eathena/homunculushandler.cpp
@@ -32,6 +32,7 @@
#include "net/serverfeatures.h"
+#include "net/eathena/homunculusrecv.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
@@ -69,23 +70,23 @@ void HomunculusHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_HOMUNCULUS_SKILLS:
- processHomunculusSkills(msg);
+ HomunculusRecv::processHomunculusSkills(msg);
break;
case SMSG_HOMUNCULUS_DATA:
- processHomunculusData(msg);
+ HomunculusRecv::processHomunculusData(msg);
break;
case SMSG_HOMUNCULUS_INFO:
- processHomunculusInfo(msg);
+ HomunculusRecv::processHomunculusInfo(msg);
break;
case SMSG_HOMUNCULUS_SKILL_UP:
- processHomunculusSkillUp(msg);
+ HomunculusRecv::processHomunculusSkillUp(msg);
break;
case SMSG_HOMUNCULUS_FOOD:
- processHomunculusFood(msg);
+ HomunculusRecv::processHomunculusFood(msg);
break;
default:
@@ -93,149 +94,6 @@ void HomunculusHandler::handleMessage(Net::MessageIn &msg)
}
}
-void HomunculusHandler::processHomunculusSkills(Net::MessageIn &msg)
-{
- if (skillDialog)
- skillDialog->hideSkills(SkillOwner::Homunculus);
-
- const int count = (msg.readInt16("len") - 4) / 37;
- for (int f = 0; f < count; f ++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt16("inf"));
- msg.readInt16("unused");
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Homunculus,
- skillId, name, level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog)
- skillDialog->updateModels();
-}
-
-void HomunculusHandler::processHomunculusData(Net::MessageIn &msg)
-{
- msg.readUInt8("unused");
- const int cmd = msg.readUInt8("state");
- const BeingId id = msg.readBeingId("homunculus id");
- Being *const dstBeing = actorManager->findBeing(id);
- const int data = msg.readInt32("data");
- if (!cmd) // pre init
- {
- HomunculusInfo *const info = new HomunculusInfo;
- info->id = id;
- PlayerInfo::setHomunculus(info);
- PlayerInfo::setHomunculusBeing(dstBeing);
- return;
- }
- HomunculusInfo *const info = PlayerInfo::getHomunculus();
- if (!info)
- return;
- switch (cmd)
- {
- case 1: // intimacy
- info->intimacy = data;
- break;
- case 2: // hunger
- info->hungry = data;
- break;
- case 3: // accesory
- info->equip = data;
- break;
- default:
- break;
- }
-}
-
-void HomunculusHandler::processHomunculusInfo(Net::MessageIn &msg)
-{
- const std::string name = msg.readString(24, "name");
- msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive
- const int level = msg.readInt16("level");
- const int hungry = msg.readInt16("hungry");
- const int intimacy = msg.readInt16("intimacy");
- const int equip = msg.readInt16("equip");
- msg.readInt16("atk");
- msg.readInt16("matk");
- msg.readInt16("hit");
- msg.readInt16("luk/3 or crit/10");
- msg.readInt16("def");
- msg.readInt16("mdef");
- msg.readInt16("flee");
- msg.readInt16("attack speed");
- msg.readInt16("hp");
- msg.readInt16("max hp");
- msg.readInt16("sp");
- msg.readInt16("max sp");
- msg.readInt32("exp");
- msg.readInt32("next exp");
- msg.readInt16("skill points");
- const int range = msg.readInt16("attack range");
-
- HomunculusInfo *const info = PlayerInfo::getHomunculus();
- if (!info) // we can't find homunculus being because id is missing
- return;
- Being *const dstBeing = actorManager->findBeing(info->id);
-
- info->name = name;
- info->level = level;
- info->range = range;
- info->hungry = hungry;
- info->intimacy = intimacy;
- info->equip = equip;
- PlayerInfo::setHomunculusBeing(dstBeing);
-}
-
-void HomunculusHandler::processHomunculusSkillUp(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16("skill id");
- const int level = msg.readInt16("level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
-
- if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level)
- skillDialog->playUpdateEffect(skillId);
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range,
- up, SkillType::Unknown, sp))
- {
- skillDialog->addSkill(SkillOwner::Homunculus,
- skillId, "", level,
- range, up, SkillType::Unknown, sp);
- }
- }
-}
-
-void HomunculusHandler::processHomunculusFood(Net::MessageIn &msg)
-{
- const int flag = msg.readUInt8("fail");
- const int itemId = msg.readInt16("food id");
- if (flag)
- {
- NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_OK);
- }
- else
- {
- const std::string name = strprintf("[@@%d|%s@@]", itemId,
- ItemDB::get(itemId).getName().c_str());
- NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_FAIL, name);
- }
-}
-
void HomunculusHandler::setName(const std::string &name) const
{
createOutPacket(CMSG_HOMUNCULUS_SET_NAME);