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authorAndrei Karas <akaras@inbox.ru>2015-08-26 16:07:42 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-26 16:07:42 +0300
commit653447ca463eaf573e7123896155b538b8dec869 (patch)
treee42caca83d294891a06165b2b1feb2414641b6dc /src/net/eathena/gamerecv.cpp
parent6fd6deb1ba87ddf74bff15055421f2b434b96f85 (diff)
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Move receive code from gamehandler into separate file.
Diffstat (limited to 'src/net/eathena/gamerecv.cpp')
-rw-r--r--src/net/eathena/gamerecv.cpp89
1 files changed, 89 insertions, 0 deletions
diff --git a/src/net/eathena/gamerecv.cpp b/src/net/eathena/gamerecv.cpp
new file mode 100644
index 000000000..e86411712
--- /dev/null
+++ b/src/net/eathena/gamerecv.cpp
@@ -0,0 +1,89 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/eathena/gamerecv.h"
+
+#include "client.h"
+#include "logger.h"
+
+#include "being/localplayer.h"
+
+#include "net/serverfeatures.h"
+
+#include "net/ea/token.h"
+
+#include "net/eathena/loginhandler.h"
+#include "net/eathena/messageout.h"
+#include "net/eathena/network.h"
+#include "net/eathena/protocol.h"
+
+#include "debug.h"
+
+namespace EAthena
+{
+
+extern ServerInfo mapServer;
+
+void GameRecv::processMapAccountId(Net::MessageIn &msg)
+{
+ // ignored, because we already know local player account id.
+ msg.readBeingId("account id");
+}
+
+void GameRecv::processMapLogin(Net::MessageIn &msg)
+{
+ unsigned char direction;
+ uint16_t x, y;
+ msg.readInt32("start time");
+ msg.readCoordinates(x, y, direction, "position");
+ msg.readInt8("x size");
+ msg.readInt8("y size");
+ logger->log("Protocol: Player start position: "
+ "(%d, %d), Direction: %d",
+ x, y, direction);
+ msg.readInt16("font");
+ msg.readUInt8("sex");
+
+ mLastHost &= 0xffffff;
+
+ Network *const network = Network::mInstance;
+ if (network)
+ network->pauseDispatch();
+
+ // Switch now or we'll have problems
+ client->setState(STATE_GAME);
+ if (localPlayer)
+ localPlayer->setTileCoords(x, y);
+}
+
+void GameRecv::processServerTick(Net::MessageIn &msg)
+{
+ // ignoring
+ msg.readInt32("tick");
+}
+
+void GameRecv::processMapAuthRefuse(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readUInt8("error");
+}
+} // namespace EAthena