diff options
author | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
---|---|---|
committer | Andrei Karas <akaras@inbox.ru> | 2016-06-08 18:18:18 +0300 |
commit | e03f294796e1cd8d49d00fd86dc33959948924c7 (patch) | |
tree | aea8504dd7e510c8669cffd18f8c4200f8473470 /src/net/eathena/charserverrecv.cpp | |
parent | 025e9b12601079e7aeaaaa25225e9dadc376240a (diff) | |
download | manaverse-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.gz manaverse-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.bz2 manaverse-e03f294796e1cd8d49d00fd86dc33959948924c7.tar.xz manaverse-e03f294796e1cd8d49d00fd86dc33959948924c7.zip |
Remove default value from parameter cards in Being->setSprite.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 33 |
1 files changed, 22 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 817d21da6..4add9c820 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -134,7 +134,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, "", ItemColor_one, IsWeapon_true, - IsTempSprite_false); + IsTempSprite_false, + nullptr); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -153,7 +154,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); } else { @@ -163,7 +165,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, color), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); } const uint16_t look = msg.readInt16("clothes color"); @@ -197,49 +200,57 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, IsWeapon_false, - IsTempSprite_false); + IsTempSprite_false, + nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) |