summaryrefslogtreecommitdiff
path: root/src/net/eathena/charserverrecv.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
committerAndrei Karas <akaras@inbox.ru>2016-07-25 02:30:47 +0300
commitc9795055ee1b6079ef9b0c0e3faf4bb79704bd98 (patch)
tree147357b76a80705cf0af7bc1ec69cf417ef94812 /src/net/eathena/charserverrecv.cpp
parent1e5a50f6c67cd20967e139320a6c00f54e15dfe2 (diff)
downloadmanaverse-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.gz
manaverse-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.bz2
manaverse-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.tar.xz
manaverse-c9795055ee1b6079ef9b0c0e3faf4bb79704bd98.zip
Add into player attributes prefix PLAYER_.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
index 38cca2208..5341e16da 100644
--- a/src/net/eathena/charserverrecv.cpp
+++ b/src/net/eathena/charserverrecv.cpp
@@ -88,9 +88,9 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
- data.mAttributes[Attributes::EXP] = msg.readInt32("exp");
+ data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- Stat &jobStat = data.mStats[Attributes::JOB];
+ Stat &jobStat = data.mStats[Attributes::PLAYER_JOB];
jobStat.exp = msg.readInt32("job");
const int temp = msg.readInt32("job level");
@@ -109,16 +109,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
if (packetVersion >= 20081217)
{
- data.mAttributes[Attributes::HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt32("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp");
}
else
{
- data.mAttributes[Attributes::HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp");
+ data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
+ data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
}
- data.mAttributes[Attributes::MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp/sp");
+ data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp");
+ data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp");
msg.readInt16("speed");
const uint16_t race = msg.readInt16("class");
@@ -133,7 +133,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
weapon);
tempPlayer->setWeaponId(weapon);
- data.mAttributes[Attributes::LEVEL] = msg.readInt16("level");
+ data.mAttributes[Attributes::PLAYER_LEVEL] = msg.readInt16("level");
msg.readInt16("skill points");
const int bottomClothes = msg.readInt16("head bottom");
@@ -161,12 +161,12 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->dummy = tempPlayer;
- character->data.mStats[Attributes::STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
+ character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
+ character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
+ character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
+ character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
+ character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
+ character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
character->slot = msg.readInt16("character slot id");
if (packetVersion >= 20061023)
@@ -282,7 +282,7 @@ void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
// Prevent the selected local player from being deleted
localPlayer = charServerHandler->mSelectedCharacter->dummy;
PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::WALK_SPEED,
+ PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
playerHandler->getDefaultWalkSpeed());
charServerHandler->mSelectedCharacter->dummy = nullptr;