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author | Andrei Karas <akaras@inbox.ru> | 2016-06-20 19:49:01 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-06-20 19:49:01 +0300 |
commit | 0cf09f63f5c626738f2dfdec82da876723b0db89 (patch) | |
tree | b6b9d22c0b4cc2f51957355271eedbc26fd42aee /src/net/eathena/charserverrecv.cpp | |
parent | 682ae29f4861c1434db7f5f885cd5062d73b0d1a (diff) | |
download | manaverse-0cf09f63f5c626738f2dfdec82da876723b0db89.tar.gz manaverse-0cf09f63f5c626738f2dfdec82da876723b0db89.tar.bz2 manaverse-0cf09f63f5c626738f2dfdec82da876723b0db89.tar.xz manaverse-0cf09f63f5c626738f2dfdec82da876723b0db89.zip |
Add explicit keyword into CardsList.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r-- | src/net/eathena/charserverrecv.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index d3300f092..8b9de16a9 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - nullptr); + zeroCards); tempPlayer->setWeaponId(weapon); data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); @@ -152,7 +152,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - nullptr); + zeroCards); } else { @@ -161,7 +161,7 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - nullptr); + zeroCards); } const uint16_t look = msg.readInt16("clothes color"); @@ -194,42 +194,42 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - nullptr); + zeroCards); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - nullptr); + zeroCards); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } if (packetVersion >= 20110928) |