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author | Andrei Karas <akaras@inbox.ru> | 2016-02-03 18:39:14 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-02-03 18:39:14 +0300 |
commit | 0928d201335e8c247a44a1406cfbee3921ee7901 (patch) | |
tree | 06e5d2acf36921f368ae445ba1eac8e351181f18 /src/net/eathena/beingrecv.cpp | |
parent | 74397044b572c323f9c6bbc6338c17ce743ee3af (diff) | |
download | manaverse-0928d201335e8c247a44a1406cfbee3921ee7901.tar.gz manaverse-0928d201335e8c247a44a1406cfbee3921ee7901.tar.bz2 manaverse-0928d201335e8c247a44a1406cfbee3921ee7901.tar.xz manaverse-0928d201335e8c247a44a1406cfbee3921ee7901.zip |
Add option for saving mapping between account id and nicks.
This information stored in separate files.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index bb6fff382..35e983296 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -1291,12 +1291,13 @@ void BeingRecv::processPlayerGuilPartyInfo(Net::MessageIn &msg) return; } - Being *const dstBeing = actorManager->findBeing( - msg.readBeingId("being id")); - + const BeingId beingId = msg.readBeingId("being id"); + const std::string name = msg.readString(24, "char name"); + actorManager->updateNameId(name, beingId); + Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { - dstBeing->setName(msg.readString(24, "char name")); + dstBeing->setName(name); dstBeing->setPartyName(msg.readString(24, "party name")); dstBeing->setGuildName(msg.readString(24, "guild name")); dstBeing->setGuildPos(msg.readString(24, "guild pos")); @@ -1621,8 +1622,9 @@ void BeingRecv::processNameResponse2(Net::MessageIn &msg) } const int len = msg.readInt16("len"); - const BeingId beingId = msg.readBeingId("account ic"); + const BeingId beingId = msg.readBeingId("account id"); const std::string str = msg.readString(len - 8, "name"); + actorManager->updateNameId(str, beingId); Being *const dstBeing = actorManager->findBeing(beingId); if (dstBeing) { |