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author | Andrei Karas <akaras@inbox.ru> | 2016-08-03 20:03:30 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-03 20:03:30 +0300 |
commit | abeecf1255d28a7870aef9f70dc3353d9b5f4f2d (patch) | |
tree | 975878d832cb3b2249684569f181c519c67566a3 /src/net/eathena/beingrecv.cpp | |
parent | edb279bdc22d94a88aabdd994bed5dd2b1c5659e (diff) | |
download | manaverse-abeecf1255d28a7870aef9f70dc3353d9b5f4f2d.tar.gz manaverse-abeecf1255d28a7870aef9f70dc3353d9b5f4f2d.tar.bz2 manaverse-abeecf1255d28a7870aef9f70dc3353d9b5f4f2d.tar.xz manaverse-abeecf1255d28a7870aef9f70dc3353d9b5f4f2d.zip |
Replace some ifs to switches.
Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r-- | src/net/eathena/beingrecv.cpp | 230 |
1 files changed, 144 insertions, 86 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 426003c7f..4885e3c05 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -60,6 +60,7 @@ #include "resources/map/map.h" +#include "utils/checkutils.h" #include "utils/timer.h" #include "debug.h" @@ -407,36 +408,55 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - 0, - std::string()); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + 0, + std::string()); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint8_t dir; @@ -605,37 +625,56 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) - { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - if (!serverFeatures->haveMove3()) - { - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); - } -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + if (!serverFeatures->haveMove3()) + { + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + } + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint16_t srcX, srcY, dstX, dstY; @@ -803,34 +842,53 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) dstBeing->setKarma(msg.readUInt8("karma")); const uint8_t gender = CAST_U8(msg.readUInt8("gender") & 3); - if (dstBeing->getType() == ActorType::Player) + const ActorTypeT actorType = dstBeing->getType(); + switch (actorType) { - dstBeing->setGender(Being::intToGender(gender)); - dstBeing->setHairColor(hairColor); - // Set these after the gender, as the sprites may be gender-specific - if (hairStyle == 0) - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); - } - else - { - dstBeing->updateSprite(SPRITE_HAIR_COLOR, - hairStyle * -1, - ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); - } - dstBeing->updateSprite(SPRITE_WEAPON, headBottom); - dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); - dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); - dstBeing->updateSprite(SPRITE_HAIR, shoes); - dstBeing->updateSprite(SPRITE_SHOES, gloves); - dstBeing->updateSprite(SPRITE_BODY, weapon); - dstBeing->setWeaponId(weapon); -// Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); - } - else if (dstBeing->getType() == ActorType::Npc - && serverFeatures->haveNpcGender()) - { - dstBeing->setGender(Being::intToGender(gender)); + case ActorType::Player: + dstBeing->setGender(Being::intToGender(gender)); + dstBeing->setHairColor(hairColor); + // Set these after the gender, as the sprites may be gender-specific + if (hairStyle == 0) + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, 0); + } + else + { + dstBeing->updateSprite(SPRITE_HAIR_COLOR, + hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + } + dstBeing->updateSprite(SPRITE_WEAPON, headBottom); + dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid); + dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop); + dstBeing->updateSprite(SPRITE_HAIR, shoes); + dstBeing->updateSprite(SPRITE_SHOES, gloves); + dstBeing->updateSprite(SPRITE_BODY, weapon); + dstBeing->setWeaponId(weapon); + break; + case ActorType::Npc: + if (serverFeatures->haveNpcGender()) + { + dstBeing->setGender(Being::intToGender(gender)); + } + break; + default: + case ActorType::Monster: + case ActorType::Portal: + case ActorType::Pet: + case ActorType::Mercenary: + case ActorType::Homunculus: + case ActorType::SkillUnit: + case ActorType::Elemental: + break; + case ActorType::FloorItem: + case ActorType::LocalPet: + case ActorType::Avatar: + case ActorType::Unknown: + reportAlways("Wrong being type detected: %d", + CAST_S32(actorType)); + break; } uint8_t dir; |