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authorAndrei Karas <akaras@inbox.ru>2014-08-30 17:24:51 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-30 17:24:51 +0300
commit7e4752efe67acd3668724c2be69b445e2019c268 (patch)
treea5bde9a7883da7096b39b6cf69286bd034f9a58a /src/net/ea
parente46cf607a4da55fc77b6b2ea7fca53d69ec6e56b (diff)
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Remove additional parameters from processBeingVisibleOrMove function.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/beinghandler.cpp240
-rw-r--r--src/net/ea/beinghandler.h3
2 files changed, 0 insertions, 243 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 7ee755a5f..cd8158781 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -95,246 +95,6 @@ void BeingHandler::setSprite(Being *const being, const unsigned int slot,
being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
-void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
- const bool visible)
-{
- BLOCK_START("BeingHandler::processBeingVisibleOrMove")
- if (!actorManager)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- int spawnId;
-
- // Information about a being in range
- const int id = msg.readInt32();
- if (id == mSpawnId)
- spawnId = mSpawnId;
- else
- spawnId = 0;
- mSpawnId = 0;
- int16_t speed = msg.readInt16();
- const uint16_t stunMode = msg.readInt16(); // opt1
- uint32_t statusEffects = msg.readInt16(); // opt2
- statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option
- const int16_t job = msg.readInt16(); // class
- int disguiseId = 0;
- if (id == localPlayer->getId() && job >= 1000)
- disguiseId = job;
-
- Being *dstBeing = actorManager->findBeing(id);
-
- if (dstBeing && dstBeing->getType() == ActorType::MONSTER
- && !dstBeing->isAlive())
- {
- actorManager->destroy(dstBeing);
- actorManager->erase(dstBeing);
- dstBeing = nullptr;
- }
-
- if (!dstBeing)
- {
- // Being with id >= 110000000 and job 0 are better
- // known as ghosts, so don't create those.
- if (job == 0 && id >= 110000000)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- if (actorManager->isBlocked(id) == true)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- dstBeing = createBeing(id, job);
-
- if (!dstBeing)
- {
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
- return;
- }
-
- if (job == 1022 && killStats)
- killStats->jackoAlive(dstBeing->getId());
- }
- else
- {
- if (dstBeing->getType() == ActorType::NPC)
- {
- actorManager->undelete(dstBeing);
- if (serverVersion < 1)
- requestNameById(id);
- }
- }
-
- if (dstBeing->getType() == ActorType::PLAYER)
- dstBeing->setMoveTime();
-
- if (spawnId)
- {
- dstBeing->setAction(BeingAction::SPAWN, 0);
- }
- else if (visible)
- {
- dstBeing->clearPath();
- dstBeing->setActionTime(tick_time);
- dstBeing->setAction(BeingAction::STAND, 0);
- }
-
- // Prevent division by 0 when calculating frame
- if (speed == 0)
- speed = 150;
-
- const uint8_t hairStyle = msg.readUInt8();
- const uint8_t look = msg.readUInt8();
- dstBeing->setSubtype(job, look);
- if (dstBeing->getType() == ActorType::MONSTER && localPlayer)
- localPlayer->checkNewName(dstBeing);
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- const uint16_t weapon = msg.readInt16();
- const uint16_t headBottom = msg.readInt16();
-
- if (!visible)
- msg.readInt32(); // server tick
-
- const uint16_t shield = msg.readInt16();
- const uint16_t headTop = msg.readInt16();
- const uint16_t headMid = msg.readInt16();
- const uint8_t hairColor = msg.readUInt8();
- msg.readUInt8(); // free
- const uint16_t shoes = msg.readInt16(); // clothes color
-
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::MONSTER)
- {
- if (serverVersion > 0 || tmwServerVersion >= 0x0E0701)
- {
- const int hp = msg.readInt32();
- const int maxHP = msg.readInt32();
- if (hp && maxHP)
- {
- dstBeing->setMaxHP(maxHP);
- const int oldHP = dstBeing->getHP();
- if (!oldHP || oldHP > hp)
- dstBeing->setHP(hp);
- }
- }
- else
- {
- msg.readInt32();
- msg.readInt32();
- }
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt32(); // guild
- msg.readInt16(); // guild emblem
- }
-// logger->log("being guild: " + toString(guild));
-
- msg.readInt16(); // manner
- dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
- if (serverVersion > 0 && dstBeing->getType() == ActorType::MONSTER)
- {
- const int attackRange = static_cast<int>(msg.readUInt8()); // karma
- dstBeing->setAttackRange(attackRange);
- }
- else
- {
- msg.readUInt8(); // karma
- }
- uint8_t gender = msg.readUInt8();
-
- if (!disguiseId && dstBeing->getType() == ActorType::PLAYER)
- {
- // reserving bits for future usage
- gender &= 3;
- dstBeing->setGender(Being::intToGender(gender));
- // Set these after the gender, as the sprites may be gender-specific
- setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(hairColor));
- dstBeing->setHairColor(hairColor);
- setSprite(dstBeing, EA_SPRITE_BOTTOMCLOTHES, headBottom);
- setSprite(dstBeing, EA_SPRITE_TOPCLOTHES, headMid);
- setSprite(dstBeing, EA_SPRITE_HAT, headTop);
- setSprite(dstBeing, EA_SPRITE_SHOE, shoes);
- setSprite(dstBeing, EA_SPRITE_GLOVES, gloves);
- setSprite(dstBeing, EA_SPRITE_WEAPON, weapon, "", 1, true);
- if (!mHideShield)
- setSprite(dstBeing, EA_SPRITE_SHIELD, shield);
- }
- else if (dstBeing->getType() == ActorType::NPC)
- {
- switch (gender)
- {
- case 2:
- dstBeing->setGender(Gender::FEMALE);
- break;
- case 3:
- dstBeing->setGender(Gender::MALE);
- break;
- case 4:
- dstBeing->setGender(Gender::OTHER);
- break;
- default:
- dstBeing->setGender(Gender::UNSPECIFIED);
- break;
- }
- }
-
- if (!visible)
- {
- uint16_t srcX, srcY, dstX, dstY;
- msg.readCoordinatePair(srcX, srcY, dstX, dstY);
- if (!disguiseId)
- {
- dstBeing->setAction(BeingAction::STAND, 0);
- dstBeing->setTileCoords(srcX, srcY);
- if (serverVersion < 10)
- dstBeing->setDestination(dstX, dstY);
- }
- }
- else
- {
- uint8_t dir;
- uint16_t x, y;
- msg.readCoordinates(x, y, dir);
- dstBeing->setTileCoords(x, y);
-
- if (job == 45 && socialWindow && outfitWindow)
- {
- const int num = socialWindow->getPortalIndex(x, y);
- if (num >= 0)
- {
- dstBeing->setName(keyboard.getKeyShortString(
- outfitWindow->keyName(num)));
- }
- else
- {
- dstBeing->setName("");
- }
- }
-
- dstBeing->setDirection(dir);
- }
-
- msg.readUInt8(); // unknown
- msg.readUInt8(); // unknown
- msg.readInt16();
-
- dstBeing->setStunMode(stunMode);
- dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(
- (statusEffects >> 16) & 0xffff));
- dstBeing->setStatusEffectBlock(16, static_cast<uint16_t>(
- statusEffects & 0xffff));
- BLOCK_END("BeingHandler::processBeingVisibleOrMove")
-}
-
void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
{
BLOCK_START("BeingHandler::processBeingMove2")
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index b460ae358..293ef92e1 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -46,9 +46,6 @@ class BeingHandler notfinal : public Net::BeingHandler
const bool isWeapon = false,
const bool isTempSprite = false) const;
- virtual void processBeingVisibleOrMove(Net::MessageIn &msg,
- const bool visible);
-
virtual void processBeingMove2(Net::MessageIn &msg) const;
virtual void processBeingSpawn(Net::MessageIn &msg);