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authorAndrei Karas <akaras@inbox.ru>2012-01-28 21:00:12 +0300
committerAndrei Karas <akaras@inbox.ru>2012-01-28 21:00:12 +0300
commita93722a53e2d50466dfd5512c4a6a1c3dfc60fb1 (patch)
treeb4ade374e591f520ae49b1dcb3317b19d503f089 /src/net/ea
parente5695ad6c41d4deb79504998b2bc5caeb1e61285 (diff)
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Add support for processing player statuses in evol server.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/playerhandler.cpp5
-rw-r--r--src/net/ea/playerhandler.h2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 6a841415f..90c635428 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -645,4 +645,9 @@ int PlayerHandler::getAttackLocation() const
{
return EA_ATK;
}
+
+void PlayerHandler::updateStatus()
+{
+
+}
} // namespace Ea
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index d0402ecfc..7bf569349 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -68,6 +68,8 @@ class PlayerHandler : public Net::PlayerHandler
void processPlayerStatUpdate6(Net::MessageIn &msg);
void processPlayerArrowMessage(Net::MessageIn &msg);
+
+ void updateStatus();
};
} // namespace Ea