summaryrefslogtreecommitdiff
path: root/src/net/ea
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2013-03-26 00:36:59 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-26 01:50:50 +0300
commit43be2ecae97034f764460a5932ca97e6354da89e (patch)
treeba37fe86018e58ebb61df47b5c04850d8478b6b9 /src/net/ea
parent90a652e5c672b9a11b165ee939889f406b852ee1 (diff)
downloadmanaverse-43be2ecae97034f764460a5932ca97e6354da89e.tar.gz
manaverse-43be2ecae97034f764460a5932ca97e6354da89e.tar.bz2
manaverse-43be2ecae97034f764460a5932ca97e6354da89e.tar.xz
manaverse-43be2ecae97034f764460a5932ca97e6354da89e.zip
inprove beinghandler class.
Diffstat (limited to 'src/net/ea')
-rw-r--r--src/net/ea/beinghandler.cpp125
-rw-r--r--src/net/ea/beinghandler.h32
2 files changed, 67 insertions, 90 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 45645af31..618c1b056 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -61,11 +61,12 @@ const int EMOTION_TIME = 500; /**< Duration of emotion icon */
BeingHandler::BeingHandler(bool enableSync) :
mSync(enableSync),
- mSpawnId(0)
+ mSpawnId(0),
+ mHideShield(config.getBoolValue("hideShield"))
{
}
-Being *BeingHandler::createBeing(int id, short job)
+Being *BeingHandler::createBeing(const int id, const short job) const
{
if (!actorSpriteManager)
return nullptr;
@@ -96,7 +97,7 @@ Being *BeingHandler::createBeing(int id, short job)
if (socialWindow)
socialWindow->updateActiveList();
}
- if (type == Being::NPC)
+ else if (type == Being::NPC)
{
if (questsWindow)
questsWindow->addEffect(being);
@@ -104,46 +105,39 @@ Being *BeingHandler::createBeing(int id, short job)
return being;
}
-void BeingHandler::setSprite(Being *being, unsigned int slot, int id,
- std::string color, unsigned char colorId,
- bool isWeapon, bool isTempSprite)
+void BeingHandler::setSprite(Being *const being, const unsigned int slot,
+ const int id, const std::string &color,
+ const unsigned char colorId,
+ const bool isWeapon,
+ const bool isTempSprite) const
{
if (!being)
return;
being->setSprite(slot, id, color, colorId, isWeapon, isTempSprite);
}
-void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
+void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg,
+ const bool visible)
{
if (!actorSpriteManager)
return;
- int id;
- short job, speed;
- uint8_t gender;
- uint16_t headTop, headMid, headBottom;
- uint16_t shoes, gloves;
- uint16_t weapon, shield;
- uint16_t stunMode;
- uint32_t statusEffects;
- Being *dstBeing;
- int hairStyle, hairColor;
int spawnId;
// Information about a being in range
- id = msg.readInt32();
+ const int id = msg.readInt32();
if (id == mSpawnId)
spawnId = mSpawnId;
else
spawnId = 0;
mSpawnId = 0;
- speed = msg.readInt16();
- stunMode = msg.readInt16(); // opt1
- statusEffects = msg.readInt16(); // opt2
+ short speed = msg.readInt16();
+ const uint16_t stunMode = msg.readInt16(); // opt1
+ uint32_t statusEffects = msg.readInt16(); // opt2
statusEffects |= (static_cast<uint32_t>(msg.readInt16())) << 16; // option
- job = msg.readInt16(); // class
+ const short job = msg.readInt16(); // class
- dstBeing = actorSpriteManager->findBeing(id);
+ Being *dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing && dstBeing->getType() == Being::MONSTER
&& !dstBeing->isAlive())
@@ -201,19 +195,20 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
if (dstBeing->getType() == ActorSprite::MONSTER && player_node)
player_node->checkNewName(dstBeing);
- hairStyle = msg.readInt16();
- weapon = msg.readInt16();
- headBottom = msg.readInt16();
+ const int hairStyle = msg.readInt16();
+ const uint16_t weapon = msg.readInt16();
+ const uint16_t headBottom = msg.readInt16();
if (!visible)
msg.readInt32(); // server tick
- shield = msg.readInt16();
- headTop = msg.readInt16();
- headMid = msg.readInt16();
- hairColor = msg.readInt16();
- shoes = msg.readInt16(); // clothes color - "abused" as shoes
+ const uint16_t shield = msg.readInt16();
+ const uint16_t headTop = msg.readInt16();
+ const uint16_t headMid = msg.readInt16();
+ const int hairColor = msg.readInt16();
+ const uint16_t shoes = msg.readInt16(); //clothes color - "abused" as shoes
+ uint16_t gloves;
if (dstBeing->getType() == ActorSprite::MONSTER)
{
if (serverVersion > 0)
@@ -242,12 +237,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
msg.readInt16(); // guild emblem
}
// logger->log("being guild: " + toString(guild));
-/*
- if (guild == 0)
- dstBeing->clearGuilds();
- else
- dstBeing->setGuild(Guild::getGuild(static_cast<short>(guild)));
-*/
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
@@ -260,7 +249,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
{
msg.readInt8(); // karma
}
- gender = msg.readInt8();
+ uint8_t gender = msg.readInt8();
// reserving bits for future usage
@@ -278,7 +267,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
setSprite(dstBeing, EA_SPRITE_SHOE, shoes);
setSprite(dstBeing, EA_SPRITE_GLOVES, gloves);
setSprite(dstBeing, EA_SPRITE_WEAPON, weapon, "", 1, true);
- if (!config.getBoolValue("hideShield"))
+ if (!mHideShield)
setSprite(dstBeing, EA_SPRITE_SHIELD, shield);
}
else if (dstBeing->getType() == ActorSprite::NPC)
@@ -334,7 +323,6 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
msg.readInt8(); // unknown
msg.readInt8(); // unknown
-// msg.readInt8(); // unknown / sit
msg.readInt16();
dstBeing->setStunMode(stunMode);
@@ -344,7 +332,7 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
statusEffects & 0xffff));
}
-void BeingHandler::processBeingMove2(Net::MessageIn &msg)
+void BeingHandler::processBeingMove2(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -387,7 +375,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
msg.readInt16(); // disguise
}
-void BeingHandler::processBeingRemove(Net::MessageIn &msg)
+void BeingHandler::processBeingRemove(Net::MessageIn &msg) const
{
if (!actorSpriteManager || !player_node)
return;
@@ -429,7 +417,7 @@ void BeingHandler::processBeingRemove(Net::MessageIn &msg)
}
}
-void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
+void BeingHandler::processBeingResurrect(Net::MessageIn &msg) const
{
if (!actorSpriteManager || !player_node)
return;
@@ -450,22 +438,18 @@ void BeingHandler::processBeingResurrect(Net::MessageIn &msg)
}
-void BeingHandler::processSkillDamage(Net::MessageIn &msg)
+void BeingHandler::processSkillDamage(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
- Being *srcBeing;
- Being *dstBeing;
- int param1;
-
const int id = msg.readInt16(); // Skill Id
- srcBeing = actorSpriteManager->findBeing(msg.readInt32());
- dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const srcBeing = actorSpriteManager->findBeing(msg.readInt32());
+ Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
msg.readInt32(); // Server tick
msg.readInt32(); // src speed
msg.readInt32(); // dst speed
- param1 = msg.readInt32(); // Damage
+ const int param1 = msg.readInt32(); // Damage
const int level = msg.readInt16(); // Skill level
msg.readInt16(); // Div
msg.readInt8(); // Skill hit/type (?)
@@ -484,7 +468,7 @@ void BeingHandler::processSkillDamage(Net::MessageIn &msg)
}
}
-void BeingHandler::processBeingAction(Net::MessageIn &msg)
+void BeingHandler::processBeingAction(Net::MessageIn &msg) const
{
if (!actorSpriteManager)
return;
@@ -572,7 +556,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
if (!effectManager || !actorSpriteManager)
return;
- int id = static_cast<uint32_t>(msg.readInt32());
+ const int id = static_cast<uint32_t>(msg.readInt32());
Being *const being = actorSpriteManager->findBeing(id);
if (!being)
return;
@@ -582,8 +566,7 @@ void BeingHandler::processBeingSelfEffect(Net::MessageIn &msg)
effectManager->trigger(effectType, being);
//+++ need dehard code effectType == 3
- if (being && effectType == 3
- && being->getType() == Being::PLAYER
+ if (effectType == 3 && being->getType() == Being::PLAYER
&& socialWindow)
{ //reset received damage
socialWindow->resetDamage(being->getName());
@@ -595,9 +578,8 @@ void BeingHandler::processBeingEmotion(Net::MessageIn &msg)
if (!player_node || !actorSpriteManager)
return;
- Being *dstBeing;
-
- if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ if (!dstBeing)
return;
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
@@ -618,10 +600,10 @@ void BeingHandler::processNameResponse(Net::MessageIn &msg)
if (!player_node || !actorSpriteManager)
return;
- Being *dstBeing;
-
const int beingId = msg.readInt32();
- if ((dstBeing = actorSpriteManager->findBeing(beingId)))
+ Being *const dstBeing = actorSpriteManager->findBeing(beingId);
+
+ if (dstBeing)
{
if (beingId == player_node->getId())
{
@@ -658,13 +640,9 @@ void BeingHandler::processIpResponse(Net::MessageIn &msg)
if (!actorSpriteManager)
return;
- Being *dstBeing;
-
- if ((dstBeing = actorSpriteManager->findBeing(
- msg.readInt32())))
- {
+ Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
+ if (dstBeing)
dstBeing->setIp(ipToString(msg.readInt32()));
- }
}
void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
@@ -672,9 +650,9 @@ void BeingHandler::processPlayerGuilPartyInfo(Net::MessageIn &msg)
if (!actorSpriteManager)
return;
- Being *dstBeing;
+ Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
- if ((dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ if (dstBeing)
{
dstBeing->setPartyName(msg.readString(24));
if (!guildManager || !GuildManager::getEnableGuildBot())
@@ -690,9 +668,9 @@ void BeingHandler::processBeingChangeDirection(Net::MessageIn &msg)
if (!actorSpriteManager)
return;
- Being *dstBeing;
+ Being *const dstBeing = actorSpriteManager->findBeing(msg.readInt32());
- if (!(dstBeing = actorSpriteManager->findBeing(msg.readInt32())))
+ if (!dstBeing)
return;
msg.readInt16(); // unused
@@ -727,9 +705,8 @@ void BeingHandler::processPlayerStop(Net::MessageIn &msg)
Being *const dstBeing = actorSpriteManager->findBeing(id);
if (dstBeing)
{
- uint16_t x, y;
- x = msg.readInt16();
- y = msg.readInt16();
+ const uint16_t x = msg.readInt16();
+ const uint16_t y = msg.readInt16();
dstBeing->setTileCoords(x, y);
if (dstBeing->getCurrentAction() == Being::MOVE)
dstBeing->setAction(Being::STAND);
diff --git a/src/net/ea/beinghandler.h b/src/net/ea/beinghandler.h
index 46e9f2bbb..7af57af18 100644
--- a/src/net/ea/beinghandler.h
+++ b/src/net/ea/beinghandler.h
@@ -37,37 +37,36 @@ class BeingHandler : public Net::BeingHandler
A_DELETE_COPY(BeingHandler)
protected:
- virtual void requestNameById(int id) = 0;
+ virtual Being *createBeing(int id, short job) const A_WARN_UNUSED;
- virtual Being *createBeing(int id, short job) A_WARN_UNUSED;
-
- virtual void setSprite(Being *being, unsigned int slot, int id,
- std::string color = "",
- unsigned char colorId = 1,
- bool isWeapon = false,
- bool isTempSprite = false);
+ virtual void setSprite(Being *const being, const unsigned int slot,
+ const int id,
+ const std::string &color = "",
+ const unsigned char colorId = 1,
+ const bool isWeapon = false,
+ const bool isTempSprite = false) const;
virtual void processBeingVisibleOrMove(Net::MessageIn &msg,
- bool visible);
+ const bool visible);
- virtual void processBeingMove2(Net::MessageIn &msg);
+ virtual void processBeingMove2(Net::MessageIn &msg) const;
virtual void processBeingSpawn(Net::MessageIn &msg);
- virtual void processBeingRemove(Net::MessageIn &msg);
+ virtual void processBeingRemove(Net::MessageIn &msg) const;
- virtual void processBeingResurrect(Net::MessageIn &msg);
+ virtual void processBeingResurrect(Net::MessageIn &msg) const;
- virtual void processSkillDamage(Net::MessageIn &msg);
+ virtual void processSkillDamage(Net::MessageIn &msg) const;
- virtual void processBeingAction(Net::MessageIn &msg);
+ virtual void processBeingAction(Net::MessageIn &msg) const;
virtual void processBeingSelfEffect(Net::MessageIn &msg);
virtual void processBeingEmotion(Net::MessageIn &msg);
virtual void processBeingChangeLook(Net::MessageIn &msg,
- bool look2) = 0;
+ const bool look2) const = 0;
virtual void processNameResponse(Net::MessageIn &msg);
@@ -78,7 +77,7 @@ class BeingHandler : public Net::BeingHandler
virtual void processBeingChangeDirection(Net::MessageIn &msg);
virtual void processPlayerMoveUpdate(Net::MessageIn &msg,
- int type) = 0;
+ const int type) const = 0;
virtual void processPlayerStop(Net::MessageIn &msg);
@@ -100,6 +99,7 @@ class BeingHandler : public Net::BeingHandler
// Should we honor server "Stop Walking" packets
bool mSync;
int mSpawnId;
+ bool mHideShield;
};
} // namespace Ea