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authorAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-30 12:25:16 +0300
commit1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch)
treecd34ad27487036265f08d7aa63476c160280d899 /src/net/ea/skillhandler.cpp
parent9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff)
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Rename player_node variable into localPlayer.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r--src/net/ea/skillhandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp
index e7ac66d7a..59e8f75e8 100644
--- a/src/net/ea/skillhandler.cpp
+++ b/src/net/ea/skillhandler.cpp
@@ -142,10 +142,10 @@ void SkillHandler::processSkillFailed(Net::MessageIn &msg)
if (success == static_cast<int>(SKILL_FAILED)
&& skillId == static_cast<int>(SKILL_BASIC))
{
- if (player_node && bskill == static_cast<int>(BSKILL_EMOTE)
+ if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
&& reason == static_cast<int>(RFAIL_SKILLDEP))
{
- player_node->stopAdvert();
+ localPlayer->stopAdvert();
}
switch (bskill)