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author | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:44:24 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-02-24 15:44:24 +0300 |
commit | a5f9e965323ad4b211405736eda7557cbe6a013a (patch) | |
tree | 21409cd38f547c80637e7ebfa60fe435df7f7d87 /src/net/ea/skillhandler.cpp | |
parent | 66964dacb5c0d885fa3443a0e204d5838ae1443c (diff) | |
download | manaverse-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.gz manaverse-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.bz2 manaverse-a5f9e965323ad4b211405736eda7557cbe6a013a.tar.xz manaverse-a5f9e965323ad4b211405736eda7557cbe6a013a.zip |
Rename specialhandler to skillhandler.
Diffstat (limited to 'src/net/ea/skillhandler.cpp')
-rw-r--r-- | src/net/ea/skillhandler.cpp | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp new file mode 100644 index 000000000..45177f7e6 --- /dev/null +++ b/src/net/ea/skillhandler.cpp @@ -0,0 +1,237 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/ea/skillhandler.h" + +#include "logger.h" +#include "localplayer.h" +#include "playerinfo.h" + +#include "gui/skilldialog.h" + +#include "gui/widgets/chattab.h" + +#include "net/messageout.h" + +#include "utils/gettext.h" + +#include "debug.h" + +/** job dependend identifiers (?) */ +static const unsigned int SKILL_BASIC = 0x0001; +static const unsigned int SKILL_WARP = 0x001b; +static const unsigned int SKILL_STEAL = 0x0032; +static const unsigned int SKILL_ENVENOM = 0x0034; + +/** basic skills identifiers */ +static const unsigned int BSKILL_TRADE = 0x0000; +static const unsigned int BSKILL_EMOTE = 0x0001; +static const unsigned int BSKILL_SIT = 0x0002; +static const unsigned int BSKILL_CREATECHAT = 0x0003; +static const unsigned int BSKILL_JOINPARTY = 0x0004; +static const unsigned int BSKILL_SHOUT = 0x0005; + +/** reasons why action failed */ +static const unsigned int RFAIL_SKILLDEP = 0x00; +static const unsigned int RFAIL_INSUFSP = 0x01; +static const unsigned int RFAIL_INSUFHP = 0x02; +static const unsigned int RFAIL_NOMEMO = 0x03; +static const unsigned int RFAIL_SKILLDELAY = 0x04; +static const unsigned int RFAIL_ZENY = 0x05; +static const unsigned int RFAIL_WEAPON = 0x06; +static const unsigned int RFAIL_REDGEM = 0x07; +static const unsigned int RFAIL_BLUEGEM = 0x08; +static const unsigned int RFAIL_OVERWEIGHT = 0x09; + +/** should always be zero if failed */ +static const unsigned int SKILL_FAILED = 0x00; + +namespace Ea +{ + +SkillHandler::SkillHandler() +{ +} + +void SkillHandler::use(int id A_UNUSED) +{ + // TODO +} + +void SkillHandler::processPlayerSkills(Net::MessageIn &msg) +{ + msg.readInt16(); // length + const int skillCount = (msg.getLength() - 4) / 37; + + for (int k = 0; k < skillCount; k++) + { + const int skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.skip(2); // skill pool flags + const int level = msg.readInt16(); + msg.readInt16(); // sp + const int range = msg.readInt16(); + msg.skip(24); // 0 unused + const int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up)) + skillDialog->addSkill(skillId, level, range, up); + } + } +} + +void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) +{ + const int skillId = msg.readInt16(); + const int level = msg.readInt16(); + msg.readInt16(); // sp + const int range = msg.readInt16(); + const int up = msg.readInt8(); + + PlayerInfo::setStatBase(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up)) + skillDialog->addSkill(skillId, level, range, up); + } +} + +void SkillHandler::processSkillFailed(Net::MessageIn &msg) +{ + // Action failed (ex. sit because you have not reached the + // right level) + const int skillId = msg.readInt16(); + const short bskill = msg.readInt16(); + msg.readInt16(); // btype + const signed char success = msg.readInt8(); + const signed char reason = msg.readInt8(); + if (success != static_cast<int>(SKILL_FAILED) + && bskill == static_cast<int>(BSKILL_EMOTE)) + { + logger->log("Action: %d/%d", bskill, success); + } + + std::string txt; + if (success == static_cast<int>(SKILL_FAILED) + && skillId == static_cast<int>(SKILL_BASIC)) + { + if (player_node && bskill == static_cast<int>(BSKILL_EMOTE) + && reason == static_cast<int>(RFAIL_SKILLDEP)) + { + player_node->stopAdvert(); + } + + switch (bskill) + { + case BSKILL_TRADE: + txt = _("Trade failed!"); + break; + case BSKILL_EMOTE: + txt = _("Emote failed!"); + break; + case BSKILL_SIT: + txt = _("Sit failed!"); + break; + case BSKILL_CREATECHAT: + txt = _("Chat creating failed!"); + break; + case BSKILL_JOINPARTY: + txt = _("Could not join party!"); + break; + case BSKILL_SHOUT: + txt = _("Cannot shout!"); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: bskill " + + toString(bskill)); + break; + } + + txt += " "; + + switch (reason) + { + case RFAIL_SKILLDEP: + txt += _("You have not yet reached a high enough lvl!"); + break; + case RFAIL_INSUFHP: + txt += _("Insufficient HP!"); + break; + case RFAIL_INSUFSP: + txt += _("Insufficient SP!"); + break; + case RFAIL_NOMEMO: + txt += _("You have no memos!"); + break; + case RFAIL_SKILLDELAY: + txt += _("You cannot do that right now!"); + break; + case RFAIL_ZENY: + txt += _("Seems you need more money... ;-)"); + break; + case RFAIL_WEAPON: + txt += _("You cannot use this skill with that " + "kind of weapon!"); + break; + case RFAIL_REDGEM: + txt += _("You need another red gem!"); + break; + case RFAIL_BLUEGEM: + txt += _("You need another blue gem!"); + break; + case RFAIL_OVERWEIGHT: + txt += _("You're carrying to much to do this!"); + break; + default: + txt += _("Huh? What's that?"); + logger->log("QQQ SMSG_SKILL_FAILED: reason " + + toString(reason)); + break; + } + } + else + { + switch (skillId) + { + case SKILL_WARP : + txt = _("Warp failed..."); + break; + case SKILL_STEAL : + txt = _("Could not steal anything..."); + break; + case SKILL_ENVENOM : + txt = _("Poison had no effect..."); + break; + default: + logger->log("QQQ SMSG_SKILL_FAILED: skillId " + + toString(skillId)); + break; + } + } + + if (localChatTab) + localChatTab->chatLog(txt); +} +} // namespace Ea |