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authorAndrei Karas <akaras@inbox.ru>2016-03-06 03:22:03 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-06 03:22:03 +0300
commitfe4bd9d594ae6c305c9c51a32fca503dbb2e0771 (patch)
treee0793ac44f6fc596f3a8a7ca1342d65c2e24953b /src/net/ea/inventoryrecv.cpp
parent2b019f52da91cb37c00dfa34be6dd3e99e459d47 (diff)
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Move InventoryRecv::getSlot form ea namespace into tmwa and eathena.
Diffstat (limited to 'src/net/ea/inventoryrecv.cpp')
-rw-r--r--src/net/ea/inventoryrecv.cpp44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/net/ea/inventoryrecv.cpp b/src/net/ea/inventoryrecv.cpp
index f1593bf51..830675a44 100644
--- a/src/net/ea/inventoryrecv.cpp
+++ b/src/net/ea/inventoryrecv.cpp
@@ -50,32 +50,6 @@ namespace Ea
namespace InventoryRecv
{
- const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] =
- {
- EquipSlot::LEGS_SLOT, // Lower Headgear
- EquipSlot::FIGHT1_SLOT, // Weapon
- EquipSlot::GLOVES_SLOT, // Garment
- EquipSlot::RING2_SLOT, // Accessory 1
- EquipSlot::RING1_SLOT, // Armor
- EquipSlot::FIGHT2_SLOT, // Shield
- EquipSlot::FEET_SLOT, // Footgear
- EquipSlot::NECK_SLOT, // Accessory 2
- EquipSlot::HEAD_SLOT, // Upper Headgear
- EquipSlot::TORSO_SLOT, // Middle Headgear
- EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear
- EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear
- EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear
- EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe
- EquipSlot::MISSING1_SLOT, // Missing slot 1
- EquipSlot::MISSING2_SLOT, // Missing slot 2
- EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor
- EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon
- EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield
- EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes
- EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2
- EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
- };
-
EquipBackend mEquips;
InventoryItems mInventoryItems;
Inventory *mStorage = nullptr;
@@ -217,22 +191,4 @@ void InventoryRecv::processPlayerArrowEquip(Net::MessageIn &msg)
BLOCK_END("InventoryRecv::processPlayerArrowEquip")
}
-int InventoryRecv::getSlot(const int eAthenaSlot)
-{
- if (eAthenaSlot == 0)
- return EquipSlot::VECTOREND;
-
- if (eAthenaSlot & 0x8000)
- return inventoryHandler->getProjectileSlot();
-
- unsigned int mask = 1;
- int position = 0;
- while (!(eAthenaSlot & mask))
- {
- mask <<= 1;
- position++;
- }
- return CAST_S32(EQUIP_POINTS[position]);
-}
-
} // namespace Ea