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authorAndrei Karas <akaras@inbox.ru>2014-09-06 19:22:29 +0300
committerAndrei Karas <akaras@inbox.ru>2014-09-06 19:42:03 +0300
commit0d990d032d98ea26da479b6378087d0d7dd2a91e (patch)
treebfad702538e6d55357b78fce29e694cc8e3b86e9 /src/net/ea/inventoryhandler.cpp
parent813779679c40323d29aaa6cb334210e3944d5c99 (diff)
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Move processPlayerStorageEquip from ea namespace into eathena and tmwa.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 2accd70b5..5c4d2796c 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -182,46 +182,6 @@ int InventoryHandler::getSlot(const int eAthenaSlot)
return static_cast<int>(EQUIP_POINTS[position]);
}
-void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerStorageEquip")
- msg.readInt16(); // length
- const int number = (msg.getLength() - 4) / 20;
-
- for (int loop = 0; loop < number; loop++)
- {
- int cards[4];
- const int index = msg.readInt16() - STORAGE_OFFSET;
- const int itemId = msg.readInt16();
- const uint8_t itemType = msg.readUInt8();
- uint8_t identified = msg.readUInt8();
- const int amount = 1;
- msg.readInt16(); // Equip Point?
- msg.readInt16(); // Another Equip Point?
- msg.readUInt8(); // Attribute (broken)
- const uint8_t refine = msg.readUInt8();
- for (int i = 0; i < 4; i++)
- cards[i] = msg.readInt16();
-
- if (mDebugInventory)
- {
- logger->log("Index: %d, ID: %d, Type: %d, Identified: %u, "
- "Qty: %d, Cards: %d, %d, %d, %d, Refine: %u",
- index, itemId, itemType,
- static_cast<unsigned int>(identified), amount,
- cards[0], cards[1], cards[2], cards[3],
- static_cast<unsigned int>(refine));
- }
-
- if (serverVersion < 1 && identified > 1U)
- identified = 1U;
-
- mInventoryItems.push_back(Ea::InventoryItem(index,
- itemId, amount, refine, identified, false));
- }
- BLOCK_END("InventoryHandler::processPlayerStorageEquip")
-}
-
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryRemove")