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authorAndrei Karas <akaras@inbox.ru>2014-11-23 15:45:54 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-23 15:45:54 +0300
commita22d7bce703101ba3ae15cb5b8545381dfe863c4 (patch)
tree861b10567276cb6f8e66d6cc4d455c72e7fffbcb /src/net/ea/inventoryhandler.cpp
parentbba45d879b84a20e7b6f50aca1297cb3899aafdd (diff)
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Move server slot to client slot conversion from ea into eathena and tmwa.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp28
1 files changed, 0 insertions, 28 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 6c0194bd3..074459841 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -65,26 +65,6 @@ const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
Equipment::EQUIP_SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
};
-// missing EQUIP_RING1_SLOT
-const Equipment::Slot EQUIP_CONVERT[] =
-{
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE
- Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES
- Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_NECK_SLOT, // SPRITE_RING
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
- Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT
- Equipment::EQUIP_RING2_SLOT, // 0
- Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES
- Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON
- Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD
- Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1
- Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2
- Equipment::EQUIP_PROJECTILE_SLOT, // 0
-};
-
namespace Ea
{
@@ -161,14 +141,6 @@ size_t InventoryHandler::getSize(const int type) const
return 0;
}
}
-int InventoryHandler::convertFromServerSlot(const int serverSlot) const
-{
- if (serverSlot < 0 || serverSlot > 13)
- return 0;
-
- return static_cast<int>(EQUIP_CONVERT[serverSlot]);
-}
-
int InventoryHandler::getSlot(const int eAthenaSlot)
{
if (eAthenaSlot == 0)