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author | Andrei Karas <akaras@inbox.ru> | 2014-11-23 15:45:54 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-23 15:45:54 +0300 |
commit | a22d7bce703101ba3ae15cb5b8545381dfe863c4 (patch) | |
tree | 861b10567276cb6f8e66d6cc4d455c72e7fffbcb /src/net/ea/inventoryhandler.cpp | |
parent | bba45d879b84a20e7b6f50aca1297cb3899aafdd (diff) | |
download | manaverse-a22d7bce703101ba3ae15cb5b8545381dfe863c4.tar.gz manaverse-a22d7bce703101ba3ae15cb5b8545381dfe863c4.tar.bz2 manaverse-a22d7bce703101ba3ae15cb5b8545381dfe863c4.tar.xz manaverse-a22d7bce703101ba3ae15cb5b8545381dfe863c4.zip |
Move server slot to client slot conversion from ea into eathena and tmwa.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 6c0194bd3..074459841 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -65,26 +65,6 @@ const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] = Equipment::EQUIP_SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1 }; -// missing EQUIP_RING1_SLOT -const Equipment::Slot EQUIP_CONVERT[] = -{ - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_FEET_SLOT, // SPRITE_SHOE - Equipment::EQUIP_LEGS_SLOT, // SPRITE_BOTTOMCLOTHES - Equipment::EQUIP_TORSO_SLOT, // SPRITE_TOPCLOTHES - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_NECK_SLOT, // SPRITE_RING - Equipment::EQUIP_PROJECTILE_SLOT, // 0 - Equipment::EQUIP_HEAD_SLOT, // SPRITE_HAT - Equipment::EQUIP_RING2_SLOT, // 0 - Equipment::EQUIP_GLOVES_SLOT, // SPRITE_GLOVES - Equipment::EQUIP_FIGHT1_SLOT, // SPRITE_WEAPON - Equipment::EQUIP_FIGHT2_SLOT, // SPRITE_SHIELD - Equipment::EQUIP_EVOL_RING1_SLOT, // SPRITE_EVOL1 - Equipment::EQUIP_EVOL_RING2_SLOT, // SPRITE_EVOL2 - Equipment::EQUIP_PROJECTILE_SLOT, // 0 -}; - namespace Ea { @@ -161,14 +141,6 @@ size_t InventoryHandler::getSize(const int type) const return 0; } } -int InventoryHandler::convertFromServerSlot(const int serverSlot) const -{ - if (serverSlot < 0 || serverSlot > 13) - return 0; - - return static_cast<int>(EQUIP_CONVERT[serverSlot]); -} - int InventoryHandler::getSlot(const int eAthenaSlot) { if (eAthenaSlot == 0) |