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author | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-07-30 12:25:16 +0300 |
commit | 1680d159ecbf75591d2dab1416ff8144c27d4de5 (patch) | |
tree | cd34ad27487036265f08d7aa63476c160280d899 /src/net/ea/inventoryhandler.cpp | |
parent | 9913b4b481ddcaf0fa8499f3554c85bb588be7f0 (diff) | |
download | manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.gz manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.bz2 manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.tar.xz manaverse-1680d159ecbf75591d2dab1416ff8144c27d4de5.zip |
Rename player_node variable into localPlayer.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r-- | src/net/ea/inventoryhandler.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index b7c827a4d..432f4eb5c 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -177,7 +177,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg, const bool playerInvintory) { BLOCK_START("InventoryHandler::processPlayerInventory") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; if (playerInvintory) { @@ -286,7 +286,7 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerInventoryAdd") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; if (PlayerInfo::getEquipment() @@ -321,14 +321,14 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) if (err) { - if (player_node) - player_node->pickedUp(itemInfo, 0, identified, floorId, err); + if (localPlayer) + localPlayer->pickedUp(itemInfo, 0, identified, floorId, err); } else { - if (player_node) + if (localPlayer) { - player_node->pickedUp(itemInfo, amount, + localPlayer->pickedUp(itemInfo, amount, identified, floorId, Pickup::OKAY); } @@ -353,7 +353,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerInventoryRemove") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16() - INVENTORY_OFFSET; @@ -374,7 +374,7 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg) void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerInventoryUse") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16() - INVENTORY_OFFSET; @@ -399,7 +399,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg) void InventoryHandler::processItemUseResponse(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processItemUseResponse") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; const int index = msg.readInt16() - INVENTORY_OFFSET; @@ -526,7 +526,7 @@ void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED) void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerEquipment") - Inventory *const inventory = player_node + Inventory *const inventory = localPlayer ? PlayerInfo::getInventory() : nullptr; msg.readInt16(); // length @@ -604,8 +604,8 @@ void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerAttackRange") const int range = msg.readInt16(); - if (player_node) - player_node->setAttackRange(range); + if (localPlayer) + localPlayer->setAttackRange(range); PlayerInfo::setStatBase(Attributes::ATTACK_RANGE, range); PlayerInfo::setStatMod(Attributes::ATTACK_RANGE, 0); BLOCK_END("InventoryHandler::processPlayerAttackRange") |