summaryrefslogtreecommitdiff
path: root/src/net/ea/guildrecv.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2015-08-26 21:39:30 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-26 21:39:30 +0300
commit1fa2a62572a46f34f7216e12814c0e932f5bd2ca (patch)
treec913d536da80b96104d95ce0ce64680e0353485a /src/net/ea/guildrecv.cpp
parentda649050e6a92a199e1ba6ec09f456b184e51809 (diff)
downloadmanaverse-1fa2a62572a46f34f7216e12814c0e932f5bd2ca.tar.gz
manaverse-1fa2a62572a46f34f7216e12814c0e932f5bd2ca.tar.bz2
manaverse-1fa2a62572a46f34f7216e12814c0e932f5bd2ca.tar.xz
manaverse-1fa2a62572a46f34f7216e12814c0e932f5bd2ca.zip
Move receive code from guildhandler into separate file.
Diffstat (limited to 'src/net/ea/guildrecv.cpp')
-rw-r--r--src/net/ea/guildrecv.cpp538
1 files changed, 538 insertions, 0 deletions
diff --git a/src/net/ea/guildrecv.cpp b/src/net/ea/guildrecv.cpp
new file mode 100644
index 000000000..a28818924
--- /dev/null
+++ b/src/net/ea/guildrecv.cpp
@@ -0,0 +1,538 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/guildrecv.h"
+
+#include "actormanager.h"
+#include "notifymanager.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+
+#include "enums/resources/notifytypes.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+
+#include "net/messagein.h"
+
+#include "gui/widgets/tabs/chat/guildtab.h"
+
+#include "utils/delete2.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include "debug.h"
+
+extern GuildTab *guildTab;
+
+namespace Ea
+{
+
+Guild *taGuild = nullptr;
+
+namespace GuildRecv
+{
+ bool showBasicInfo = false;
+} // namespace GuildRecv
+
+void GuildRecv::processGuildCreateResponse(Net::MessageIn &msg)
+{
+ const uint8_t flag = msg.readUInt8("flag");
+
+ switch (flag)
+ {
+ case 0:
+ // Success
+ NotifyManager::notify(NotifyTypes::GUILD_CREATED);
+ break;
+
+ case 1:
+ // Already in a guild
+ NotifyManager::notify(NotifyTypes::GUILD_ALREADY);
+ break;
+
+ case 2:
+ // Unable to make (likely name already in use)
+ NotifyManager::notify(NotifyTypes::GUILD_ALREADY);
+ break;
+
+ case 3:
+ // Emperium check failed
+ NotifyManager::notify(NotifyTypes::GUILD_EMPERIUM_CHECK_FAILED);
+ break;
+
+ default:
+ // Unknown response
+ NotifyManager::notify(NotifyTypes::GUILD_ERROR);
+ break;
+ }
+}
+
+void GuildRecv::processGuildMasterOrMember(Net::MessageIn &msg)
+{
+ msg.readInt32("type"); // Type (0x57 for member, 0xd7 for master)
+}
+
+void GuildRecv::processGuildBasicInfo(Net::MessageIn &msg)
+{
+ const int guildId = msg.readInt32("guild id");
+ const int level = msg.readInt32("guild level");
+ const int members = msg.readInt32("connect member");
+ const int maxMembers = msg.readInt32("max member");
+ const int avgLevel = msg.readInt32("average level");
+ const int exp = msg.readInt32("exp");
+ const int nextExp = msg.readInt32("next exp");
+ msg.skip(12, "unused");
+ const int emblem = msg.readInt32("emblem id");
+ std::string name = msg.readString(24, "guild name");
+ std::string master = msg.readString(24, "master name");
+ std::string castle = msg.readString(16, "castles");
+ msg.readInt32("unused");
+
+ if (guildTab && showBasicInfo)
+ {
+ showBasicInfo = false;
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild name: %s"),
+ name.c_str()), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild master: %s"),
+ master.c_str()), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild level: %d"), level),
+ ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Online members: %d"),
+ members), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Max members: %d"),
+ maxMembers), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Average level: %d"),
+ avgLevel), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild exp: %d"), exp),
+ ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild next exp: %d"),
+ nextExp), ChatMsgType::BY_SERVER);
+ // TRANSLATORS: guild info message
+ guildTab->chatLog(strprintf(_("Guild castle: %s"),
+ castle.c_str()), ChatMsgType::BY_SERVER);
+ }
+
+ Guild *const g = Guild::getGuild(static_cast<int16_t>(guildId));
+ if (!g)
+ return;
+ g->setName(name);
+ g->setEmblemId(emblem);
+}
+
+void GuildRecv::processGuildAlianceInfo(Net::MessageIn &msg)
+{
+ const int length = msg.readInt16("len");
+ if (length < 4)
+ return;
+ const int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32("opposition");
+ msg.readInt32("guild id");
+ msg.readString(24, "guild name");
+ }
+}
+
+void GuildRecv::processGuildMemberList(Net::MessageIn &msg)
+{
+ const int length = msg.readInt16("len");
+ if (length < 4)
+ return;
+ const int count = (length - 4) / 104;
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ return;
+ }
+
+ taGuild->clearMembers();
+
+ int onlineNum = 0;
+ int totalNum = 0;
+ for (int i = 0; i < count; i++)
+ {
+ const BeingId id = msg.readBeingId("account id");
+ const int charId = msg.readInt32("char id");
+ msg.readInt16("hair");
+ msg.readInt16("hair color");
+ const int gender = msg.readInt16("gender");
+ const int race = msg.readInt16("class");
+ const int level = msg.readInt16("level");
+ const int exp = msg.readInt32("exp");
+ const int online = msg.readInt32("online");
+ const int pos = msg.readInt32("position");
+ msg.skip(50, "unused");
+ std::string name = msg.readString(24, "name");
+
+ GuildMember *const m = taGuild->addMember(id, charId, name);
+ if (m)
+ {
+ m->setOnline(online);
+ m->setID(id);
+ m->setCharId(charId);
+ m->setGender(Being::intToGender(static_cast<uint8_t>(gender)));
+ m->setLevel(level);
+ m->setExp(exp);
+ m->setPos(pos);
+ m->setRace(race);
+ if (actorManager)
+ {
+ Being *const being = actorManager->findBeingByName(
+ name, ActorType::Player);
+ if (being)
+ {
+ being->setGuildName(taGuild->getName());
+ if (being->getLevel() != level)
+ {
+ being->setLevel(level);
+ being->updateName();
+ }
+ }
+ }
+ if (online)
+ onlineNum ++;
+ totalNum ++;
+ }
+ }
+ taGuild->sort();
+ if (actorManager)
+ {
+ actorManager->updatePlayerGuild();
+ actorManager->updatePlayerColors();
+ }
+ if (socialWindow)
+ socialWindow->updateGuildCounter(onlineNum, totalNum);
+}
+
+void GuildRecv::processGuildPosNameList(Net::MessageIn &msg)
+{
+ if (!taGuild)
+ {
+ logger->log1("!taGuild");
+ return;
+ }
+
+ const int length = msg.readInt16("len");
+ if (length < 4)
+ return;
+ const int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
+ {
+ const int id = msg.readInt32("position id");
+ const std::string name = msg.readString(24, "position name");
+ taGuild->addPos(id, name);
+ }
+}
+
+void GuildRecv::processGuildPosInfoList(Net::MessageIn &msg)
+{
+ const int length = msg.readInt16("len");
+ if (length < 4)
+ return;
+ const int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt32("id");
+ msg.readInt32("mode");
+ msg.readInt32("same id");
+ msg.readInt32("exp mode");
+ }
+}
+
+void GuildRecv::processGuildPositionChanged(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("len");
+ msg.readInt32("id");
+ msg.readInt32("mode");
+ msg.readInt32("same ip");
+ msg.readInt32("exp mode");
+ msg.readString(24, "name");
+}
+
+void GuildRecv::processGuildMemberPosChange(Net::MessageIn &msg)
+{
+ msg.readInt16("len");
+ const BeingId accountId = msg.readBeingId("account id");
+ const int charId = msg.readInt32("char id");
+ const int pos = msg.readInt32("position");
+ if (taGuild)
+ {
+ GuildMember *const m = taGuild->getMember(accountId, charId);
+ if (m)
+ m->setPos(pos);
+ }
+}
+
+void GuildRecv::processGuildEmblemData(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ const int length = msg.readInt16("len");
+
+ msg.readInt32("guild id");
+ msg.readInt32("emblem id");
+ if (length < 12)
+ return;
+ msg.skip(length - 12, "emblem data");
+}
+
+void GuildRecv::processGuildSkillInfo(Net::MessageIn &msg)
+{
+ const int count = (msg.readInt16("len") - 6) / 37;
+ msg.readInt16("skill points");
+
+ if (skillDialog)
+ skillDialog->hideSkills(SkillOwner::Guild);
+ for (int i = 0; i < count; i++)
+ {
+ const int skillId = msg.readInt16("skill id");
+ const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
+ msg.readInt32("inf"));
+ const int level = msg.readInt16("skill level");
+ const int sp = msg.readInt16("sp");
+ const int range = msg.readInt16("range");
+ const std::string name = msg.readString(24, "skill name");
+ const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
+ PlayerInfo::setSkillLevel(skillId, level);
+ if (skillDialog)
+ {
+ if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
+ {
+ skillDialog->addSkill(SkillOwner::Guild,
+ skillId, name, level, range, up, inf, sp);
+ }
+ }
+ }
+ if (skillDialog)
+ skillDialog->updateModels();
+}
+
+void GuildRecv::processGuildNotice(Net::MessageIn &msg)
+{
+ const std::string msg1 = msg.readString(60, "msg1");
+ const std::string msg2 = msg.readString(120, "msg2");
+ if (guildTab)
+ {
+ guildTab->chatLog(msg1, ChatMsgType::BY_SERVER);
+ guildTab->chatLog(msg2, ChatMsgType::BY_SERVER);
+ }
+}
+
+void GuildRecv::processGuildInvite(Net::MessageIn &msg)
+{
+ const int guildId = msg.readInt32("guild id");
+ const std::string guildName = msg.readString(24, "guild name");
+
+ if (socialWindow)
+ socialWindow->showGuildInvite(guildName, guildId, "");
+}
+
+void GuildRecv::processGuildInviteAck(Net::MessageIn &msg)
+{
+ const uint8_t flag = msg.readUInt8("flag");
+ if (!guildTab)
+ return;
+
+ switch (flag)
+ {
+ case 0:
+ NotifyManager::notify(NotifyTypes::GUILD_INVITE_FAILED);
+ break;
+
+ case 1:
+ NotifyManager::notify(NotifyTypes::GUILD_INVITE_REJECTED);
+ break;
+
+ case 2:
+ NotifyManager::notify(NotifyTypes::GUILD_INVITE_JOINED);
+ break;
+
+ case 3:
+ NotifyManager::notify(NotifyTypes::GUILD_INVITE_FULL);
+ break;
+
+ default:
+ NotifyManager::notify(NotifyTypes::GUILD_INVITE_ERROR);
+ break;
+ }
+}
+
+void GuildRecv::processGuildLeave(Net::MessageIn &msg)
+{
+ const std::string nick = msg.readString(24, "nick");
+ msg.readString(40, "message");
+
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (!localPlayer)
+ return;
+
+ if (nick == localPlayer->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ NotifyManager::notify(NotifyTypes::GUILD_LEFT);
+ delete2(guildTab)
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorManager)
+ actorManager->updatePlayerColors();
+ }
+ else
+ {
+ NotifyManager::notify(NotifyTypes::GUILD_USER_LEFT, nick);
+ if (actorManager)
+ {
+ Being *const b = actorManager->findBeingByName(
+ nick, ActorType::Player);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+}
+
+void GuildRecv::processGuildMessage(Net::MessageIn &msg)
+{
+ const int msgLength = msg.readInt16("len") - 4;
+
+ if (msgLength <= 0)
+ return;
+ if (guildTab)
+ {
+ std::string chatMsg = msg.readString(msgLength, "message");
+ const size_t pos = chatMsg.find(" : ", 0);
+ if (pos != std::string::npos)
+ {
+ const std::string sender_name = chatMsg.substr(0, pos);
+ chatMsg.erase(0, pos + 3);
+ trim(chatMsg);
+ guildTab->chatLog(sender_name, chatMsg);
+ }
+ else
+ {
+ guildTab->chatLog(chatMsg, ChatMsgType::BY_SERVER);
+ }
+ }
+}
+
+void GuildRecv::processGuildSkillUp(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt16("skill id");
+ msg.readInt16("level");
+ msg.readInt16("sp");
+ msg.readInt16("range");
+ msg.readUInt8("unused?");
+}
+
+void GuildRecv::processGuildReqAlliance(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("id");
+ msg.readString(24, "name");
+}
+
+void GuildRecv::processGuildReqAllianceAck(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("flag");
+}
+
+void GuildRecv::processGuildDelAlliance(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("guild id");
+ msg.readInt32("flag");
+}
+
+void GuildRecv::processGuildOppositionAck(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readUInt8("flag");
+}
+
+void GuildRecv::processGuildBroken(Net::MessageIn &msg)
+{
+ UNIMPLIMENTEDPACKET;
+ msg.readInt32("flag");
+}
+
+void GuildRecv::processGuildExpulsionContinue(const std::string &nick)
+{
+ if (taGuild)
+ taGuild->removeMember(nick);
+
+ if (!localPlayer)
+ return;
+
+ if (nick == localPlayer->getName())
+ {
+ if (taGuild)
+ {
+ taGuild->removeFromMembers();
+ taGuild->clearMembers();
+ }
+ NotifyManager::notify(NotifyTypes::GUILD_KICKED);
+ delete2(guildTab)
+
+ if (socialWindow && taGuild)
+ socialWindow->removeTab(taGuild);
+ if (actorManager)
+ actorManager->updatePlayerColors();
+ }
+ else
+ {
+ NotifyManager::notify(NotifyTypes::GUILD_USER_KICKED, nick);
+ if (actorManager)
+ {
+ Being *const b = actorManager->findBeingByName(
+ nick, ActorType::Player);
+
+ if (b)
+ b->clearGuilds();
+ if (taGuild)
+ taGuild->removeMember(nick);
+ }
+ }
+}
+
+} // namespace Ea