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author | Andrei Karas <akaras@inbox.ru> | 2017-06-06 23:34:34 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2017-06-07 19:23:40 +0300 |
commit | 36ba43d6ea38062b17f7e63ef659962bfc51c64d (patch) | |
tree | 190156cb88b13a38a6d13c69ee0742cc078065a1 /src/net/ea/equipbackend.h | |
parent | f1518dd8476c968a43fa57cfb06198e290a4f77a (diff) | |
download | manaverse-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.gz manaverse-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.bz2 manaverse-36ba43d6ea38062b17f7e63ef659962bfc51c64d.tar.xz manaverse-36ba43d6ea38062b17f7e63ef659962bfc51c64d.zip |
Fix clang-tidy check readability-implicit-bool-cast.
Diffstat (limited to 'src/net/ea/equipbackend.h')
-rw-r--r-- | src/net/ea/equipbackend.h | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h index 7641a5a2e..49d2b0377 100644 --- a/src/net/ea/equipbackend.h +++ b/src/net/ea/equipbackend.h @@ -51,7 +51,7 @@ class EquipBackend final : public Equipment::Backend return nullptr; const Inventory *const inv = PlayerInfo::getInventory(); - if (inv) + if (inv != nullptr) return inv->getItem(invyIndex); else return nullptr; @@ -60,14 +60,14 @@ class EquipBackend final : public Equipment::Backend void clear() override final { Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; for (int i = 0; i < EQUIPMENT_SIZE; i++) { if (mEquipment[i] != -1) { Item* item = inv->getItem(i); - if (item) + if (item != nullptr) item->setEquipped(Equipped_false); } @@ -78,7 +78,7 @@ class EquipBackend final : public Equipment::Backend void setEquipment(const int index, const int inventoryIndex) { Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) + if (inv == nullptr) return; if (index < 0 || index >= EQUIPMENT_SIZE) @@ -87,17 +87,17 @@ class EquipBackend final : public Equipment::Backend // Unequip existing item Item *item = inv->getItem(mEquipment[index]); - if (item) + if (item != nullptr) item->setEquipped(Equipped_false); // not checking index because it must be safe mEquipment[index] = inventoryIndex; item = inv->getItem(inventoryIndex); - if (item) + if (item != nullptr) item->setEquipped(Equipped_true); - if (inventoryWindow) + if (inventoryWindow != nullptr) inventoryWindow->updateButtons(); } |