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authorAndrei Karas <akaras@inbox.ru>2013-03-27 19:05:24 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-27 21:01:39 +0300
commit8150191686759b13a239c25970924c3c186140ff (patch)
tree6004551128df40dcf178ca639fe42490f80d2c01 /src/net/ea/charserverhandler.h
parent18d8872333e2e433ce7b9e7be71706de37933097 (diff)
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improve charserverhandler class.
Diffstat (limited to 'src/net/ea/charserverhandler.h')
-rw-r--r--src/net/ea/charserverhandler.h41
1 files changed, 26 insertions, 15 deletions
diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h
index 0b9908fee..6622371b3 100644
--- a/src/net/ea/charserverhandler.h
+++ b/src/net/ea/charserverhandler.h
@@ -23,7 +23,7 @@
#ifndef NET_EA_CHARSERVERHANDLER_H
#define NET_EA_CHARSERVERHANDLER_H
-#include "net/charhandler.h"
+#include "net/charserverhandler.h"
#include "net/messagein.h"
#include "net/net.h"
@@ -32,40 +32,43 @@ class LoginData;
namespace Ea
{
+class Network;
+
/**
* Deals with incoming messages from the character server.
*/
-class CharServerHandler : public Net::CharHandler
+class CharServerHandler : public Net::CharServerHandler
{
public:
CharServerHandler();
A_DELETE_COPY(CharServerHandler)
- virtual void setCharSelectDialog(CharSelectDialog *window);
+ virtual void setCharSelectDialog(CharSelectDialog *const window)
+ override;
/**
* Sets the character create dialog. The handler will clean up this
* dialog when a new character is succesfully created, and will unlock
* the dialog when a new character failed to be created.
*/
- virtual void setCharCreateDialog(CharCreateDialog *window);
+ virtual void setCharCreateDialog(CharCreateDialog *const window)
+ override;
- virtual void requestCharacters();
+ virtual void requestCharacters() override;
- virtual unsigned int baseSprite() const A_WARN_UNUSED;
+ virtual unsigned int baseSprite() const override A_WARN_UNUSED;
- virtual unsigned int hairSprite() const A_WARN_UNUSED;
+ virtual unsigned int hairSprite() const override A_WARN_UNUSED;
- virtual unsigned int maxSprite() const A_WARN_UNUSED;
+ virtual unsigned int maxSprite() const override A_WARN_UNUSED;
virtual void connect() = 0;
- virtual void processCharLogin(Net::MessageIn &msg) = 0;
-
- virtual void processCharLoginError(Net::MessageIn &msg);
+ virtual void processCharLoginError(Net::MessageIn &msg) const;
- virtual void processCharCreate(Net::MessageIn &msg, bool withColors);
+ virtual void processCharCreate(Net::MessageIn &msg,
+ const bool withColors);
virtual void processCharCreateFailed(Net::MessageIn &msg);
@@ -73,12 +76,20 @@ class CharServerHandler : public Net::CharHandler
virtual void processCharDeleteFailed(Net::MessageIn &msg);
- virtual void clear();
+ virtual void processCharMapInfo(Net::MessageIn &msg,
+ Network *const network,
+ ServerInfo &mapServer);
+
+ virtual void processChangeMapServer(Net::MessageIn &msg,
+ Network *const network,
+ ServerInfo &mapServer) const;
+
+ virtual void clear() override;
protected:
virtual void readPlayerData(Net::MessageIn &msg,
- Net::Character *character,
- bool withColors) = 0;
+ Net::Character *const character,
+ const bool withColors) const = 0;
};
} // namespace Ea