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authorAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-24 17:01:22 +0300
commit3fc6d30634ea19569caaa1e8887378eef9c4505d (patch)
tree86079d581aae2585c6f21a936fca0876d7244703 /src/net/ea/beingnet.cpp
parent4ea298eef5d60e7101844add7f352d4539ea9dd7 (diff)
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Rename being receive handler into beingrecv.
Diffstat (limited to 'src/net/ea/beingnet.cpp')
-rw-r--r--src/net/ea/beingnet.cpp473
1 files changed, 0 insertions, 473 deletions
diff --git a/src/net/ea/beingnet.cpp b/src/net/ea/beingnet.cpp
deleted file mode 100644
index 621e76b0c..000000000
--- a/src/net/ea/beingnet.cpp
+++ /dev/null
@@ -1,473 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2015 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/beingnet.h"
-
-#include "actormanager.h"
-#include "game.h"
-#include "party.h"
-
-#include "being/localplayer.h"
-#include "being/playerrelation.h"
-#include "being/playerrelations.h"
-
-#include "enums/resources/map/mapitemtype.h"
-
-#include "gui/viewport.h"
-
-#include "gui/windows/socialwindow.h"
-
-#include "resources/map/map.h"
-
-#include "net/serverfeatures.h"
-
-#include "debug.h"
-
-namespace Ea
-{
-
-namespace BeingNet
-{
- bool mSync = false;
- BeingId mSpawnId = BeingId_zero;
-} // namespace BeingNet
-
-void BeingNet::processBeingRemove(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingRemove")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processBeingRemove")
- return;
- }
-
- // A being should be removed or has died
-
- const BeingId id = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(id);
- if (!dstBeing)
- {
- msg.readUInt8("dead flag?");
- BLOCK_END("BeingNet::processBeingRemove")
- return;
- }
-
- localPlayer->followMoveTo(dstBeing, localPlayer->getNextDestX(),
- localPlayer->getNextDestY());
-
- // If this is player's current target, clear it.
- if (dstBeing == localPlayer->getTarget())
- localPlayer->stopAttack(true);
-
- if (msg.readUInt8("dead flag?") == 1U)
- {
- if (dstBeing->getCurrentAction() != BeingAction::DEAD)
- {
- dstBeing->setAction(BeingAction::DEAD, 0);
- dstBeing->recalcSpritesOrder();
- }
- }
- else
- {
- if (dstBeing->getType() == ActorType::Player)
- {
- if (socialWindow)
- socialWindow->updateActiveList();
- }
- actorManager->destroy(dstBeing);
- }
- BLOCK_END("BeingNet::processBeingRemove")
-}
-
-void BeingNet::processSkillDamage(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processSkillDamage")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processSkillDamage")
- return;
- }
-
- const int id = msg.readInt16("skill id");
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
- msg.readInt32("tick");
- msg.readInt32("src speed");
- msg.readInt32("dst speed");
- const int param1 = msg.readInt32("damage");
- const int level = msg.readInt16("skill level");
- msg.readInt16("div");
- msg.readUInt8("skill hit/type?");
- if (srcBeing)
- srcBeing->handleSkill(dstBeing, param1, id, level);
- if (dstBeing)
- dstBeing->takeDamage(srcBeing, param1, AttackType::SKILL, id, level);
- BLOCK_END("BeingNet::processSkillDamage")
-}
-
-void BeingNet::processBeingAction(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingAction")
- if (!actorManager)
- {
- BLOCK_END("BeingNet::processBeingAction")
- return;
- }
-
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
-
- msg.readInt32("tick");
- const int srcSpeed = msg.readInt32("src speed");
- msg.readInt32("dst speed");
- const int param1 = msg.readInt16("param1");
- msg.readInt16("param 2");
- const AttackTypeT type = static_cast<AttackTypeT>(
- msg.readUInt8("type"));
- msg.readInt16("param 3");
-
- switch (type)
- {
- case AttackType::HIT: // Damage
- case AttackType::CRITICAL: // Critical Damage
- case AttackType::MULTI: // Critical Damage
- case AttackType::REFLECT: // Reflected Damage
- case AttackType::FLEE: // Lucky Dodge
- if (srcBeing)
- {
- if (srcSpeed && srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackDelay(srcSpeed);
- // attackid=1, type
- srcBeing->handleAttack(dstBeing, param1, 1);
- if (srcBeing->getType() == ActorType::Player)
- srcBeing->setAttackTime();
- }
- if (dstBeing)
- {
- // level not present, using 1
- dstBeing->takeDamage(srcBeing, param1,
- static_cast<AttackTypeT>(type), 1);
- }
- break;
-
- case AttackType::PICKUP:
- break;
- // tmw server can send here garbage?
-// if (srcBeing)
-// srcBeing->setAction(BeingAction::DEAD, 0);
-
- case AttackType::SIT:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::SIT, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- localPlayer->imitateAction(srcBeing, BeingAction::SIT);
- }
- }
- break;
-
- case AttackType::STAND:
- if (srcBeing)
- {
- srcBeing->setAction(BeingAction::STAND, 0);
- if (srcBeing->getType() == ActorType::Player)
- {
- srcBeing->setMoveTime();
- if (localPlayer)
- {
- localPlayer->imitateAction(srcBeing,
- BeingAction::STAND);
- }
- }
- }
- break;
- default:
- case AttackType::SPLASH:
- case AttackType::SKILL:
- case AttackType::REPEATE:
- case AttackType::MULTI_REFLECT:
- case AttackType::TOUCH_SKILL:
- case AttackType::MISS:
- case AttackType::SKILLMISS:
- UNIMPLIMENTEDPACKET;
- break;
- }
- BLOCK_END("BeingNet::processBeingAction")
-}
-
-void BeingNet::processBeingEmotion(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingEmotion")
- if (!localPlayer || !actorManager)
- {
- BLOCK_END("BeingNet::processBeingEmotion")
- return;
- }
-
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingEmotion")
- return;
- }
-
- if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
- {
- const uint8_t emote = msg.readUInt8("emote");
- if (emote)
- {
- dstBeing->setEmote(emote, 0);
- localPlayer->imitateEmote(dstBeing, emote);
- }
- }
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->setOtherTime();
- BLOCK_END("BeingNet::processBeingEmotion")
-}
-
-void BeingNet::processNameResponse(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processNameResponse")
- if (!localPlayer || !actorManager)
- {
- BLOCK_END("BeingNet::processNameResponse")
- return;
- }
-
- const BeingId beingId = msg.readBeingId("being id");
- Being *const dstBeing = actorManager->findBeing(beingId);
-
- if (dstBeing)
- {
- if (beingId == localPlayer->getId())
- {
- localPlayer->pingResponse();
- }
- else
- {
- const std::string name = msg.readString(24, "name");
- if (dstBeing->getType() != ActorType::Portal)
- {
- dstBeing->setName(name);
- }
- else if (viewport)
- {
- Map *const map = viewport->getMap();
- if (map)
- {
- map->addPortalTile(name, MapItemType::PORTAL,
- dstBeing->getTileX(), dstBeing->getTileY());
- }
- }
- dstBeing->updateGuild();
- dstBeing->addToCache();
-
- if (dstBeing->getType() == ActorType::Player)
- dstBeing->updateColors();
-
- if (localPlayer)
- {
- const Party *const party = localPlayer->getParty();
- if (party && party->isMember(dstBeing->getId()))
- {
- PartyMember *const member = party->getMember(
- dstBeing->getId());
-
- if (member)
- member->setName(dstBeing->getName());
- }
- localPlayer->checkNewName(dstBeing);
- }
- BLOCK_END("BeingNet::processNameResponse")
- return;
- }
- }
- msg.readString(24, "name");
- BLOCK_END("BeingNet::processNameResponse")
-}
-
-void BeingNet::processPlayerStop(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerStop")
- if (!actorManager || !localPlayer)
- {
- BLOCK_END("BeingNet::processPlayerStop")
- return;
- }
-
- const BeingId id = msg.readBeingId("account id");
-
- if (mSync || id != localPlayer->getId())
- {
- Being *const dstBeing = actorManager->findBeing(id);
- if (dstBeing)
- {
- const uint16_t x = msg.readInt16("x");
- const uint16_t y = msg.readInt16("y");
- dstBeing->setTileCoords(x, y);
- if (dstBeing->getCurrentAction() == BeingAction::MOVE)
- dstBeing->setAction(BeingAction::STAND, 0);
- BLOCK_END("BeingNet::processPlayerStop")
- return;
- }
- }
- msg.readInt16("x");
- msg.readInt16("y");
- BLOCK_END("BeingNet::processPlayerStop")
-}
-
-void BeingNet::processPlayerMoveToAttack(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPlayerStop")
- msg.readInt32("target id");
- msg.readInt16("target x");
- msg.readInt16("target y");
- msg.readInt16("x");
- msg.readInt16("y");
- msg.readInt16("attack range");
-
- if (localPlayer)
- localPlayer->fixAttackTarget();
- BLOCK_END("BeingNet::processPlayerStop")
-}
-
-void BeingNet::processSkillNoDamage(Net::MessageIn &msg)
-{
- const int id = msg.readInt16("skill id");
- const int heal = msg.readInt16("heal");
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("dst being id"));
- Being *const srcBeing = actorManager->findBeing(
- msg.readBeingId("src being id"));
- msg.readUInt8("fail");
-
- if (srcBeing)
- srcBeing->handleSkill(dstBeing, heal, id, 1);
-}
-
-void BeingNet::processPvpMapMode(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processPvpMapMode")
- const Game *const game = Game::instance();
- if (!game)
- {
- BLOCK_END("BeingNet::processPvpMapMode")
- return;
- }
-
- Map *const map = game->getCurrentMap();
- if (map)
- map->setPvpMode(msg.readInt16("pvp mode"));
- BLOCK_END("BeingNet::processPvpMapMode")
-}
-
-void BeingNet::processBeingMove3(Net::MessageIn &msg)
-{
- BLOCK_START("BeingNet::processBeingMove3")
- if (!actorManager || !serverFeatures->haveMove3())
- {
- BLOCK_END("BeingNet::processBeingMove3")
- return;
- }
-
- static const int16_t dirx[8] = {0, -1, -1, -1, 0, 1, 1, 1};
- static const int16_t diry[8] = {1, 1, 0, -1, -1, -1, 0, 1};
-
- const int len = msg.readInt16("len") - 14;
- Being *const dstBeing = actorManager->findBeing(
- msg.readBeingId("being id"));
- if (!dstBeing)
- {
- BLOCK_END("BeingNet::processBeingMove3")
- return;
- }
- const int16_t speed = msg.readInt16("speed");
- dstBeing->setWalkSpeed(Vector(speed, speed, 0));
- int16_t x = msg.readInt16("x");
- int16_t y = msg.readInt16("y");
- const unsigned char *moves = msg.readBytes(len, "moving path");
- Path path;
- if (moves)
- {
- for (int f = 0; f < len; f ++)
- {
- const unsigned char dir = moves[f];
- if (dir <= 7)
- {
- x += dirx[dir];
- y += diry[dir];
- path.push_back(Position(x, y));
- }
- else
- {
- logger->log("bad move packet: %d", dir);
- }
- }
- delete [] moves;
- }
- dstBeing->setPath(path);
- BLOCK_END("BeingNet::processBeingMove3")
-}
-
-Being *BeingNet::createBeing(const BeingId id,
- const int job)
-{
- if (!actorManager)
- return nullptr;
-
- ActorTypeT type = ActorType::Unknown;
- if (job <= 25 || (job >= 4001 && job <= 4049))
- type = ActorType::Player;
- else if (job >= 46 && job <= 1000)
- type = ActorType::Npc;
- else if (job > 1000 && job <= 2000)
- type = ActorType::Monster;
- else if (job == 45)
- type = ActorType::Portal;
-
- Being *const being = actorManager->createBeing(
- id, type, fromInt(job, BeingTypeId));
- return being;
-}
-
-void BeingNet::setSprite(Being *const being,
- const unsigned int slot,
- const int id,
- const std::string &color,
- const ItemColor colorId,
- const bool isWeapon,
- const bool isTempSprite)
-{
- if (!being)
- return;
- being->updateSprite(slot, id, color, colorId, isWeapon, isTempSprite);
-}
-
-} // namespace Ea