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authorAndrei Karas <akaras@inbox.ru>2012-03-14 03:56:02 +0300
committerAndrei Karas <akaras@inbox.ru>2012-03-14 04:06:13 +0300
commit112d2ad1904051160822d1845d1418cca889c0d5 (patch)
tree9731934d9dc367f931c028158f3d26a670e18feb /src/net/ea/beinghandler.cpp
parent02e9a62ce9a0f288804bfa2aa59c3a84b0376c4a (diff)
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Add support for other gender.
Fix per gender and race items separation.
Diffstat (limited to 'src/net/ea/beinghandler.cpp')
-rw-r--r--src/net/ea/beinghandler.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index f1d608717..f669163be 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -259,8 +259,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
if (dstBeing->getType() == ActorSprite::PLAYER)
{
- gender &= 1;
- dstBeing->setGender((gender == 0) ? GENDER_FEMALE : GENDER_MALE);
+ gender &= 3;
+ dstBeing->setGender(Being::intToGender(gender));
// Set these after the gender, as the sprites may be gender-specific
setSprite(dstBeing, EA_SPRITE_HAIR, hairStyle * -1,
ColorDB::getHairColor(hairColor));
@@ -283,13 +283,15 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg, bool visible)
case 3:
dstBeing->setGender(GENDER_MALE);
break;
+ case 4:
+ dstBeing->setGender(GENDER_OTHER);
+ break;
default:
dstBeing->setGender(GENDER_UNSPECIFIED);
break;
}
}
-
if (!visible)
{
Uint16 srcX, srcY, dstX, dstY;