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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/net/charhandler.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/net/charhandler.h')
-rw-r--r-- | src/net/charhandler.h | 112 |
1 files changed, 112 insertions, 0 deletions
diff --git a/src/net/charhandler.h b/src/net/charhandler.h new file mode 100644 index 000000000..005d995c8 --- /dev/null +++ b/src/net/charhandler.h @@ -0,0 +1,112 @@ +/* + * The Mana Client + * Copyright (C) 2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef CHARHANDLER_H +#define CHARHANDLER_H + +#include "localplayer.h" +#include "logindata.h" +#include "playerinfo.h" + +#include <iosfwd> +#include <vector> + +class CharCreateDialog; +class CharSelectDialog; + +namespace Net +{ + +/** + * A structure to hold information about a character. + */ +struct Character +{ + Character() : + slot(0), + dummy(0) + { + } + + ~Character() + { + delete dummy; + dummy = 0; + } + + int slot; /**< The index in the list of characters */ + LocalPlayer *dummy; /**< A dummy representing this character */ + PlayerInfoBackend data; +}; + +typedef std::list<Character*> Characters; + +class CharHandler +{ + public: + virtual ~CharHandler() + { } + + virtual void setCharSelectDialog(CharSelectDialog *window) = 0; + + virtual void setCharCreateDialog(CharCreateDialog *window) = 0; + + virtual void requestCharacters() = 0; + + virtual void chooseCharacter(Net::Character *character) = 0; + + virtual void newCharacter(const std::string &name, int slot, + bool gender, int hairstyle, int hairColor, + const std::vector<int> &stats) = 0; + + virtual void deleteCharacter(Net::Character *character) = 0; + + virtual void switchCharacter() = 0; + + virtual unsigned int baseSprite() const = 0; + + virtual unsigned int hairSprite() const = 0; + + virtual unsigned int maxSprite() const = 0; + + protected: + CharHandler(): + mSelectedCharacter(0), + mCharSelectDialog(0), + mCharCreateDialog(0) + {} + + void updateCharSelectDialog(); + void unlockCharSelectDialog(); + + /** The list of available characters. */ + Net::Characters mCharacters; + + /** The selected character. */ + Net::Character *mSelectedCharacter; + + CharSelectDialog *mCharSelectDialog; + CharCreateDialog *mCharCreateDialog; +}; + +} // namespace Net + +#endif // CHARHANDLER_H |