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authorAndrei Karas <akaras@inbox.ru>2015-06-01 01:59:40 +0300
committerAndrei Karas <akaras@inbox.ru>2015-06-01 02:02:11 +0300
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treebdfe49a8e1450371fe7700259e971fd1c7c1f1fe /src/net/auctionhandler.h
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Emulate OpenGL function glTextureSubImage2D always.
Because I not have hardware with supported this function and on NVIDIA cards look like it may not work. This issue may break texture atlases.
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