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author | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-31 20:38:42 +0300 |
commit | b310c51796d1632aeefc834dc0e931c52f909a41 (patch) | |
tree | 1332b627664b8450cc3fdbbd2995ce0ffc67b724 /src/mobileopenglgraphics.cpp | |
parent | 07c2392f2a7a7fa90d1c0dfe97dbd3bf29fdfad1 (diff) | |
download | manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.gz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.bz2 manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.tar.xz manaverse-b310c51796d1632aeefc834dc0e931c52f909a41.zip |
move render classes into render dir.
Diffstat (limited to 'src/mobileopenglgraphics.cpp')
-rw-r--r-- | src/mobileopenglgraphics.cpp | 1288 |
1 files changed, 0 insertions, 1288 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp deleted file mode 100644 index fab5bfab3..000000000 --- a/src/mobileopenglgraphics.cpp +++ /dev/null @@ -1,1288 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "main.h" - -#ifdef USE_OPENGL - -#include "mobileopenglgraphics.h" - -#include "configuration.h" -#include "graphicsmanager.h" -#include "graphicsvertexes.h" -#include "logger.h" - -#include "resources/image.h" -#include "resources/openglimagehelper.h" - -#include "utils/sdlcheckutils.h" -#include "utils/stringutils.h" - -#include <SDL.h> - -#include "debug.h" - -GLuint MobileOpenGLGraphics::mLastImage = 0; -#ifdef DEBUG_DRAW_CALLS -unsigned int MobileOpenGLGraphics::mDrawCalls = 0; -unsigned int MobileOpenGLGraphics::mLastDrawCalls = 0; -#endif - -MobileOpenGLGraphics::MobileOpenGLGraphics(): - mFloatTexArray(nullptr), - mIntTexArray(nullptr), - mIntVertArray(nullptr), - mShortVertArray(nullptr), - mTexture(false), - mIsByteColor(false), - mByteColor(), - mFloatColor(1.0f), - mMaxVertices(500), - mColorAlpha(false), -#ifdef DEBUG_BIND_TEXTURE - mOldTexture(), - mOldTextureId(0), -#endif - mFbo() -{ - mOpenGL = 3; - mName = "mobile OpenGL"; -} - -MobileOpenGLGraphics::~MobileOpenGLGraphics() -{ - delete [] mFloatTexArray; - delete [] mIntTexArray; - delete [] mIntVertArray; - delete [] mShortVertArray; -} - -void MobileOpenGLGraphics::initArrays() -{ - mMaxVertices = graphicsManager.getMaxVertices(); - if (mMaxVertices < 500) - mMaxVertices = 500; - else if (mMaxVertices > 1024) - mMaxVertices = 1024; - - // need alocate small size, after if limit reached reallocate to double size - const int sz = mMaxVertices * 4 + 30; - vertexBufSize = mMaxVertices; - mFloatTexArray = new GLfloat[sz]; - mIntTexArray = new GLint[sz]; - mIntVertArray = new GLint[sz]; - mShortVertArray = new GLshort[sz]; -} - -bool MobileOpenGLGraphics::setVideoMode(const int w, const int h, - const int bpp, const bool fs, - const bool hwaccel, const bool resize, - const bool noFrame) -{ - setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame); - - return setOpenGLMode(); -} - -static inline void drawQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height) -{ -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - GLfloat tex[] = - { - texX1, texY1, - texX2, texY1, - texX1, texY2, - texX2, texY2 - }; - - GLshort vert[] = - { - static_cast<GLshort>(dstX), static_cast<GLshort>(dstY), - static_cast<GLshort>(dstX + width), static_cast<GLshort>(dstY), - static_cast<GLshort>(dstX), static_cast<GLshort>(dstY + height), - static_cast<GLshort>(dstX + width), - static_cast<GLshort>(dstY + height) - }; - - glVertexPointer(2, GL_SHORT, 0, &vert); - glTexCoordPointer(2, GL_FLOAT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - MobileOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } -} - -static inline void drawRescaledQuad(const Image *const image, - const int srcX, const int srcY, - const int dstX, const int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight) -{ -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - // Find OpenGL normalized texture coordinates. - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - const float texX2 = static_cast<float>(srcX + width) / tw; - const float texY2 = static_cast<float>(srcY + height) / th; - - GLfloat tex[] = - { - texX1, texY1, - texX2, texY1, - texX1, texY2, - texX2, texY2 - }; - - GLshort vert[] = - { - static_cast<GLshort>(dstX), static_cast<GLshort>(dstY), - static_cast<GLshort>(dstX + desiredWidth), - static_cast<GLshort>(dstY), - static_cast<GLshort>(dstX), static_cast<GLshort>( - dstY + desiredHeight), - static_cast<GLshort>(dstX + desiredWidth), - static_cast<GLshort>(dstY + desiredHeight) - }; - glVertexPointer(2, GL_SHORT, 0, &vert); - glTexCoordPointer(2, GL_FLOAT, 0, &tex); - -#ifdef DEBUG_DRAW_CALLS - MobileOpenGLGraphics::mDrawCalls ++; -#endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } -} - - -bool MobileOpenGLGraphics::drawImage2(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const bool useColor) -{ - FUNC_BLOCK("Graphics::drawImage2", 1) - if (!image) - return false; - - const SDL_Rect &imageRect = image->mBounds; - - if (!useColor) - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - drawQuad(image, srcX + imageRect.x, srcY + imageRect.y, - dstX, dstY, width, height); - - return true; -} - -bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor) -{ - return drawRescaledImage(image, srcX, srcY, - dstX, dstY, - width, height, - desiredWidth, desiredHeight, - useColor, true); -} - -bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image, - int srcX, int srcY, - int dstX, int dstY, - const int width, const int height, - const int desiredWidth, - const int desiredHeight, - const bool useColor, - bool smooth) -{ - FUNC_BLOCK("Graphics::drawRescaledImage", 1) - if (!image) - return false; - - // Just draw the image normally when no resizing is necessary, - if (width == desiredWidth && height == desiredHeight) - { - return drawImage2(image, srcX, srcY, dstX, dstY, - width, height, useColor); - } - - // When the desired image is smaller than the current one, - // disable smooth effect. - if (width > desiredWidth && height > desiredHeight) - smooth = false; - - const SDL_Rect &imageRect = image->mBounds; - srcX += imageRect.x; - srcY += imageRect.y; - - if (!useColor) - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - // Draw a textured quad. - drawRescaledQuad(image, srcX, srcY, dstX, dstY, width, height, - desiredWidth, desiredHeight); - - if (smooth) // A basic smooth effect... - { - setColorAlpha(0.2f); - drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height, - desiredWidth + 1, desiredHeight + 1); - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height, - desiredWidth - 1, desiredHeight - 1); - - drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY, width, height, - desiredWidth - 1, desiredHeight); - drawRescaledQuad(image, srcX, srcY, dstX, dstY + 1, width, height, - desiredWidth, desiredHeight - 1); - } - - return true; -} - -void MobileOpenGLGraphics::drawImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h) -{ - FUNC_BLOCK("Graphics::drawImagePattern", 1) - if (!image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - // Draw a set of textured rectangles -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) -// { - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const float texY2 = static_cast<float>(srcY + height) / th; - const int dstY = y + py; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - - const float texX2 = static_cast<float>(srcX + width) / tw; - - mFloatTexArray[vp + 0] = texX1; // 1 - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; // 2 - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; // 3 - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; // 1 - mFloatTexArray[vp + 7] = texY1; - - mFloatTexArray[vp + 8] = texX1; // 4 - mFloatTexArray[vp + 9] = texY2; - - mFloatTexArray[vp + 10] = texX2; // 3 - mFloatTexArray[vp + 11] = texY2; - - mShortVertArray[vp + 0] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 1] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 3] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height); - - mShortVertArray[vp + 6] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 7] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 8] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height); - - mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height); - - vp += 12; - if (vp >= vLimit) - { - drawTriangleArrayfs(vp); - vp = 0; - } - } - } - if (vp > 0) - drawTriangleArrayfs(vp); -// } -} - -void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image, - const int x, const int y, - const int w, const int h, - const int scaledWidth, - const int scaledHeight) -{ - if (!image) - return; - - if (scaledWidth == 0 || scaledHeight == 0) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const int iw = imageRect.w; - const int ih = imageRect.h; - if (iw == 0 || ih == 0) - return; - - setColorAlpha(image->mAlpha); - -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - - setTexturingAndBlending(true); - - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - // Draw a set of textured rectangles -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) -// { - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - const float tFractionW = iw / tw; - const float tFractionH = ih / th; - - for (int py = 0; py < h; py += scaledHeight) - { - const int height = (py + scaledHeight >= h) - ? h - py : scaledHeight; - const int dstY = y + py; - const float visibleFractionH = static_cast<float>(height) - / scaledHeight; - const float texY2 = texY1 + tFractionH * visibleFractionH; - for (int px = 0; px < w; px += scaledWidth) - { - const int width = (px + scaledWidth >= w) - ? w - px : scaledWidth; - const int dstX = x + px; - const float visibleFractionW = static_cast<float>(width) - / scaledWidth; - const float texX2 = texX1 + tFractionW * visibleFractionW; - - mFloatTexArray[vp + 0] = texX1; - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; - mFloatTexArray[vp + 7] = texY1; - - mFloatTexArray[vp + 8] = texX1; - mFloatTexArray[vp + 9] = texY2; - - mFloatTexArray[vp + 10] = texX2; - mFloatTexArray[vp + 11] = texY2; - - mShortVertArray[vp + 0] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 1] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 3] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height); - - mShortVertArray[vp + 6] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 7] = static_cast<GLshort>(dstY); - - mShortVertArray[vp + 8] = static_cast<GLshort>(dstX); - mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height); - - mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width); - mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height); - - vp += 12; - if (vp >= vLimit) - { - drawTriangleArrayfs(vp); - vp = 0; - } - } - } - if (vp > 0) - drawTriangleArrayfs(vp); -// } -} - -inline void MobileOpenGLGraphics::drawVertexes(const - NormalOpenGLGraphicsVertexes - &ogl) -{ - const std::vector<GLshort*> &shortVertPool = ogl.mShortVertPool; - std::vector<GLshort*>::const_iterator iv; - const std::vector<GLshort*>::const_iterator iv_end = shortVertPool.end(); - const std::vector<int> &vp = ogl.mVp; - std::vector<int>::const_iterator ivp; - const std::vector<int>::const_iterator ivp_end = vp.end(); - - // Draw a set of textured rectangles -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const std::vector<GLfloat*> &floatTexPool = ogl.mFloatTexPool; - std::vector<GLfloat*>::const_iterator ft; - const std::vector<GLfloat*>::const_iterator - ft_end = floatTexPool.end(); - - for (iv = shortVertPool.begin(), ft = floatTexPool.begin(), - ivp = vp.begin(); - iv != iv_end && ft != ft_end && ivp != ivp_end; - ++ iv, ++ ft, ++ ivp) - { - drawTriangleArrayfs(*iv, *ft, *ivp); - } - } -} - -void MobileOpenGLGraphics::calcImagePattern(ImageVertexes *const vert, - const Image *const image, - const int x, const int y, - const int w, const int h) const -{ - if (!image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const int iw = imageRect.w; - const int ih = imageRect.h; - - if (iw == 0 || ih == 0) - return; - - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const unsigned int vLimit = mMaxVertices * 4; - - NormalOpenGLGraphicsVertexes &ogl = vert->ogl; - unsigned int vp = ogl.continueVp(); - - // Draw a set of textured rectangles -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - const float texX1 = static_cast<float>(srcX) / tw; - const float texY1 = static_cast<float>(srcY) / th; - - GLfloat *floatTexArray = ogl.continueFloatTexArray(); - GLshort *shortVertArray = ogl.continueShortVertArray(); - - for (int py = 0; py < h; py += ih) - { - const int height = (py + ih >= h) ? h - py : ih; - const int dstY = y + py; - const float texY2 = static_cast<float>(srcY + height) / th; - for (int px = 0; px < w; px += iw) - { - const int width = (px + iw >= w) ? w - px : iw; - const int dstX = x + px; - const float texX2 = static_cast<float>(srcX + width) / tw; - - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY1; - - floatTexArray[vp + 8] = texX1; - floatTexArray[vp + 9] = texY2; - - floatTexArray[vp + 10] = texX2; - floatTexArray[vp + 11] = texY2; - - shortVertArray[vp + 0] = dstX; - shortVertArray[vp + 1] = dstY; - - shortVertArray[vp + 2] = dstX + width; - shortVertArray[vp + 3] = dstY; - - shortVertArray[vp + 4] = dstX + width; - shortVertArray[vp + 5] = dstY + height; - - shortVertArray[vp + 6] = dstX; - shortVertArray[vp + 7] = dstY; - - shortVertArray[vp + 8] = dstX; - shortVertArray[vp + 9] = dstY + height; - - shortVertArray[vp + 10] = dstX + width; - shortVertArray[vp + 11] = dstY + height; - - vp += 12; - if (vp >= vLimit) - { - floatTexArray = ogl.switchFloatTexArray(); - shortVertArray = ogl.switchShortVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - } - } - ogl.switchVp(vp); -} - -void MobileOpenGLGraphics::calcTile(ImageCollection *const vertCol, - const Image *const image, - int x, int y) -{ - if (vertCol->currentGLImage != image->mGLImage) - { - ImageVertexes *const vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - calcTile(vert, image, x, y); - } - else - { - calcTile(vertCol->currentVert, image, x, y); - } -} - -void MobileOpenGLGraphics::drawTile(const ImageCollection *const vertCol) -{ - const ImageVertexesVector &draws = vertCol->draws; - const ImageCollectionCIter it_end = draws.end(); - for (ImageCollectionCIter it = draws.begin(); it != it_end; ++ it) - { - const ImageVertexes *const vert = *it; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - drawVertexes(vert->ogl); - } -} - -void MobileOpenGLGraphics::calcImagePattern(ImageCollection* const vertCol, - const Image *const image, - const int x, const int y, - const int w, const int h) const -{ - ImageVertexes *vert = nullptr; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - - calcImagePattern(vert, image, x, y, w, h); -} - -void MobileOpenGLGraphics::calcTile(ImageVertexes *const vert, - const Image *const image, - int dstX, int dstY) const -{ - if (!vert || !image) - return; - - const SDL_Rect &imageRect = image->mBounds; - const int srcX = imageRect.x; - const int srcY = imageRect.y; - const int w = imageRect.w; - const int h = imageRect.h; - - if (w == 0 || h == 0) - return; - - const float tw = static_cast<float>(image->mTexWidth); - const float th = static_cast<float>(image->mTexHeight); - - const unsigned int vLimit = mMaxVertices * 4; - - NormalOpenGLGraphicsVertexes &ogl = vert->ogl; - -// std::vector<int> *vps = ogl.getVp(); - unsigned int vp = ogl.continueVp(); - - // Draw a set of textured rectangles -// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) - { - float texX1 = static_cast<float>(srcX) / tw; - float texY1 = static_cast<float>(srcY) / th; - float texX2 = static_cast<float>(srcX + w) / tw; - float texY2 = static_cast<float>(srcY + h) / th; - - GLfloat *const floatTexArray = ogl.continueFloatTexArray(); - GLshort *const shortVertArray = ogl.continueShortVertArray(); - - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY1; - - floatTexArray[vp + 8] = texX1; - floatTexArray[vp + 9] = texY2; - - floatTexArray[vp + 10] = texX2; - floatTexArray[vp + 11] = texY2; - - shortVertArray[vp + 0] = dstX; - shortVertArray[vp + 1] = dstY; - - shortVertArray[vp + 2] = dstX + w; - shortVertArray[vp + 3] = dstY; - - shortVertArray[vp + 4] = dstX + w; - shortVertArray[vp + 5] = dstY + h; - - shortVertArray[vp + 6] = dstX; - shortVertArray[vp + 7] = dstY; - - shortVertArray[vp + 8] = dstX; - shortVertArray[vp + 9] = dstY + h; - - shortVertArray[vp + 10] = dstX + w; - shortVertArray[vp + 11] = dstY + h; - - vp += 12; - if (vp >= vLimit) - { - ogl.switchFloatTexArray(); - ogl.switchShortVertArray(); - ogl.switchVp(vp); - vp = 0; - } - } - ogl.switchVp(vp); -} - -void MobileOpenGLGraphics::drawTile(const ImageVertexes *const vert) -{ - if (!vert) - return; - const Image *const image = vert->image; - - setColorAlpha(image->mAlpha); -#ifdef DEBUG_BIND_TEXTURE - debugBindTexture(image); -#endif - bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); - setTexturingAndBlending(true); - drawVertexes(vert->ogl); -} - -bool MobileOpenGLGraphics::calcWindow(ImageCollection *const vertCol, - const int x, const int y, - const int w, const int h, - const ImageRect &imgRect) -{ - ImageVertexes *vert = nullptr; - const Image *const image = imgRect.grid[4]; - if (vertCol->currentGLImage != image->mGLImage) - { - vert = new ImageVertexes(); - vertCol->currentGLImage = image->mGLImage; - vertCol->currentVert = vert; - vert->image = image; - vertCol->draws.push_back(vert); - } - else - { - vert = vertCol->currentVert; - } - - return calcImageRect(vert, x, y, w, h, - imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], - imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], - imgRect.grid[4]); -} - -void MobileOpenGLGraphics::updateScreen() -{ - BLOCK_START("Graphics::updateScreen") -// glFlush(); -// glFinish(); -#ifdef DEBUG_DRAW_CALLS - mLastDrawCalls = mDrawCalls; - mDrawCalls = 0; -#endif -#ifdef USE_SDL2 - SDL_GL_SwapWindow(mWindow); -#else - SDL_GL_SwapBuffers(); -#endif -// may be need clear? -// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - BLOCK_END("Graphics::updateScreen") -} - -void MobileOpenGLGraphics::_beginDraw() -{ - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - -#ifdef ANDROID - glOrthof(0.0, static_cast<float>(mRect.w), - static_cast<float>(mRect.h), 0.0, -1.0, 1.0); -#else - glOrtho(0.0, static_cast<double>(mRect.w), - static_cast<double>(mRect.h), 0.0, -1.0, 1.0); -#endif - - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glEnable(GL_SCISSOR_TEST); - glDisable(GL_DITHER); - glDisable(GL_LIGHTING); - glDisable(GL_DEPTH_TEST); - glDisable(GL_FOG); - glDisable(GL_COLOR_LOGIC_OP); - glDisable(GL_COLOR_MATERIAL); - glDisable(GL_STENCIL_TEST); - - glShadeModel(GL_FLAT); - - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - - glEnableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - -#ifndef ANDROID - glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); - glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); - glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); -#ifndef __MINGW32__ - glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); -#endif -#endif - -// glScalef(0.5f, 0.5f, 0.5f); - - pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h)); -} - -void MobileOpenGLGraphics::_endDraw() -{ - popClipArea(); -} - -void MobileOpenGLGraphics::prepareScreenshot() -{ - if (config.getBoolValue("usefbo")) - graphicsManager.createFBO(mRect.w, mRect.h, &mFbo); -} - -SDL_Surface* MobileOpenGLGraphics::getScreenshot() -{ - const int h = mRect.h; - const int w = mRect.w - (mRect.w % 4); - GLint pack = 1; - - SDL_Surface *const screenshot = MSDL_CreateRGBSurface( - SDL_SWSURFACE, w, h, 24, - 0xff0000, 0x00ff00, 0x0000ff, 0x000000); - - if (!screenshot) - return nullptr; - - if (SDL_MUSTLOCK(screenshot)) - SDL_LockSurface(screenshot); - - // Grap the pixel buffer and write it to the SDL surface - glGetIntegerv(GL_PACK_ALIGNMENT, &pack); - glPixelStorei(GL_PACK_ALIGNMENT, 1); - glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); - - // Flip the screenshot, as OpenGL has 0,0 in bottom left - const unsigned int lineSize = 3 * w; - GLubyte *const buf = static_cast<GLubyte*>(malloc(lineSize)); - - const int h2 = h / 2; - for (int i = 0; i < h2; i++) - { - GLubyte *const top = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * i; - GLubyte *const bot = static_cast<GLubyte*>( - screenshot->pixels) + lineSize * (h - 1 - i); - - memcpy(buf, top, lineSize); - memcpy(top, bot, lineSize); - memcpy(bot, buf, lineSize); - } - - free(buf); - - if (config.getBoolValue("usefbo")) - graphicsManager.deleteFBO(&mFbo); - - glPixelStorei(GL_PACK_ALIGNMENT, pack); - - if (SDL_MUSTLOCK(screenshot)) - SDL_UnlockSurface(screenshot); - - return screenshot; -} - -bool MobileOpenGLGraphics::pushClipArea(gcn::Rectangle area) -{ - int transX = 0; - int transY = 0; - - if (!mClipStack.empty()) - { - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX = -clipArea.xOffset; - transY = -clipArea.yOffset; - } - - const bool result = gcn::Graphics::pushClipArea(area); - - const gcn::ClipRectangle &clipArea = mClipStack.top(); - transX += clipArea.xOffset; - transY += clipArea.yOffset; - - glPushMatrix(); - if (transX || transY) - { - glTranslatef(static_cast<GLfloat>(transX), - static_cast<GLfloat>(transY), 0); - } - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); - - return result; -} - -void MobileOpenGLGraphics::popClipArea() -{ - gcn::Graphics::popClipArea(); - - if (mClipStack.empty()) - return; - - glPopMatrix(); - const gcn::ClipRectangle &clipArea = mClipStack.top(); - glScissor(clipArea.x, mRect.h - clipArea.y - clipArea.height, - clipArea.width, clipArea.height); -} - -#ifdef ANDROID -void MobileOpenGLGraphics::drawPoint(int x A_UNUSED, int y A_UNUSED) -#else -void MobileOpenGLGraphics::drawPoint(int x, int y) -#endif -{ - setTexturingAndBlending(false); - restoreColor(); - -#ifdef ANDROID - // TODO need fix -#else - glBegin(GL_POINTS); - glVertex2i(x, y); - glEnd(); -#endif -} - -void MobileOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2) -{ - setTexturingAndBlending(false); - restoreColor(); - - mShortVertArray[0] = static_cast<GLshort>(x1); - mShortVertArray[1] = static_cast<GLshort>(y1); - mShortVertArray[2] = static_cast<GLshort>(x2); - mShortVertArray[3] = static_cast<GLshort>(y2); - - drawLineArrays(4); -} - -void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, false); -} - -void MobileOpenGLGraphics::fillRectangle(const gcn::Rectangle& rect) -{ - drawRectangle(rect, true); -} - -void MobileOpenGLGraphics::setTargetPlane(int width A_UNUSED, - int height A_UNUSED) -{ -} - -void MobileOpenGLGraphics::setTexturingAndBlending(const bool enable) -{ - if (enable) - { - if (!mTexture) - { - glEnable(OpenGLImageHelper::mTextureType); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = true; - } - - if (!mAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - } - else - { - mLastImage = 0; - if (mAlpha && !mColorAlpha) - { - glDisable(GL_BLEND); - mAlpha = false; - } - else if (!mAlpha && mColorAlpha) - { - glEnable(GL_BLEND); - mAlpha = true; - } - - if (mTexture) - { - glDisable(OpenGLImageHelper::mTextureType); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - mTexture = false; - } - } -} - -void MobileOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect, - const bool filled) -{ - BLOCK_START("Graphics::drawRectangle") - setTexturingAndBlending(false); - restoreColor(); - - const GLshort x = static_cast<GLshort>(rect.x); - const GLshort y = static_cast<GLshort>(rect.y); - const GLshort width = static_cast<GLshort>(rect.width); - const GLshort height = static_cast<GLshort>(rect.height); - const GLshort xw = static_cast<GLshort>(rect.x + width); - const GLshort yh = static_cast<GLshort>(rect.y + height); - - if (filled) - { - GLshort vert[] = - { - x, y, - xw, y, - x, yh, - xw, yh - }; - - glVertexPointer(2, GL_SHORT, 0, &vert); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); - } - else - { - GLshort vert[] = - { - x, y, - xw, y, - xw, yh, - x, yh - }; - - glVertexPointer(2, GL_SHORT, 0, &vert); -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_LINE_LOOP, 0, 4); - } - BLOCK_END("Graphics::drawRectangle") -} - -bool MobileOpenGLGraphics::drawNet(const int x1, const int y1, - const int x2, const int y2, - const int width, const int height) -{ - unsigned int vp = 0; - const unsigned int vLimit = mMaxVertices * 4; - - setTexturingAndBlending(false); - restoreColor(); - - const GLshort xs1 = static_cast<GLshort>(x1); - const GLshort xs2 = static_cast<GLshort>(x2); - const GLshort ys1 = static_cast<GLshort>(y1); - const GLshort ys2 = static_cast<GLshort>(y2); - - for (int16_t y = y1; y < y2; y += height) - { - mShortVertArray[vp + 0] = xs1; - mShortVertArray[vp + 1] = y; - - mShortVertArray[vp + 2] = xs2; - mShortVertArray[vp + 3] = y; - - vp += 4; - if (vp >= vLimit) - { - drawLineArrays(vp); - vp = 0; - } - } - - for (int16_t x = x1; x < x2; x += width) - { - mShortVertArray[vp + 0] = x; - mShortVertArray[vp + 1] = ys1; - - mShortVertArray[vp + 2] = x; - mShortVertArray[vp + 3] = ys2; - - vp += 4; - if (vp >= vLimit) - { - drawLineArrays(vp); - vp = 0; - } - } - - if (vp > 0) - drawLineArrays(vp); - - return true; -} - -void MobileOpenGLGraphics::bindTexture(const GLenum target, - const GLuint texture) -{ - if (mLastImage != texture) - { - mLastImage = texture; - glBindTexture(target, texture); - } -} - -inline void MobileOpenGLGraphics::drawTriangleArrayfs(const int size) -{ - glVertexPointer(2, GL_SHORT, 0, mShortVertArray); - glTexCoordPointer(2, GL_FLOAT, 0, mFloatTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); -} - -inline void MobileOpenGLGraphics::drawTriangleArrayfs(const GLshort *const - shortVertArray, - const GLfloat *const - floatTexArray, - const int size) -{ - glVertexPointer(2, GL_SHORT, 0, shortVertArray); - glTexCoordPointer(2, GL_FLOAT, 0, floatTexArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_TRIANGLES, 0, size / 2); -} - -inline void MobileOpenGLGraphics::drawLineArrays(const int size) -{ - glVertexPointer(2, GL_SHORT, 0, mShortVertArray); - -#ifdef DEBUG_DRAW_CALLS - mDrawCalls ++; -#endif - glDrawArrays(GL_LINES, 0, size / 2); -} - -void MobileOpenGLGraphics::dumpSettings() -{ - GLint test[1000]; - logger->log("\n\n"); - logger->log("start opengl dump"); - for (int f = 0; f < 65535; f ++) - { - test[0] = 0; - test[1] = 0; - test[2] = 0; - test[3] = 0; - glGetIntegerv(f, &test[0]); - if (test[0] || test[1] || test[2] || test[3]) - { - logger->log("\n%d = %d, %d, %d, %d", f, - test[0], test[1], test[2], test[3]); - } - } -} - -void MobileOpenGLGraphics::setColorAlpha(const float alpha) -{ - if (!mIsByteColor && mFloatColor == alpha) - return; - - glColor4f(1.0f, 1.0f, 1.0f, alpha); - mIsByteColor = false; - mFloatColor = alpha; -} - -void MobileOpenGLGraphics::restoreColor() -{ - if (mIsByteColor && mByteColor == mColor) - return; - - glColor4ub(static_cast<GLubyte>(mColor.r), - static_cast<GLubyte>(mColor.g), - static_cast<GLubyte>(mColor.b), - static_cast<GLubyte>(mColor.a)); - mIsByteColor = true; - mByteColor = mColor; -} - -#ifdef DEBUG_BIND_TEXTURE -void MobileOpenGLGraphics::debugBindTexture(const Image *const image) -{ - const std::string texture = image->getIdPath(); - if (mOldTexture != texture) - { - if ((!mOldTexture.empty() || !texture.empty()) - && mOldTextureId != image->mGLImage) - { - logger->log("bind: %s (%d) to %s (%d)", mOldTexture.c_str(), - mOldTextureId, texture.c_str(), image->mGLImage); - } - mOldTextureId = image->mGLImage; - mOldTexture = texture; - } -} -#else -void MobileOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED) -{ -} -#endif - -#endif // USE_OPENGL |