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authorAndrei Karas <akaras@inbox.ru>2012-10-27 00:13:42 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-27 00:13:42 +0300
commitf09ab3acb547b786289cd78b51577df6ef669fc6 (patch)
treee610bd6251e6105f117db9ed80481ce223e050ce /src/mobileopenglgraphics.cpp
parent75a80fdfdce4be53ce7d7b1d02400d3f79a144c0 (diff)
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Fix code style.
Diffstat (limited to 'src/mobileopenglgraphics.cpp')
-rw-r--r--src/mobileopenglgraphics.cpp57
1 files changed, 28 insertions, 29 deletions
diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp
index 1cc1fae8a..564f9be82 100644
--- a/src/mobileopenglgraphics.cpp
+++ b/src/mobileopenglgraphics.cpp
@@ -312,7 +312,7 @@ void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
const unsigned int vLimit = mMaxVertices * 4;
// Draw a set of textured rectangles
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
+// {
float texX1 = static_cast<float>(srcX) / tw;
float texY1 = static_cast<float>(srcY) / th;
@@ -346,23 +346,23 @@ void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
mFloatTexArray[vp + 10] = texX2; //3
mFloatTexArray[vp + 11] = texY2;
- mShortVertArray[vp + 0] = dstX;
- mShortVertArray[vp + 1] = dstY;
+ mShortVertArray[vp + 0] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 1] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 2] = dstX + width;
- mShortVertArray[vp + 3] = dstY;
+ mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 3] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 4] = dstX + width;
- mShortVertArray[vp + 5] = dstY + height;
+ mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height);
- mShortVertArray[vp + 6] = dstX;
- mShortVertArray[vp + 7] = dstY;
+ mShortVertArray[vp + 6] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 7] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 8] = dstX;
- mShortVertArray[vp + 9] = dstY + height;
+ mShortVertArray[vp + 8] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height);
- mShortVertArray[vp + 10] = dstX + width;
- mShortVertArray[vp + 11] = dstY + height;
+ mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height);
vp += 12;
if (vp >= vLimit)
@@ -374,7 +374,7 @@ void MobileOpenGLGraphics::drawImagePattern(const Image *const image,
}
if (vp > 0)
drawTriangleArrayfs(vp);
- }
+// }
}
void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
@@ -411,7 +411,7 @@ void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
// Draw a set of textured rectangles
// if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D)
- {
+// {
const float tw = static_cast<float>(image->mTexWidth);
const float th = static_cast<float>(image->mTexHeight);
@@ -456,24 +456,23 @@ void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
mFloatTexArray[vp + 10] = texX2;
mFloatTexArray[vp + 11] = texY2;
+ mShortVertArray[vp + 0] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 1] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 0] = dstX;
- mShortVertArray[vp + 1] = dstY;
+ mShortVertArray[vp + 2] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 3] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 2] = dstX + width;
- mShortVertArray[vp + 3] = dstY;
+ mShortVertArray[vp + 4] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 5] = static_cast<GLshort>(dstY + height);
- mShortVertArray[vp + 4] = dstX + width;
- mShortVertArray[vp + 5] = dstY + height;
+ mShortVertArray[vp + 6] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 7] = static_cast<GLshort>(dstY);
- mShortVertArray[vp + 6] = dstX;
- mShortVertArray[vp + 7] = dstY;
+ mShortVertArray[vp + 8] = static_cast<GLshort>(dstX);
+ mShortVertArray[vp + 9] = static_cast<GLshort>(dstY + height);
- mShortVertArray[vp + 8] = dstX;
- mShortVertArray[vp + 9] = dstY + height;
-
- mShortVertArray[vp + 10] = dstX + width;
- mShortVertArray[vp + 11] = dstY + height;
+ mShortVertArray[vp + 10] = static_cast<GLshort>(dstX + width);
+ mShortVertArray[vp + 11] = static_cast<GLshort>(dstY + height);
vp += 12;
if (vp >= vLimit)
@@ -485,7 +484,7 @@ void MobileOpenGLGraphics::drawRescaledImagePattern(const Image *const image,
}
if (vp > 0)
drawTriangleArrayfs(vp);
- }
+// }
}
void MobileOpenGLGraphics::drawImagePattern2(GraphicsVertexes *const vert,