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author | Andrei Karas <akaras@inbox.ru> | 2011-07-11 21:40:28 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-07-11 21:56:39 +0300 |
commit | 32bf97c611eb92d3ecb64a0532e881922dd87109 (patch) | |
tree | 8e093f8b512487e666decb49ed6c6d00086dcd02 /src/map.cpp | |
parent | 7f6bcbba639bfbfcacd08113148a98be1693e00c (diff) | |
download | manaverse-32bf97c611eb92d3ecb64a0532e881922dd87109.tar.gz manaverse-32bf97c611eb92d3ecb64a0532e881922dd87109.tar.bz2 manaverse-32bf97c611eb92d3ecb64a0532e881922dd87109.tar.xz manaverse-32bf97c611eb92d3ecb64a0532e881922dd87109.zip |
Small optimisation in map draw code.
Diffstat (limited to 'src/map.cpp')
-rw-r--r-- | src/map.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/map.cpp b/src/map.cpp index 8d7002689..94d1a318e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -220,7 +220,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY, void MapLayer::drawFringe(Graphics *graphics, int startX, int startY, int endX, int endY, int scrollX, int scrollY, - const Actors &actors, int debugFlags, int yFix) const + const Actors *actors, int debugFlags, int yFix) const { if (!player_node || !mSpecialLayer || !mTempLayer) return; @@ -239,7 +239,7 @@ void MapLayer::drawFringe(Graphics *graphics, int startX, int startY, if (endY > mHeight) endY = mHeight; - Actors::const_iterator ai = actors.begin(); + Actors::const_iterator ai = actors->begin(); const int dx = (mX * 32) - scrollX; const int dy = (mY * 32) - scrollY + 32; @@ -255,7 +255,7 @@ void MapLayer::drawFringe(Graphics *graphics, int startX, int startY, // If drawing the fringe layer, make sure all actors above this row of // tiles have been drawn - while (ai != actors.end() && (*ai)->getPixelY() <= y32s) + while (ai != actors->end() && (*ai)->getPixelY() <= y32s) { (*ai)->draw(graphics, -scrollX, -scrollY); ++ ai; @@ -358,7 +358,7 @@ void MapLayer::drawFringe(Graphics *graphics, int startX, int startY, // Draw any remaining actors if (debugFlags != Map::MAP_SPECIAL3) { - while (ai != actors.end()) + while (ai != actors->end()) { (*ai)->draw(graphics, -scrollX, -scrollY); ++ai; @@ -594,12 +594,13 @@ void Map::update(int ticks) void Map::draw(Graphics *graphics, int scrollX, int scrollY) { // Calculate range of tiles which are on-screen - int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1; - endPixelY += mMaxTileHeight - mTileHeight; - int startX = scrollX / mTileWidth; - int startY = scrollY / mTileHeight; - int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth; - int endY = endPixelY / mTileHeight; + const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1 + + mMaxTileHeight - mTileHeight; + const int startX = scrollX / mTileWidth; + const int startY = scrollY / mTileHeight; + const int endX = (graphics->mWidth + scrollX + mTileWidth - 1) + / mTileWidth; + const int endY = endPixelY / mTileHeight; // Make sure actors are sorted ascending by Y-coordinate // so that they overlap correctly @@ -637,7 +638,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) mFringeLayer->setSpecialLayer(mSpecialLayer); mFringeLayer->setTempLayer(mTempLayer); mFringeLayer->drawFringe(graphics, startX, startY, endX, endY, - scrollX, scrollY, mActors, mDebugFlags, mActorFixY); + scrollX, scrollY, &mActors, mDebugFlags, mActorFixY); } } else @@ -652,7 +653,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY) overFringe = true; (*layeri)->drawFringe(graphics, startX, startY, endX, endY, - scrollX, scrollY, mActors, mDebugFlags, mActorFixY); + scrollX, scrollY, &mActors, mDebugFlags, mActorFixY); } else { |