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authorAndrei Karas <akaras@inbox.ru>2011-11-13 04:57:16 +0300
committerAndrei Karas <akaras@inbox.ru>2011-11-13 04:57:16 +0300
commit4d453108f45f9fb2ff4f5715cc1b3ddd63d36a80 (patch)
treec1edb8d8b368fdd43cd8639e6044b0f4e8dde70a /src/localplayer.cpp
parentece00592ecd93f7a96db0ca82589d00846e2f938 (diff)
parentd471e99fd38ac589a8a9e8e8677b9f577f0cc5c6 (diff)
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Merge branch 'master' into strippedstripped1.1.11.12
Conflicts: data/fonts/mplus-1p-bold.ttf data/fonts/mplus-1p-regular.ttf src/guichan/basiccontainer.cpp src/guichan/focushandler.cpp src/guichan/graphics.cpp src/guichan/gui.cpp src/guichan/image.cpp src/guichan/include/guichan/widgets/checkbox.hpp src/guichan/include/guichan/widgets/dropdown.hpp src/guichan/sdl/sdlgraphics.cpp src/guichan/sdl/sdlimage.cpp src/guichan/widget.cpp src/guichan/widgets/dropdown.cpp src/guichan/widgets/icon.cpp src/guichan/widgets/imagebutton.cpp src/guichan/widgets/listbox.cpp src/guichan/widgets/scrollarea.cpp src/guichan/widgets/tab.cpp src/guichan/widgets/tabbedarea.cpp src/guichan/widgets/textbox.cpp src/guichan/widgets/window.cpp
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp141
1 files changed, 97 insertions, 44 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 58edbfd78..0739ab538 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -36,6 +36,7 @@
#include "party.h"
#include "particle.h"
#include "playerinfo.h"
+#include "playerrelations.h"
#include "simpleanimation.h"
#include "sound.h"
#include "statuseffect.h"
@@ -88,7 +89,7 @@
const short walkingKeyboardDelay = 1000;
const short awayLimitTimer = 60;
-LocalPlayer *player_node = NULL;
+LocalPlayer *player_node = nullptr;
extern std::list<BeingCacheEntry*> beingInfoCache;
extern OkDialog *weightNotice;
@@ -100,11 +101,12 @@ LocalPlayer::LocalPlayer(int id, int subtype):
Being(id, PLAYER, subtype, 0),
mTargetTime(-1),
mLastTarget(-1),
- mTarget(NULL),
+ mTarget(nullptr),
mPlayerFollowed(""),
mPlayerImitated(""),
- mPickUpTarget(NULL),
- mGoingToTarget(false), mKeepAttacking(false),
+ mPickUpTarget(nullptr),
+ mGoingToTarget(false),
+ mKeepAttacking(false),
mLastAction(-1),
mWalkingDir(0),
mPathSetByMouse(false),
@@ -113,14 +115,19 @@ LocalPlayer::LocalPlayer(int id, int subtype):
mAwayDialog(0),
mAfkTime(0),
mAwayMode(false),
+ mPseudoAwayMode(false),
mShowNavigePath(false),
mDrawPath(false),
mActivityTime(0),
- mNavigateX(0), mNavigateY(0),
+ mNavigateX(0),
+ mNavigateY(0),
mNavigateId(0),
- mCrossX(0), mCrossY(0),
- mOldX(0), mOldY(0),
- mOldTileX(0), mOldTileY(0),
+ mCrossX(0),
+ mCrossY(0),
+ mOldX(0),
+ mOldY(0),
+ mOldTileX(0),
+ mOldTileY(0),
mLastHitFrom(""),
mWaitFor(""),
mAdvertTime(0),
@@ -158,6 +165,7 @@ LocalPlayer::LocalPlayer(int id, int subtype):
mDisableCrazyMove = false;
mPickUpType = config.getIntValue("pickUpType");
mMagicAttackType = config.getIntValue("magicAttackType");
+ mPvpAttackType = config.getIntValue("pvpAttackType");
mMoveToTargetType = config.getIntValue("moveToTargetType");
mDisableGameModifiers = config.getBoolValue("disableGameModifiers");
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
@@ -215,9 +223,9 @@ LocalPlayer::~LocalPlayer()
config.removeListener("targetOnlyReachable", this);
delete mAwayDialog;
- mAwayDialog = 0;
+ mAwayDialog = nullptr;
delete mAwayListener;
- mAwayListener = 0;
+ mAwayListener = nullptr;
}
void LocalPlayer::logic()
@@ -261,7 +269,7 @@ void LocalPlayer::logic()
if (weightNotice && weightNoticeTime < cur_time)
{
weightNotice->scheduleDelete();
- weightNotice = 0;
+ weightNotice = nullptr;
weightNoticeTime = 0;
}
@@ -302,7 +310,7 @@ void LocalPlayer::logic()
if (get_elapsed_time(mTargetTime) >= 60000)
{
mTargetTime = tick_time;
-// setTarget(NULL);
+// setTarget(nullptr);
mLastTarget = -1;
}
@@ -357,7 +365,7 @@ void LocalPlayer::logic()
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
smile += FLAG_SHOP;
- if (mAwayMode)
+ if (mAwayMode || mPseudoAwayMode)
smile += FLAG_AWAY;
if (mInactive)
@@ -381,7 +389,7 @@ void LocalPlayer::setAction(Action action, int attackType)
debugMsg(_("You were killed by ") + mLastHitFrom);
mLastHitFrom = "";
}
- setTarget(NULL);
+ setTarget(nullptr);
}
Being::setAction(action, attackType);
@@ -939,7 +947,7 @@ bool LocalPlayer::pickUp(FloorItem *item)
if (dx * dx + dy * dy < dist)
{
Net::getPlayerHandler()->pickUp(item);
- mPickUpTarget = NULL;
+ mPickUpTarget = nullptr;
}
else if (mPickUpType >= 4 && mPickUpType <= 6)
{
@@ -974,7 +982,7 @@ bool LocalPlayer::pickUp(FloorItem *item)
void LocalPlayer::actorSpriteDestroyed(const ActorSprite &actorSprite)
{
if (mPickUpTarget == &actorSprite)
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
}
Being *LocalPlayer::getTarget() const
@@ -1003,7 +1011,7 @@ void LocalPlayer::setTarget(Being *target)
mTargetTime = -1;
}
- Being *oldTarget = 0;
+ Being *oldTarget = nullptr;
if (mTarget)
{
mTarget->untarget();
@@ -1138,7 +1146,7 @@ void LocalPlayer::startWalking(unsigned char dir)
if (!mMap || !dir)
return;
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
if (mAction == MOVE && !mPath.empty())
{
// Just finish the current action, otherwise we get out of sync
@@ -1211,7 +1219,7 @@ void LocalPlayer::stopWalking(bool sendToServer)
{
mWalkingDir = 0;
mLocalWalkTime = 0;
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
setDestination(static_cast<int>(getPosition().x),
static_cast<int>(getPosition().y));
@@ -1228,6 +1236,7 @@ void LocalPlayer::stopWalking(bool sendToServer)
mPathSetByMouse = false;
clearPath();
+ navigateClean();
}
bool LocalPlayer::toggleSit()
@@ -1354,26 +1363,31 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
mTargetTime = tick_time;
}
- setAction(ATTACK);
-
- if (mEquippedWeapon)
- {
- std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE);
- if (!soundFile.empty())
- sound.playSfx(soundFile);
- }
- else
+ if (target->getType() != Being::PLAYER || checAttackPermissions(target))
{
- sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
- }
+ setAction(ATTACK);
- if (!Client::limitPackets(PACKET_ATTACK))
- return;
+ if (mEquippedWeapon)
+ {
+ std::string soundFile = mEquippedWeapon->getSound(
+ EQUIP_EVENT_STRIKE);
+ if (!soundFile.empty())
+ sound.playSfx(soundFile);
+ }
+ else
+ {
+ sound.playSfx(paths.getValue("attackSfxFile", "fist-swish.ogg"));
+ }
- if (!dontChangeEquipment && target)
- changeEquipmentBeforeAttack(target);
+ if (!Client::limitPackets(PACKET_ATTACK))
+ return;
+
+ if (!dontChangeEquipment && target)
+ changeEquipmentBeforeAttack(target);
+
+ Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
+ }
- Net::getPlayerHandler()->attack(target->getId(), mServerAttack);
#ifdef MANASERV_SUPPORT
if ((Net::getNetworkType() != ServerInfo::MANASERV) && !keep)
#else
@@ -1399,7 +1413,7 @@ void LocalPlayer::untarget()
setAction(STAND);
if (mTarget)
- setTarget(NULL);
+ setTarget(nullptr);
mKeepAttacking = false;
mLastTarget = -1;
@@ -1541,7 +1555,7 @@ void LocalPlayer::setGotoTarget(Being *target)
if (!target)
return;
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
#ifdef MANASERV_SUPPORT
if (Net::getNetworkType() == ServerInfo::MANASERV)
{
@@ -1725,7 +1739,7 @@ void LocalPlayer::moveTo(int x, int y)
void LocalPlayer::move(int dX, int dY)
{
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
moveTo(mX + dX, mY + dY);
}
@@ -1825,7 +1839,7 @@ void LocalPlayer::moveToTarget(unsigned int dist)
void LocalPlayer::moveToHome()
{
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY)
{
moveTo(mCrossX, mCrossY);
@@ -1939,7 +1953,7 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
bool allowSword = false;
int dx = target->getTileX() - mX;
int dy = target->getTileY() - mY;
- Item *item = NULL;
+ Item *item = nullptr;
if (dx * dx + dy * dy > 80)
return;
@@ -2888,6 +2902,17 @@ void LocalPlayer::switchMagicAttack()
miniStatusWindow->updateStatus();
}
+void LocalPlayer::switchPvpAttack()
+{
+ mPvpAttackType++;
+ if (mPvpAttackType > 3)
+ mPvpAttackType = 0;
+
+ config.setValue("pvpAttackType", mPvpAttackType);
+ if (miniStatusWindow)
+ miniStatusWindow->updateStatus();
+}
+
void LocalPlayer::magicAttack()
{
if (!chatWindow || !isAlive()
@@ -3185,7 +3210,7 @@ void LocalPlayer::changeAwayMode()
}
else
{
- mAwayDialog = 0;
+ mAwayDialog = nullptr;
sound.volumeRestore();
if (chatWindow)
{
@@ -3202,6 +3227,13 @@ void LocalPlayer::setAway(const std::string &message)
changeAwayMode();
}
+void LocalPlayer::setPseudoAway(const std::string &message)
+{
+ if (!message.empty())
+ config.setValue("afkMessage", message);
+ mPseudoAwayMode = !mPseudoAwayMode;
+}
+
void LocalPlayer::afkRespond(ChatTab *tab, const std::string &nick)
{
if (mAwayMode)
@@ -3651,7 +3683,7 @@ void LocalPlayer::followMoveTo(Being *being, int x, int y)
if (being && !mPlayerFollowed.empty()
&& being->getName() == mPlayerFollowed)
{
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
setDestination(x, y);
}
}
@@ -3661,7 +3693,7 @@ void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2)
if (!being)
return;
- mPickUpTarget = 0;
+ mPickUpTarget = nullptr;
if (!mPlayerFollowed.empty() && being->getName() == mPlayerFollowed)
{
switch (mFollowMode)
@@ -3888,6 +3920,7 @@ void LocalPlayer::resetYellowBar()
mAttackWeaponType = config.resetIntValue("attackWeaponType");
mAttackType = config.resetIntValue("attackType");
mMagicAttackType = config.resetIntValue("magicAttackType");
+ mPvpAttackType = config.resetIntValue("pvpAttackType");
mQuickDropCounter = config.resetIntValue("quickDropCounter");
mPickUpType = config.resetIntValue("pickUpType");
if (viewport)
@@ -3928,9 +3961,29 @@ void LocalPlayer::stopAdvert()
mBlockAdvert = true;
}
+bool LocalPlayer::checAttackPermissions(Being *target)
+{
+ if (!target)
+ return false;
+
+ switch (mPvpAttackType)
+ {
+ case 0:
+ return true;
+ case 1:
+ return !(player_relations.getRelation(target->getName())
+ == PlayerRelation::FRIEND);
+ case 2:
+ return player_relations.checkBadRelation(target->getName());
+ default:
+ case 3:
+ return false;
+ }
+}
+
void AwayListener::action(const gcn::ActionEvent &event)
{
- if (event.getId() == "ok" && player_node && player_node->getAwayMode())
+ if (event.getId() == "ok" && player_node && player_node->getAway())
{
player_node->changeAwayMode();
if (outfitWindow)